Frostweaver
Ancient + Prehistoric
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- Age 36
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- Seen Sep 12, 2016
055- Golduck- water (NOT part Psychic)
Common Roles: special sweeper, mixed sweeper
Classifications: UU
Why?: severely nerfed by the EV system instead of GSC's old system
Signature Move: Cloud Nine
Overshadowed By: Slowbro, Houndoom, Lapras, Starmie
Important Stats:
-base hp: 80
-base atk: 82
-base def: 78
-base speed: 85
-base sp.atk: 95
-base sp.def: 80
Common items: leftovers, salac berry, petaya berry
Moves:
-Surf/Psychic/Ice Beam/Icy Wind
Golduck's special moves, which are quite sufficient already... just not sufficient enough compare to the ones who overshadow Golduck. Icy Wind is a poor version of thunderwave.
-Cross Chop/aerial ace/body slam/Return
Cross chop is the physical attack that allows Golduck to mix sweep. Cross Chop is a powerful fighting move, and not too many non-fighting types have it, and such a rare move is definitely worth considering. Also, it works well against special tanks, especially Blissey/Clefable. Aerial ace is there as well if you want more physical power.
-calm mind
With a good sp.atk and sp.def, along with the hp, Golduck isn't bad at calm minding to tank up special attacks and boosting sweeping power at all!
-Hypnosis/Toxic
Golduck's annoying move... But then, unless you have a toxic themed teams, best to leave toxic out of Golduck. Hypnosis got its pros and cons.
-Light Screen
Pseudopasses are always nice, but just watch out for brick break users. Either way, it'll always encourage physical attacks to hit you instead, which leads us to...
-Counter
HP isn't that bad at all, and both of its defensives are right on average. Counter is worth considering. Also, it can make Golduck more versatile.
-Mimic
If it works, you can get some valuable attacks this way. Tricky to use, but Golduck getting valuable moves (such as a stat boosting attack like Agility) is worth the try.
-Psych Up
Golduck's own little way to haze. Use psych up to frustrate your opponent to no end!
-Screech
A move that definitely helps with Cross Chopping Golducks.
-Dive/Protect
Moves that can stall time for Golduck, if you plan to abuse leftovers.
-Endure
Always the best way to activate a berry... hope for no quick attackers?
Strategy:
Golduck is quite severely overshadowed in many different ways... Slowbro overshadows it heavily if it plans to rely on calm mind. As an exeggutor counter (due to Cloud Nine), Houndoom overshadows it. As an ordinary special sweeping water type, Starmie and Lapras are much better at it. If Golduck wants to be unique, you'll just HAVE to take cross chop.
Lead off the battle with your standard setup, such as calm mind, screech, light screen or psych up. Counter when you see a physical attacker. Sweep whenever possible if you can knock out the opponent, or if you've finished setting up already. Use Body slam or icy wind if you do need the speed advantage.
Remember to use Golduck's 2 possible ability. Use Cloud Nine to cancel out weather affects, especially against rain dancers (but still watch out for Thunder). Damp can be used if you forsee a Pokemon using explosion, such as Metagross or Steelix. Send Golduck out to stop explosion, then with your naturally faster speed than the explosion abusers (unless Metagross used agility), finish them off with basically any attack.
Friends:
-standard UU friends..? Need tanks to run to, and definitely need someone to take care of thunderbolt users.
Enemies:
-Vaporeon/Suicune
High in sp.def, and got haze/roar at its disposal. Cross Chop isn't strong enough to damage it heavily, giving it room to use wish. It's a losing war.
-Jolteon/Lapras/Starmie/Raikou
Thunderbolt using freaks who you are either too hurt to strikeback, or you just can't strikeback because they're also water types with good defenses.
-Snorlax/Blissey*
This one is iffy... even if you do have cross chop and/or screech. It can possibly be a sublax, where you only got one chance to hit it, and hope that its remaining hp after the cross chop is lesser than 25% of its hp, before it focus punch you to death next round. However, what is the chance of that happening for Golduck? Unless critical, of course... Same for Blissey. It doesn't take too long for Blissey to realize that it has to use counter next turn, or simply switching out. Just because you got cross chop, don't be too sure about it. Your attack power is only limited.
-Exeggutor*
You may have gotton rid of its sunny day so it is spending time charging up sunny day, but one ice beam from Golduck cannot knock down Exeggutor unless it's damaged already. Plan in advance when you're going to use Golduck to mess up sunny day.
-Shedinja
Wonder Guard
Sample Moveset:
Golduck- [neutral] @ leftovers
EV: hp, sp.atk and/or atk, sp.def
-light screen
-surf
-screech/counter
-cross chop
Common Roles: special sweeper, mixed sweeper
Classifications: UU
Why?: severely nerfed by the EV system instead of GSC's old system
Signature Move: Cloud Nine
Overshadowed By: Slowbro, Houndoom, Lapras, Starmie
Important Stats:
-base hp: 80
-base atk: 82
-base def: 78
-base speed: 85
-base sp.atk: 95
-base sp.def: 80
Common items: leftovers, salac berry, petaya berry
Moves:
-Surf/Psychic/Ice Beam/Icy Wind
Golduck's special moves, which are quite sufficient already... just not sufficient enough compare to the ones who overshadow Golduck. Icy Wind is a poor version of thunderwave.
-Cross Chop/aerial ace/body slam/Return
Cross chop is the physical attack that allows Golduck to mix sweep. Cross Chop is a powerful fighting move, and not too many non-fighting types have it, and such a rare move is definitely worth considering. Also, it works well against special tanks, especially Blissey/Clefable. Aerial ace is there as well if you want more physical power.
-calm mind
With a good sp.atk and sp.def, along with the hp, Golduck isn't bad at calm minding to tank up special attacks and boosting sweeping power at all!
-Hypnosis/Toxic
Golduck's annoying move... But then, unless you have a toxic themed teams, best to leave toxic out of Golduck. Hypnosis got its pros and cons.
-Light Screen
Pseudopasses are always nice, but just watch out for brick break users. Either way, it'll always encourage physical attacks to hit you instead, which leads us to...
-Counter
HP isn't that bad at all, and both of its defensives are right on average. Counter is worth considering. Also, it can make Golduck more versatile.
-Mimic
If it works, you can get some valuable attacks this way. Tricky to use, but Golduck getting valuable moves (such as a stat boosting attack like Agility) is worth the try.
-Psych Up
Golduck's own little way to haze. Use psych up to frustrate your opponent to no end!
-Screech
A move that definitely helps with Cross Chopping Golducks.
-Dive/Protect
Moves that can stall time for Golduck, if you plan to abuse leftovers.
-Endure
Always the best way to activate a berry... hope for no quick attackers?
Strategy:
Golduck is quite severely overshadowed in many different ways... Slowbro overshadows it heavily if it plans to rely on calm mind. As an exeggutor counter (due to Cloud Nine), Houndoom overshadows it. As an ordinary special sweeping water type, Starmie and Lapras are much better at it. If Golduck wants to be unique, you'll just HAVE to take cross chop.
Lead off the battle with your standard setup, such as calm mind, screech, light screen or psych up. Counter when you see a physical attacker. Sweep whenever possible if you can knock out the opponent, or if you've finished setting up already. Use Body slam or icy wind if you do need the speed advantage.
Remember to use Golduck's 2 possible ability. Use Cloud Nine to cancel out weather affects, especially against rain dancers (but still watch out for Thunder). Damp can be used if you forsee a Pokemon using explosion, such as Metagross or Steelix. Send Golduck out to stop explosion, then with your naturally faster speed than the explosion abusers (unless Metagross used agility), finish them off with basically any attack.
Friends:
-standard UU friends..? Need tanks to run to, and definitely need someone to take care of thunderbolt users.
Enemies:
-Vaporeon/Suicune
High in sp.def, and got haze/roar at its disposal. Cross Chop isn't strong enough to damage it heavily, giving it room to use wish. It's a losing war.
-Jolteon/Lapras/Starmie/Raikou
Thunderbolt using freaks who you are either too hurt to strikeback, or you just can't strikeback because they're also water types with good defenses.
-Snorlax/Blissey*
This one is iffy... even if you do have cross chop and/or screech. It can possibly be a sublax, where you only got one chance to hit it, and hope that its remaining hp after the cross chop is lesser than 25% of its hp, before it focus punch you to death next round. However, what is the chance of that happening for Golduck? Unless critical, of course... Same for Blissey. It doesn't take too long for Blissey to realize that it has to use counter next turn, or simply switching out. Just because you got cross chop, don't be too sure about it. Your attack power is only limited.
-Exeggutor*
You may have gotton rid of its sunny day so it is spending time charging up sunny day, but one ice beam from Golduck cannot knock down Exeggutor unless it's damaged already. Plan in advance when you're going to use Golduck to mess up sunny day.
-Shedinja
Wonder Guard
Sample Moveset:
Golduck- [neutral] @ leftovers
EV: hp, sp.atk and/or atk, sp.def
-light screen
-surf
-screech/counter
-cross chop
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