The 2vs2 Team At a Glance
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This team is be focused around the twisted dimensions of Trick Room. I built it following the rules of this year's VGC.
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Togekiss @ Lum Berry
Sassy Nature
Ability: Serene Grace
252 HP / 4 DEF / 252 S.DEF
Air Slash
Follow Me
Encore
Heal Bell
Follow Me will be used to protect [COLOR=blue ! important][COLOR=blue ! important]Dialga[/COLOR] while it sets up Trick Room. If Togekiss hasn't been KO'd once Trick Room is set up Togekiss will either repeatedly use Follow Me to further protect Dialga and remove it from the field to make way for another sweeper or use Encore to lock an opponent into a move. Air Slash is there in case Togekiss gets taunted or a Bug, Fighting or Grass opponent is sent out. [/COLOR]
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Dialga @ Power Lens
Quiet Nature
Ability: Pressure
252 HP / 252 S.ATK / 4 S.DEF
Dragon Pulse
Flash Cannon
Protect
Trick Room
Dialga will open with Trick Room and then attack the opponents with Dragon Pulse and Flash Cannon, I gave it the Power Lens to slow it down. This leading pair seems to work quite well together; the only thing that slows them down is Dark Void (Which is why I gave Togekiss Heal Bell).
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Rayquaza @ Power Band
Quiet Nature
Ability: Air Lock
128 DEF / 252 S.ATK / 128 S.DEF
Air Slash
Ice Beam
Energy Ball
Protect
A special [COLOR=blue ! important][COLOR=blue ! important]sweeper[/COLOR] that will replace Togekiss, it's moveset is designed to protect the teams sweepers (Dialga, Marowak and Rayquaza) from their weaknesses.[/COLOR]
Also, I chose Rayquaza as its Air Lock ability will sabotage weather teams with protect protecting it against weather teams that will want it off the field as soon as possible.
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Marowak @ Thick Club
Brave Nature
Ability: Rock Head
252 HP / 252 ATK / 4 S.DEF
Earthquake
Double Edge
Rock Slide
Protect
Marowak will usually be the last member to appear in battle, Rayquaza is immune to Earthquake so there's no worry of hitting a partner and if Dialga is its partner then it can still cause high amounts of damage with Double Edge and Rock Slide.
3vs3 Additions
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Blaziken @ Power Anklet
Quiet Nature
Ability: Blaze
4 HP / 252 ATK / 252 S.ATK
Earthquake
Heat Wave
Low Kick
Protect
In a 3vs3 battle, Blaziken would be sent out first with Togekiss and Dialga, Protecting itself for the first round and then attacking for the following rounds.
My second choice would have been Dragonite, however I didn't want two Pokemon of the exact same typing on the field at once.
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Uxie @ Focus Sash
Relaxed/Sassy Nature
Ability: Levitate
252 HP / 128 DEF / 128 S.DEF
Trick Room
Helping Hand
Knock Off
Heal Bell
Uxie would be the teams back up Trick Roomer, once Trick Room is set back up Uxie will use Helping Hand on its teammates or Knock Off or Heal Bell if necessary. I gave Uxie a Focus Sash over one of the Power Items as Trick Room and Helping Hand (The two moves Uxie will probably use the most) ignore speed.
My second choice for a back up Trick Roomer was Dusknoir carrying Will-O-Wisp however I chose Uxie as it is immune to Earthquake and I think its move set is more helpful.