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- Seen Aug 25, 2005
Heya :>
This thread's about one of the biggest problems making a poke game: the battle animations.
There aren't more than 10 or 20 on the internet and especially the animations are impossible to be found. But how to solve this problem?
One way would be that you don't use any in your game. But that makes the fights much more boring and unalluring.
Or you'll use some from other games, taht you've found on the internet.
Or you could also rip all of them from the gba editions. But 350 are very, very many and imo it's quite impossible to do that alone.
So, what to do?
How do you solve this problem in your pokemon game project? Or is there any way to get them in an easier than through ripping?
If there isn't any solution so far, it would be a good idea to work all together and ripp'em from the gameboy editions. It's not that hard to rip one, but nearly 400, that's simply too much for one single person.
So what do you think?
~Yggdrasill
This thread's about one of the biggest problems making a poke game: the battle animations.
There aren't more than 10 or 20 on the internet and especially the animations are impossible to be found. But how to solve this problem?
One way would be that you don't use any in your game. But that makes the fights much more boring and unalluring.
Or you'll use some from other games, taht you've found on the internet.
Or you could also rip all of them from the gba editions. But 350 are very, very many and imo it's quite impossible to do that alone.
So, what to do?
How do you solve this problem in your pokemon game project? Or is there any way to get them in an easier than through ripping?
If there isn't any solution so far, it would be a good idea to work all together and ripp'em from the gameboy editions. It's not that hard to rip one, but nearly 400, that's simply too much for one single person.
So what do you think?
~Yggdrasill