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[Begginer] Custom text boxes in RM2k/3

The Dash

Hurr.
  • 1,859
    Posts
    19
    Years
    Getting bored of seeing that same old RM2k/3 text all the time? Want a fancyer text box? With this tutorial you will be able to make your own custom text box and use whatever font you want too!

    This is a very simple method overlooked by most game designers.

    1. First off, we will need a 267x171 image. Do NOT go over this size! It is the perfect size for the RM2k/3 screen. If you are lazy I have included one for you:
    [PokeCommunity.com] [Begginer] Custom text boxes in RM2k/3

    2. Now we will need to design our text box, here is a very simple one I desinged in only a few seconds:
    [PokeCommunity.com] [Begginer] Custom text boxes in RM2k/3

    3. Now it's time to import this image go to the Resource Manager > Picture > Import
    [PokeCommunity.com] [Begginer] Custom text boxes in RM2k/3

    Now click on the text box image and then Open.
    [PokeCommunity.com] [Begginer] Custom text boxes in RM2k/3


    4. Make sure that the background is flashing! If it is not then the background will not be transparent. If it's not flashing then simply click the background, now click ok.
    [PokeCommunity.com] [Begginer] Custom text boxes in RM2k/3

    5.
    Copy this code, make sure that when you select your image you select the text box that you need for this event!
    [PokeCommunity.com] [Begginer] Custom text boxes in RM2k/3

    [PokeCommunity.com] [Begginer] Custom text boxes in RM2k/3


    6. Click OK and you're done!

    [PokeCommunity.com] [Begginer] Custom text boxes in RM2k/3


    I hope this tutorial was useful to someone, if you have any questions then feel free to post them :)
     
    This seems barely efficient. Also, isn't it more easy to just make a textbox image your own size and put that on specific x,y coordinates? Saves on a lot of image size already...

    Of course, I'm no RPG Maker expert. But surely it supports positioning and showing your own textbox image?
     
    This seems barely efficient. Also, isn't it more easy to just make a textbox image your own size and put that on specific x,y coordinates? Saves on a lot of image size already...

    Of course, I'm no RPG Maker expert. But surely it supports positioning and showing your own textbox image?

    Yes it does, but that image will position it for you, you won't need to enter any co-ords.
     
    this seems cool does it work with rmxp?
     
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