5th Gen Battle Subway and Wifi Teams

Well, I found something almost broken. I'm planning to use it in the Battle Subway. I guess I'll put a full analysis here:
Oh, and did I mention it needs sandstorm?

[PokeCommunity.com] Battle Subway and Wifi Teams

Aron @ Shell Bell Lvl 1
Adamant. Sturdy.
0HP|0DEF|0SPDEF IV's
Endeavor
Protect
Tackle
---

Sturdy works differently in Gen 5, now protecting said Pokemon from getting OHKO'd from any attack. With that in mind, after the first attack Aron can Endeavor his opponents down to 1HP, then refill his health with its Shell Bell. Rinse and repeat. Protect is there if you suspect fake outs or something else. Just filling up move slots, really.

It's partners should be something that help its Ghost weakness. And a Tyranitar/Hippowdon for Sand Stream.

There are a list of counters, but if you're team lacks them you're out:
• Ghost type pokemon
• Entry hazards like Stealth Rock and Spikes
• Pokemon with the Rough Skin, Steel Thorns or Mold Breaker Ability
• Pokemon with Sandstorm abilities
• Other weather teams, specifically hail
• Attacks that hit 2-5 times in one turn
• Dragon Tail or Overhead Throw
• Status
• Knock Off or Trick
• Leech Seed
• Fake Out

I doubt you'll see some of those in the Battle Subway, but still listing 'em.

This worked in generation four, but the levels are generated differently in gen V Battle Subway.
All participating pokémon will be automatically set to lv. 50, also those that are initially below.
So this method is not possible in the subway.
 
glaceon
ice beam
shado ball
sleep talk
hidden power

Three things:
1) Isn't a Glaceon too slow for the subway? It seems to be all about speed on the subway...
2) Why Sleep Talk?
3) What type is your Hidden Pow. here?

One easy way to get up through 21+ almost single-handedly: Garchomp (w/ Focus Sash) with Swords Dance,Outrage, EQ. ALWAYS do Swords Dance first. The subway rarely tries a status move on him. It's almost dumber then the Gen IV Battle Tower...
 
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I finally beat the Super Single in White ^_^
The battle with Ingo was rather anticlimactic, lol. My Garchomp beat his whole team.
Here's my Battle Video: 66-52221-96356.

For those still working, here's what FINALLY worked for me:
-Garchomp w/ Focus Sash
Earthquake, Outrage, Stone Edge, Swords Dance
-Scizor (Technician) w/ Lum Berry
Bullet Punch, Bug Bite, Swords Dance, Superpower
-Chandelure (Flash Fire) w/ Choice Scarf
Shadow Ball, Energy Ball, Flamethrower, Will-O-Wisp

On to the Doubles!
 
In the Battle Subway, I use Tyranitar, Ursaring and Garchomp. It's also the team I used in the Gen IV Battle Frontier. It works well, too. I don't remember the sets, though, so I can't post them. The Tyranitar was definitely a Dragon Dance set, though, and the Ursaring set might have been Flame Orb/Quick Feet/Facade.
 
In BW:
Typholsion (Charcoal)Ability: Blaze
Moves:
Fire Blast
Flamethrower
Earthquake
Eruption

Carracosta (Rock Gem) Ability: Sturdy
Moves:
Stone Edge
Hydro Pump
Ice Beam
Aqua Tail

Absol: (BlackGlasses) Ability: Pressure
Moves:
Me First
Psycho Cut
Park Pulse
Night Slash
 
Hey folks. I finally finished the Super Double line. Here's the team that worked:
#1) Garchomp with Choice Band (Earthquake, Stone Edge, Dragon Claw, *last wasn't used*)
#2) Gengar with Focus Sash (Shadow Ball, Focus Blast, Thunderbolt, Destiny Bond)
#3) Scizor (Technician) with Lum Berry/Expert Belt (Swords Dance, Bug Bite, Bullet Punch, Superpower)
#4) Rotom - Wash with Choice Scarf (Shadow Ball, Thunderbolt, Hydro Pump, Will-O-Wisp)

Considering the 'chomp wasn't even bred/trained just for this, I think it worked out pretty well. The Gengar was surprisingly successful with Focus Blast...highly recommended.
 
Spiritomb, Sableye and Latias

There is a reason why I have that team which I am not proud of....


:t354:TG
 
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