JukainPwns
Bored
- 44
- Posts
- 15
- Years
- In New Bark Town
- Seen Oct 2, 2012
First off, please keep things like, "zomg earthQuakz is teh most epic i pwned many heatran" out, and don't just say, tackle, give a reason. Your opinion is only valued if you feel for it. And think hard before you post. don't immedietly go for fire blast, earthquake or draco meteor. Think about support moves. Don't turn this into a topic how we should ban these moves. It was not made that way and it will stay this way, an intelligent discussion.
OK, with that out of the way, with the 5th gen knocking at the door, I felt like gen.4 needed some closure. With all the moves introduced, and all those that will be introduced, I thought this would be a good time for opinions on that.
Anyway, as for my list.
1. U-turn: I have and always will feel this is the most broken move ever, especielly on scizor and others with high attack or STAB. It takes basically all prediction away. And nothing can "counter" anything well, because the counter will be worn down by u-turn until it doesn't have enough healthto stop the very thing it was meant to counter! Even though with recovery aren't safe, as the opponet will switch to something else and force you out, causing you to take hazard damage! I really hope game freak nerfs this gen5. And by nerf, I don't mean lower it to 60 base power so scizor gets technican on it (even though I don't play OU a lot). This move should never had existed.
2. Spikes: Maybe because I play UU (sometimes), where spikes are more effective, but I will always be of the opinion that spikes > stealth rock. The rocks may have more specific uses, like stopping fire and flying types, but spikes can deal 25% to a majority of the game and have more general use.
3. Stealth rock: Do I really need to explain this? If I do, it ruins things like yanmega and ho-oh. makes it near impossible to wall anything these days.
4. Draco Meteor: Lets see, an attack with base 140 power, with only one resist, and the type that resists it has low speciel defense and the type that uses it has fire and ground moves and a high enough sp.att that they can easily shave off over 50% with spikes (see above), thats not broken at all!
5. Encore: A very underatted move. Usefull on a fast pokemon, like raichu or togekiss. Destroys defensive teams, allows setups for you and ruins defensive setuppers like suicune.
6. Recover, Slack Off, Heal Order, etc: An instant 50% heal. Whats not to love? Also roost is a lot of fun, playing mindgames with the removal of the flying type.
7. Wish: Heal yourself or a teamate - besides u-turn, the best move to use when you know your opponet is switching, but you don't know to who.
OK, with that out of the way, with the 5th gen knocking at the door, I felt like gen.4 needed some closure. With all the moves introduced, and all those that will be introduced, I thought this would be a good time for opinions on that.
Anyway, as for my list.
1. U-turn: I have and always will feel this is the most broken move ever, especielly on scizor and others with high attack or STAB. It takes basically all prediction away. And nothing can "counter" anything well, because the counter will be worn down by u-turn until it doesn't have enough healthto stop the very thing it was meant to counter! Even though with recovery aren't safe, as the opponet will switch to something else and force you out, causing you to take hazard damage! I really hope game freak nerfs this gen5. And by nerf, I don't mean lower it to 60 base power so scizor gets technican on it (even though I don't play OU a lot). This move should never had existed.
2. Spikes: Maybe because I play UU (sometimes), where spikes are more effective, but I will always be of the opinion that spikes > stealth rock. The rocks may have more specific uses, like stopping fire and flying types, but spikes can deal 25% to a majority of the game and have more general use.
3. Stealth rock: Do I really need to explain this? If I do, it ruins things like yanmega and ho-oh. makes it near impossible to wall anything these days.
4. Draco Meteor: Lets see, an attack with base 140 power, with only one resist, and the type that resists it has low speciel defense and the type that uses it has fire and ground moves and a high enough sp.att that they can easily shave off over 50% with spikes (see above), thats not broken at all!
5. Encore: A very underatted move. Usefull on a fast pokemon, like raichu or togekiss. Destroys defensive teams, allows setups for you and ruins defensive setuppers like suicune.
6. Recover, Slack Off, Heal Order, etc: An instant 50% heal. Whats not to love? Also roost is a lot of fun, playing mindgames with the removal of the flying type.
7. Wish: Heal yourself or a teamate - besides u-turn, the best move to use when you know your opponet is switching, but you don't know to who.
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