Hi everyone,
I have a script that ends with a warp, but it brings me to a black screen. I can hear the right music of the map and open the menu, but can't move (I hear the bumps if I try). I googled it but can't find a fix that works, tried several different things to no avail. Does anyone know a solution? I'm using advancemap 1.9.2 and Fire Red.
This is the script (I removed the flavor text):
Thanks for the help. It's my first "complex" script and without this I can't keep going with my romhack, since it precedes the handing of the starter.
I have a script that ends with a warp, but it brings me to a black screen. I can hear the right music of the map and open the menu, but can't move (I hear the bumps if I try). I googled it but can't find a fix that works, tried several different things to no avail. Does anyone know a solution? I'm using advancemap 1.9.2 and Fire Red.
This is the script (I removed the flavor text):
Spoiler:
'---------------
#org 0x84FD6F
lock
msgbox 0x884FD8C MSG_NORMAL '""
applymovement 0x2 0x884FDBD
applymovement MOVE_PLAYER 0x884FDD2
waitmovement 0x0
warp 0x4 0x3 0xC7 0xE6D5 0xE3D7
'---------
' Strings
'---------
#org 0x84FD8C
=
'-----------
' Movements
'-----------
#org 0x84FDBD
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0xFE 'End of Movements
#org 0x84FDD2
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0xFE 'End of Movements
#org 0x84FD6F
lock
msgbox 0x884FD8C MSG_NORMAL '""
applymovement 0x2 0x884FDBD
applymovement MOVE_PLAYER 0x884FDD2
waitmovement 0x0
warp 0x4 0x3 0xC7 0xE6D5 0xE3D7
'---------
' Strings
'---------
#org 0x84FD8C
=
'-----------
' Movements
'-----------
#org 0x84FDBD
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0xFE 'End of Movements
#org 0x84FDD2
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0xFE 'End of Movements
Thanks for the help. It's my first "complex" script and without this I can't keep going with my romhack, since it precedes the handing of the starter.
Last edited: