- 24
- Posts
- 8
- Years
- Emerald Hill Zone
- Seen Jun 14, 2020
I cannot have a better title.
My first problem is about the Bike.
I use Black and White graphics and sprites on my little game project and I got an issue due to the bike sprite.
In the original 4gen/5gen game, when the player stops, the player's sprite bike is parked, but since Pokémon Essentials use 3gens sprites, the parked one does not exists.
Here's the results I want :
The second one is a question.
I want to set the time (and possibility to add day too ? Like => 26/11/17) in the pokémon menu. I know I can use a script that gives a custom menu, but I want to keep the regular menu and set the Time... I don't know, in the left corner or somewhere the player can see.
I was looking for a solution before but I didn't find anything about the bike sprite problem nor the time.
Thanks for reading.
My first problem is about the Bike.
I use Black and White graphics and sprites on my little game project and I got an issue due to the bike sprite.
In the original 4gen/5gen game, when the player stops, the player's sprite bike is parked, but since Pokémon Essentials use 3gens sprites, the parked one does not exists.
![[PokeCommunity.com] Bike Parked and Hours on Pause Menu [PokeCommunity.com] Bike Parked and Hours on Pause Menu](https://nsa39.casimages.com/img/2017/11/26/171126115800761171.gif)
Here's the results I want :
Spoiler:
![[PokeCommunity.com] Bike Parked and Hours on Pause Menu [PokeCommunity.com] Bike Parked and Hours on Pause Menu](https://image.noelshack.com/fichiers/2017/47/7/1511693868-bike-parked-gif.gif)
The second one is a question.
I want to set the time (and possibility to add day too ? Like => 26/11/17) in the pokémon menu. I know I can use a script that gives a custom menu, but I want to keep the regular menu and set the Time... I don't know, in the left corner or somewhere the player can see.
I was looking for a solution before but I didn't find anything about the bike sprite problem nor the time.
Thanks for reading.
Last edited by a moderator: