Burning Remains (YGO)

If they got a breaker, and you got a Level Limit Area B with a Wave Motion Cannon, your opponent will be forced to make some tough decisions. Destroying Level Limit Area B unlocks access to a "potential chance" in destroying your burn monsters that are hiding, but that'll result in a major dent in LP. Wave Motion Cannon is your stall card's best protection in mid to late game, as they really can't take that many 1000 damage, and that's only assuming cannon's fired immediately after one round. At all times of the duel, Wave Motion Cannon greatly disturbs the opponent's style, forcing any decks to play much more aggressive than they need to be. Decks that plan to abuse some sort of tech-combo, such as Tsuku-dekoichi draw lock, may be forced to abandon that plan and go to attacking right away.

That mentality of "Either I kill that thing or that thing kills me" is much more powerful than the card's text effect.

Everyone LOOOOOOOOVES Wave Motion Cannon ^__________^
 
Pogiforce-14 said:
I want a Lava Golem.

I wouldn't mind a breaker, except I would still need the bottomlesses or dusties. I only have one dusty right now.

I absolutely refuse Wave Motion Cannon. That card disgusts me. Instead of waiting and adding up the power, where the opponent can destroy it before I set it off, Two solar flare dragons can do just as well, plus save my field from attacks while they're there, and do the same number of points damage in the same number of turns without the risk of losing all that hard work with them being destroyed. I like burning as soon as my cards hit the field, I don't like to wait and give my opponent the opportunity to counter me.
Like I posted before it would make 2 things to focous on your opponent to destroy.

I am not really sure if they could all be called staples. Yes, they help but I'm not usre if they could help almost every deck. Yes, they help all of the Cookie Cutter decks in the meta but I'm not sure about the other decks.

Frostweaver said:
If they got a breaker, and you got a Level Limit Area B with a Wave Motion Cannon, your opponent will be forced to make some tough decisions. Destroying Level Limit Area B unlocks access to a "potential chance" in destroying your burn monsters that are hiding, but that'll result in a major dent in LP. Wave Motion Cannon is your stall card's best protection in mid to late game, as they really can't take that many 1000 damage, and that's only assuming cannon's fired immediately after one round. At all times of the duel, Wave Motion Cannon greatly disturbs the opponent's style, forcing any decks to play much more aggressive than they need to be. Decks that plan to abuse some sort of tech-combo, such as Tsuku-dekoichi draw lock, may be forced to abandon that plan and go to attacking right away.

That mentality of "Either I kill that thing or that thing kills me" is much more powerful than the card's text effect.

Everyone LOOOOOOOOVES Wave Motion Cannon ^__________^
Breaker wil switch to defense mode if it is summon while Level Limit Area B is still face-up on the field.. So destroyong the Wave Motion Cannon would better. Sad it did'nt recived play till Ryan Hayakawa played it in SJC and won ;;

And about the Everyone loves Wave Motion Cannon thing. Nope, only you XD
 
If you didn't destroy Level Limit, then you may not have the chance to have Breaker survive til the next round to act as tribute for a Mobius (if Mobius is even in your hand) to destroy more stuff, and you may not get another spell/trap removing card for a while.

Destroying the cannon can give you more time to solve the problem, but an ugly way to say that is you're delaying your death. On the other hand, destroying Level Limit to unlock access to direct battles greatly quickens your death count, but at the same time the enemy is finally vulnerable so that you have a chance to win. No matter how you look at it, a choice between destroying a stall card or Wave Motion Cannon is difficult at mid-late game .

Stop lying. You like Wave Motion Cannon just as much as everyone else. It's your favorite card. Don't lie, be a good boy and tell the truth.
 
Frostweaver said:
If you didn't destroy Level Limit, then you may not have the chance to have Breaker survive til the next round to act as tribute for a Mobius (if Mobius is even in your hand) to destroy more stuff, and you may not get another spell/trap removing card for a while.

Destroying the cannon can give you more time to solve the problem, but an ugly way to say that is you're delaying your death. On the other hand, destroying Level Limit to unlock access to direct battles greatly quickens your death count, but at the same time the enemy is finally vulnerable so that you have a chance to win. No matter how you look at it, a choice between destroying a stall card or Wave Motion Cannon is difficult at mid-late game .

Stop lying. You like Wave Motion Cannon just as much as everyone else. It's your favorite card. Don't lie, be a good boy and tell the truth.

I played WMC long before it was popular. I'm talking when it first came out. I won with it too.:P
 
Frostweaver said:
Stop lying. You like Wave Motion Cannon just as much as everyone else. It's your favorite card. Don't lie, be a good boy and tell the truth.
You must be joking....;-;

Mabye Nightmare Wheel for the Wave Motion Cannon Sean. Or the Molten Desruction or something you don't want.
 
How does Nightmare Wheel help that much at all... you do already have the numerous stall cards with swords of revealing light. Comparing that with Wave Motion Cannon, it does less damage (Wave Motion Cannon can always do double the damage of Nightmare Wheel), and is even easier to be destroyed (Book of Moon or Tsukuyomi on top of your usual spell/trap destroyer.) Trap vs Spell makes Nightmare Wheel even worst...
 
You don't understand nightmare wheel at all. Nightmare wheel is fully capable of remaining on a creature, because it is a continuous trap. Even if they flip it down with Tsukuyomi, it is still targeting that creature and still remains on the field. It is not an equip spell, I remind you. Also, while WMC just sits there helplessly and does nothing to help my current battling situation, Nightmare wheel is capable of stopping creatures that would otherwise be a nuissance, like if they snatch steal one of my Raging Flame Sprites or something of the like. PLus it's a trap, so I am capable of using it on my opponents turn. It's purpose is dual fold, it has the same weaknesses as WMC, and it doesn't leave me helpless. I may be running burn, but that doesn't mean I should throw everything else to the wind and focus solely on burning LP instead of making sure my rear is covered as well.
 
Pogiforce-14 said:
You don't understand nightmare wheel at all. Nightmare wheel is fully capable of remaining on a creature, because it is a continuous trap. Even if they flip it down with Tsukuyomi, it is still targeting that creature and still remains on the field. It is not an equip spell, I remind you. Also, while WMC just sits there helplessly and does nothing to help my current battling situation, Nightmare wheel is capable of stopping creatures that would otherwise be a nuissance, like if they snatch steal one of my Raging Flame Sprites or something of the like. PLus it's a trap, so I am capable of using it on my opponents turn. It's purpose is dual fold, it has the same weaknesses as WMC, and it doesn't leave me helpless. I may be running burn, but that doesn't mean I should throw everything else to the wind and focus solely on burning LP instead of making sure my rear is covered as well.

Umm, WMC doesn't make you helpless, it makes your opponet, and they focus on WMC not you, lol. You can also use it in the way I stated eariler.:\
 
wrong. Whenever you lay wave motion cannon and they have no magic destruction handy, they just strike at you harder. I'd rather lull them into a false sense of security while I'm steadily killing them than make them try harder against me for a one shot that I may not even get to set off.
 
Burn deck, with or without nightmare wheel/Wave Motion Cannon, *will* not let that happen to begin with except for Heavy Storm, and even that sometimes Burn Deck got magic drain to ensure that life will be a living hell if anyone dare to destroy the stalls. Wave Motion Cannon's main usage is to divert spell/trap destroyer's attention to protect those stall cards to begin with, protecting the stall cards with the exception of Mobius, Torrential+Phoenix and Heavy Storm (and in those cases, both Wave Motion Cannon and Nightmare Wheel will fall anyway)

Really, seriously consider it over Nightmare Wheel =/
 
Pogiforce-14 said:
wrong. Whenever you lay wave motion cannon and they have no magic destruction handy, they just strike at you harder. I'd rather lull them into a false sense of security while I'm steadily killing them than make them try harder against me for a one shot that I may not even get to set off.

They can't dop that if you have your stall cards up.:\
 
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