Phanima
That servant of the evil one
- 1,566
- Posts
- 19
- Years
- Seen Oct 11, 2011
Plot:
The role of the Avatar has come to pass through history as the world's sole spirit and saviour. The end of the One-hundred Year War saw the Avatar progress into his most powerful and dangerous form, the Avatar State. Sacrificing his rendition of immortality, the Avatar successfully ended the war and placed the fate of the world in the peoples' hands. Losing his ability to reincarnate, the last Airbender ended the line of the Avatar and the fate of his race.
Another one-hundred years have passed since the Fire Nation's defeat and the Avatar's last stand. Harmony has reigned over the four countries since the conclusion of the war and many of the countries' people have returned to peaceful and prosperous lives. The establishment of stable governments, international support between countries, and the introduction of two subsidiary Bending disciplines have brought the four countries into a new age.
However, a new threat has arisen. A rogue group of Benders have been recognised for various crimes against the four countries and are currently being pursued under the command of the nations' leading military officials and tactical advisers. An international pursuit of the criminal organisation has disrupted the four countries' one-hundred year armistice, in which the governments have worked to establish after the One-hundred Year War. The group's true ambitions remain unknown and their crimes against the four countries appear nothing more than acts of terrorism. The group has been known to be called; Boshoku.
Your Role:
You derive from one of the five remaining Bending discipline families that exist in the world of the Avatar. You will start out from wherever your History permits and will eventually meet up with the other participants of the RP. Each of you will have an encounter with one or more members of the Boshoku, either as a group or alone, and this encounter will be the turning point of your journey. The focus of your journey will be to confront the organisation for whatever reason your character has employed, whether it be good or bad, and to discover what the group's true ambitions are. This is your role from the beginning of the RP, but it may change during the course of the story depending on the situations you face.
Rules:
1. There can be no relations to characters from the actual show or other related services. This RP is focused on original characters but uses Avatar concepts.
2. Spelling, grammar, and vocabulary are important. Make sure that your posts are legible and understandable. Also, first-person perspective will not be allowed. All posts must be written in the third-person perspective.
3. The dominant rules that apply to this RP include; power-playing and god-mode. Both will not be tolerated without the consent of a participant's approval. Otherwise, standard PC rules apply.
4. No character can become an Airbender or use Airbending techniques.
5. If you decide to involve yourself with another character in battle, make sure you discuss the outcome and details with whoever you are opposing. Power-playing will not be accepted without consent.
6. Based on the five Chinese elements, two new Bending disciplines have been incorporated into the RP. These include; Woodbending and Metalbending. Your character can only learn one Bending Discipline. This is also optional.
7. This RP is also rated PG-15.
Sign-up Sheet:
Name: Chiharu
Age: Fourteen (14)
Gender: Female
Physical Description: Chiharu has long brown hair that is often tied in circular braids that hang above her ears. Her hair is tied back across her head into each braid, leaving a loose fringe over her forehead. Each braid is tied by a small cylindrical clip which hold the braids in place across the sides of her head.
Chiharu wears an open short-sleeve red jacket that reaches just above her naval. It is embroiled with a golden trimming that lines the borders of the jacket's body, sleeves and collar. Underneath the jacket, she wears a tight black top that also cuts across her abdomen, exposing her stomach. The Fire Nation's emblem is also printed across the front of the top in a bright red scheme.
Chiharu also sports a ceremonial red cummerbund that she ties around her waist, covering the top of her pants. Her pants are a matching black to her top and end right above her shins. Two red bands line the side of each leg and tie to the ends of her trousers' hemline. The hemline of each trouser leg is also tied across each calf.
Chiharu also adorns a pair of traditional Chinese martial art slip-on shoes. The shoes are black in colour, matching her top and pants, but are lined around the base above the sole, in a red and gold trimming. The height of the foot-hole reaches just below the ankle bone.
Chiharu's favourite accessories are her golden bangles. She wears two bangles on each arm and has never removed them.
Personality: Chiharu is a very open person who will speak her mind regardless of the situation. Because of this, she often gets into arguments and can become very stubborn if opposed. She will fight for what she truly believes in and will not concede defeat on any level until she has been proven wrong.
Despite her upfront and brash nature at first, Chiharu is a very kind and fun-loving person, underneath all the fluff. She enjoys being with her friends and family and supports them whenever necessary, as they do for her. However, partly due to her comfortable upbringing and lifestyle, Chiharu has become slightly spoiled and unnecessarily sarcastic. This tends to annoy those associated with her, as it tends to provoke her initial stubborn attitude.
History: Chiharu had spent the majority of her life being brought up in a comfortable and privileged environment. Her family led a relatively peaceful and prosperous lifestyle in the Fire Nation's capital, even though they were considered second-class citizens. She attended daily Firebending classes and learnt all she knew from her academics and peers. She was also home schooled by her parents and learnt much about the history of the Fire Nation, as well as the other three countries of; water, earth, and air. She also learnt about the Avatar, and took a great interest in the One-hundred Year War.
Soon after, she became infatuated with the concept of travelling across the world and meeting all kinds of people and seeing all kinds of places, much like the Avatar did during his time. She had become obsessed with the idea and soon made it her life's goal to travel across the world.
Bending Discipline: Firebending
Other:
RP Sample:
Extra Information:
Avatar: The Avatar is the world's sole spirit and saviour, born into the world as a human. He or she possesses the ability to harness and control all four elements, spanning across; water, earth, fire, and air. The Avatar is also capable of ascending into his or her most powerful and dangerous form, the Avatar State. In this form, the Avatar's powers become almost limitless and can only be triggered by his or her deepest emotions or by unlocking all seven bodily Chakras. However, during this form, the Avatar is also at his or her most vulnerable. If the Avatar should be killed during the Avatar State, then he or she will lose the power to reincarnate as the next Avatar, following the alignment of the four elements.
Waterbending: Waterbending is a hydrokinetic ability to control water, steam and ice, and to heal physical wounds and spiritual wounds, which have to deal with energies and pressure points. Waterbenders are taught the slow and elegant art of Waterbending through the use of manipulating flowing water. Waterbending is a defensive martial art that focuses on control through turning an opponent's strength against him/her, rather than directly harming the opponent. A body of water or steam must also be present in order to Waterbend. Evasive and defensive maneuvers are the primary aspects of Waterbending.
Earthbending: Earthbending is the geokinetic ability to control the earth, dirt, and dust. Earthbenders use the earth to create strong defences as well as to deal powerful strikes through indirect attacks. The martial art of Earthbending features heavily rooted stances and strong kicks and punches to employ the mass and power of the earth. Earthbenders are also subject to using the movements of animals to perform certain techniques. These include the tiger, which is utilised when initiating hard blows, and the crane, which is used to land gently back on the Earth. Unlike other Bending elements, Earthbending maintains a strong balance between offensive and defensive capabilities.
Firebending: Firebending is the pyrokinetic ability to create and control fire. An exclusive number of Firebenders also express the ability to generate and manipulate lightning as a secondary outlet for heat. Firebending is a martial art that features quick, successive, and ferocious attacks that evoke the wild nature of fire. Unlike other Bending elements, Firebending has minimum defensive and evasive maneuvers but rather relies on swift and powerful strikes to overcome an opponent.
Airbending: Airbending is an aerokinetic ability to control and create currents of air. Airbenders have become adapted in the martial art of Airbending through using their bodily energy to harness and control the flow and nature of the wind. Airbending focuses primarily on swift and evasive techniques that promote constant circular movements to deflect direct and ranged attacks. Maneuvers employ the entire body with smooth coiling and uncoiling movements utilizing dynamic footwork, open-hand techniques, and throws. Unlike other Bending elements, Airbending lacks fatal finishing moves but harbors great defensive and evasive capabilities.
Woodbending: Woodbending is a subsidiary form of Waterbending, which focuses on the deconstruction and compression of organisms. Following similar traits to Waterbending, Woodbending is an evasive martial art that imposes self-defence over power. Woodbenders are capable of controlling the life and movement of plants and plant-life. Woodbending focuses on the manipulation and growth of plants, which allow Woodbenders to produce medicines, provisions, and even weapons when needed.
Metalbending: Metalbending is a subsidiary form of Earthbending, but at a much smaller scale. Metalbenders are trained to harness the strength and energy of minerals in the ground, rocks, and other materials that derive from the Earth. Metalbending is especially prominent in the construction of buildings, tools, and other man-made structures that often involve metal and steel. The martial art of Metalbending further develops the offensive and defensive abilities of Earthbending, through the refined compression of minerals and materials.
Boshoku: A small group of criminal Benders who have been committing crimes against the four countries. Their individual identities are unknown and their true ambitions have yet to be realised. Little is known about this powerful rogue group of Benders who have been terrorizing the countries' people and land.
Reference Information:
The four elemental countries: Water Tribe, Earth Kingdom, Fire Nation, Air Nomads; The Four Nations.
The role of the Avatar has come to pass through history as the world's sole spirit and saviour. The end of the One-hundred Year War saw the Avatar progress into his most powerful and dangerous form, the Avatar State. Sacrificing his rendition of immortality, the Avatar successfully ended the war and placed the fate of the world in the peoples' hands. Losing his ability to reincarnate, the last Airbender ended the line of the Avatar and the fate of his race.
Another one-hundred years have passed since the Fire Nation's defeat and the Avatar's last stand. Harmony has reigned over the four countries since the conclusion of the war and many of the countries' people have returned to peaceful and prosperous lives. The establishment of stable governments, international support between countries, and the introduction of two subsidiary Bending disciplines have brought the four countries into a new age.
However, a new threat has arisen. A rogue group of Benders have been recognised for various crimes against the four countries and are currently being pursued under the command of the nations' leading military officials and tactical advisers. An international pursuit of the criminal organisation has disrupted the four countries' one-hundred year armistice, in which the governments have worked to establish after the One-hundred Year War. The group's true ambitions remain unknown and their crimes against the four countries appear nothing more than acts of terrorism. The group has been known to be called; Boshoku.
Your Role:
You derive from one of the five remaining Bending discipline families that exist in the world of the Avatar. You will start out from wherever your History permits and will eventually meet up with the other participants of the RP. Each of you will have an encounter with one or more members of the Boshoku, either as a group or alone, and this encounter will be the turning point of your journey. The focus of your journey will be to confront the organisation for whatever reason your character has employed, whether it be good or bad, and to discover what the group's true ambitions are. This is your role from the beginning of the RP, but it may change during the course of the story depending on the situations you face.
Rules:
1. There can be no relations to characters from the actual show or other related services. This RP is focused on original characters but uses Avatar concepts.
2. Spelling, grammar, and vocabulary are important. Make sure that your posts are legible and understandable. Also, first-person perspective will not be allowed. All posts must be written in the third-person perspective.
3. The dominant rules that apply to this RP include; power-playing and god-mode. Both will not be tolerated without the consent of a participant's approval. Otherwise, standard PC rules apply.
4. No character can become an Airbender or use Airbending techniques.
5. If you decide to involve yourself with another character in battle, make sure you discuss the outcome and details with whoever you are opposing. Power-playing will not be accepted without consent.
6. Based on the five Chinese elements, two new Bending disciplines have been incorporated into the RP. These include; Woodbending and Metalbending. Your character can only learn one Bending Discipline. This is also optional.
7. This RP is also rated PG-15.
Sign-up Sheet:
Name: Chiharu
Age: Fourteen (14)
Gender: Female
Physical Description: Chiharu has long brown hair that is often tied in circular braids that hang above her ears. Her hair is tied back across her head into each braid, leaving a loose fringe over her forehead. Each braid is tied by a small cylindrical clip which hold the braids in place across the sides of her head.
Chiharu wears an open short-sleeve red jacket that reaches just above her naval. It is embroiled with a golden trimming that lines the borders of the jacket's body, sleeves and collar. Underneath the jacket, she wears a tight black top that also cuts across her abdomen, exposing her stomach. The Fire Nation's emblem is also printed across the front of the top in a bright red scheme.
Chiharu also sports a ceremonial red cummerbund that she ties around her waist, covering the top of her pants. Her pants are a matching black to her top and end right above her shins. Two red bands line the side of each leg and tie to the ends of her trousers' hemline. The hemline of each trouser leg is also tied across each calf.
Chiharu also adorns a pair of traditional Chinese martial art slip-on shoes. The shoes are black in colour, matching her top and pants, but are lined around the base above the sole, in a red and gold trimming. The height of the foot-hole reaches just below the ankle bone.
Chiharu's favourite accessories are her golden bangles. She wears two bangles on each arm and has never removed them.
Personality: Chiharu is a very open person who will speak her mind regardless of the situation. Because of this, she often gets into arguments and can become very stubborn if opposed. She will fight for what she truly believes in and will not concede defeat on any level until she has been proven wrong.
Despite her upfront and brash nature at first, Chiharu is a very kind and fun-loving person, underneath all the fluff. She enjoys being with her friends and family and supports them whenever necessary, as they do for her. However, partly due to her comfortable upbringing and lifestyle, Chiharu has become slightly spoiled and unnecessarily sarcastic. This tends to annoy those associated with her, as it tends to provoke her initial stubborn attitude.
History: Chiharu had spent the majority of her life being brought up in a comfortable and privileged environment. Her family led a relatively peaceful and prosperous lifestyle in the Fire Nation's capital, even though they were considered second-class citizens. She attended daily Firebending classes and learnt all she knew from her academics and peers. She was also home schooled by her parents and learnt much about the history of the Fire Nation, as well as the other three countries of; water, earth, and air. She also learnt about the Avatar, and took a great interest in the One-hundred Year War.
Soon after, she became infatuated with the concept of travelling across the world and meeting all kinds of people and seeing all kinds of places, much like the Avatar did during his time. She had become obsessed with the idea and soon made it her life's goal to travel across the world.
Bending Discipline: Firebending
Other:
RP Sample:
Extra Information:
Avatar: The Avatar is the world's sole spirit and saviour, born into the world as a human. He or she possesses the ability to harness and control all four elements, spanning across; water, earth, fire, and air. The Avatar is also capable of ascending into his or her most powerful and dangerous form, the Avatar State. In this form, the Avatar's powers become almost limitless and can only be triggered by his or her deepest emotions or by unlocking all seven bodily Chakras. However, during this form, the Avatar is also at his or her most vulnerable. If the Avatar should be killed during the Avatar State, then he or she will lose the power to reincarnate as the next Avatar, following the alignment of the four elements.
Waterbending: Waterbending is a hydrokinetic ability to control water, steam and ice, and to heal physical wounds and spiritual wounds, which have to deal with energies and pressure points. Waterbenders are taught the slow and elegant art of Waterbending through the use of manipulating flowing water. Waterbending is a defensive martial art that focuses on control through turning an opponent's strength against him/her, rather than directly harming the opponent. A body of water or steam must also be present in order to Waterbend. Evasive and defensive maneuvers are the primary aspects of Waterbending.
Earthbending: Earthbending is the geokinetic ability to control the earth, dirt, and dust. Earthbenders use the earth to create strong defences as well as to deal powerful strikes through indirect attacks. The martial art of Earthbending features heavily rooted stances and strong kicks and punches to employ the mass and power of the earth. Earthbenders are also subject to using the movements of animals to perform certain techniques. These include the tiger, which is utilised when initiating hard blows, and the crane, which is used to land gently back on the Earth. Unlike other Bending elements, Earthbending maintains a strong balance between offensive and defensive capabilities.
Firebending: Firebending is the pyrokinetic ability to create and control fire. An exclusive number of Firebenders also express the ability to generate and manipulate lightning as a secondary outlet for heat. Firebending is a martial art that features quick, successive, and ferocious attacks that evoke the wild nature of fire. Unlike other Bending elements, Firebending has minimum defensive and evasive maneuvers but rather relies on swift and powerful strikes to overcome an opponent.
Airbending: Airbending is an aerokinetic ability to control and create currents of air. Airbenders have become adapted in the martial art of Airbending through using their bodily energy to harness and control the flow and nature of the wind. Airbending focuses primarily on swift and evasive techniques that promote constant circular movements to deflect direct and ranged attacks. Maneuvers employ the entire body with smooth coiling and uncoiling movements utilizing dynamic footwork, open-hand techniques, and throws. Unlike other Bending elements, Airbending lacks fatal finishing moves but harbors great defensive and evasive capabilities.
Woodbending: Woodbending is a subsidiary form of Waterbending, which focuses on the deconstruction and compression of organisms. Following similar traits to Waterbending, Woodbending is an evasive martial art that imposes self-defence over power. Woodbenders are capable of controlling the life and movement of plants and plant-life. Woodbending focuses on the manipulation and growth of plants, which allow Woodbenders to produce medicines, provisions, and even weapons when needed.
Metalbending: Metalbending is a subsidiary form of Earthbending, but at a much smaller scale. Metalbenders are trained to harness the strength and energy of minerals in the ground, rocks, and other materials that derive from the Earth. Metalbending is especially prominent in the construction of buildings, tools, and other man-made structures that often involve metal and steel. The martial art of Metalbending further develops the offensive and defensive abilities of Earthbending, through the refined compression of minerals and materials.
Boshoku: A small group of criminal Benders who have been committing crimes against the four countries. Their individual identities are unknown and their true ambitions have yet to be realised. Little is known about this powerful rogue group of Benders who have been terrorizing the countries' people and land.
Reference Information:
The four elemental countries: Water Tribe, Earth Kingdom, Fire Nation, Air Nomads; The Four Nations.
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