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Battle Mechanics...

Poeman

Banned
  • 752
    Posts
    16
    Years
    • Age 30
    • Seen Nov 1, 2012
    How do the mechanics of the pokémon battle system work exactly?
    If I have Charizard and You had a bulbasaur, and your bulbasaur magically knew a water move, and used it is it X2 effectiveness, or is it X.5 because your a grass type? I'm making a game with the battle system in game maker and sort've need to know XD
     
    So if I was a electric pokemon with tackle, tackle wouldn't work on gengar(to verify XD)
     
    So if I was a electric pokemon with tackle, tackle wouldn't work on gengar(to verify XD)

    No it wouldn't. The Pokemon's type only matters when using a type if they are the same, then they get STAB (Same Type Attack Bonus), which doubles its effectiveness.
     
    This is a great site:
    https://www.upokecenter.com/
    It has some really handy info about how the code works I find.

    Also, another good tip is to look at the rom and how it handles it.
    I did when I was building the battle system for Protectors.
     
    Thanks for the help ^_^
    I'll be sure to check that out neo
    STAB seems confusing @_@
     
    This is strait from Nintendo's mouth.

    Nintendo said:
    Damage multiplier
    It's super-effective!=x2
    No Message=x1
    It's not very effective=x0.5
    It has no effect=x0
    Pokemon is same type as move used=x1.5

    Which means.....
    Water move on Fire type=x2
    Water move on Normal type=x1
    Fire move on Water type=x0.5
    Ghost move on Normal type=x0
    Water move on Water type=1.5
     
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