Can anyone help me?(yu-gi-oh)

Cursed

Godking Ragnarok CXVII
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    I am trying to make a new deck because I lost every single game at a tourney. Someone with a burn deck pitied me and told me to make a Wind/Dragon deck. He even gave me some Harpie Lady Cards, but I can't think of a good deck. I'm in need of a good decklist, can anyone help me?
     
    Well, what was your first deck. Raging Flame Sprite always worked and are fun to play. I rebember this on a wind deck . If it's a wind dragon, troop dragon are great to run. A wind beatdown with cards like Sliphspeed, Slate Warrior, etc will do great. It really depends what you want and have and hoy you can make it better, I will be willing to help
     
    Zaikiro said:
    Well, what was your first deck. Raging Flame Sprite always worked and are fun to play. I rebember this on a wind deck . If it's a wind dragon, troop dragon are great to run. A wind beatdown with cards like Sliphspeed, Slate Warrior, etc will do great. It really depends what you want and have and hoy you can make it better, I will be willing to help

    Troop Dragon is okay. Every Wind deck needs Flying Kamikiri (the searhing one).:D
     
    Thanks. I needed the advice.
    Can you suggest any magic cards besides Harpie's hunting ground?
     
    Last edited:
    Cursed said:
    Pot of advrice? I've never heard of it.
    This is it
    [PokeCommunity.com] Can anyone help me?(yu-gi-oh)


    Rising Air Current will do better than Harpies Hunting Ground. Terraforming is best to search either field card. I found another article on wind decks. Article
     
    Try to follow Jae Kim's articles. If you don't like wind, try some other type first. Wind type is probably one of the harder types to play actually because they may have high attack power, they lack good effect monsters in comparison to the other type. The easiest type to play is by far Dark types, because dark cards got an insane amount of easy cards to play decently. Even a bad player can play tomato+friends at a decent level, because the deck is very friendly for users of most levels.

    Dark types is naturally built with its own draw engine- Dekoichi the Battle Enchanted Locomotive, the defensive wall Spirit Reaper/Gravekeeper's Spy, hand destruction Don Zaloog, the infamous spell destroyer Breaker the Magical Warrior, and countless amount of power house with high attack power such as Jinzo, D. D. Survivor and Excarion Universe.

    I suggest you to use dark type as most of your effect cards, and head towards the general "cookie cutter" deck direction to get a first hand experience on how cards within a deck can help and support one another, and how every single card should be able to contribute in more than just one situation. After you get a hang of it, then we can slowly put your personal deck together.

    Also, keep on playing and try to befriend good players. Eventually you can find one in real life who will be able to guide you as well. We will help you online, but definitely not as good as a real person right beside you. Another reason to keep on playing is to also get a feel of the other deck out there, and how they work.
     
    Frostweaver said:
    Dark types is naturally built with its own draw engine- Dekoichi the Battle Enchanted Locomotive, the defensive wall Spirit Reaper/Gravekeeper's Spy, hand destruction Don Zaloog, the infamous spell destroyer Breaker the Magical Warrior, and countless amount of power house with high attack power such as Jinzo, D. D. Survivor and Excarion Universe.

    Also, keep on playing and try to befriend good players. Eventually you can find one in real life who will be able to guide you as well. We will help you online, but definitely not as good as a real person right beside you. Another reason to keep on playing is to also get a feel of the other deck out there, and how they work.

    Giant Germ can also be helpful, also he might want to give Dark Necrofear a try.

    As Frosty said we are good players and can help your decks out, but a good player right beside you is even better than someone online. They might be able to help you out with cards, rulings, or add on to the the advice we give you that is case specific to your meta.
    :D
     
    Frostweaver said:
    Also, keep on playing and try to befriend good players. Eventually you can find one in real life who will be able to guide you as well. We will help you online, but definitely not as good as a real person right beside you. Another reason to keep on playing is to also get a feel of the other deck out there, and how they work.
    So true and wise.

    Mabye you should post your deck first Cursed?
     
    No Dark Necrofear is not the easiest deck to play, as sticking to pure fiends is relatively difficult to do at first try (and even now it's not the easiest thing to do for me) as good no-tribute monsters are still low in amount. Tomato all the way for the sake of easiness.

    Tomato also allows you to get some practice with Tsukuyomi, a card that really needs practices to see just how good it can be, and how terrible it can be at the same time. Too many "veterans" are splashing Tsukuyomi everywhere as if it's still the last format... in this one, only certain decks can use Tsukuyomi and even then it can be hard. Tsukuyomi is probably the only hard card to use in Tomato deck.

    Also, in case if no one told you yet, there is absolutely no reason (for now) to use a monster that has no effect, as they are much, much harder to use well. Even if they are used, they never succeed in tournament (though they are very fun to play with casually.) So, discard all normal monsters that are in your deck so far (regardless of "high stats") and we'll start from there.
     
    Last edited:
    Frostweaver said:
    No Dark Necrofear is not the easiest deck to play, as sticking to pure fiends is relatively difficult to do at first try (and even now it's not the easiest thing to do for me) as good no-tribute monsters are still low in amount. Tomato all the way for the sake of easiness.

    Tomato also allows you to get some practice with Tsukuyomi, a card that really needs practices to see just how good it can be, and how terrible it can be at the same time. Too many "veterans" are splashing Tsukuyomi everywhere as if it's still the last format... in this one, only certain decks can use Tsukuyomi and even then it can be hard. Tsukuyomi is probably the only hard card to use in Tomato deck.

    Also, in case if no one told you yet, there is absolutely no reason (for now) to use a monster that has no effect, as they are much, much harder to use well. Even if they are used, they never succeed in tournament (though they are very fun to play with casually.) So, discard all normal monsters that are in your deck so far (regardless of "high stats") and we'll start from there.


    I take offense to this post...

    1. Archfiend Soldier, Slate Warrior, and of course, DARK WORLD are all fiend powerhouses.

    2. Tsukuyomi can work in multiple decks, simply as an anti-beatstick card (Mobius, DD Survivor) and a good combo with Drillroid/MS.

    3. There's reason that you can use them: EXODIA and Heart of the Underdog, a surprisingly-underrated drawing engine. I've got a supremely-deadly deck that uses both of these two in tandem with other normal monsters...

    Anyhoo, as for making a deck...I wish I was there in person, and perhaps if I had a list of some of your cards I could help, but otherwise...sorry.
     
    Frostweaver said:
    No Dark Necrofear is not the easiest deck to play, as sticking to pure fiends is relatively difficult to do at first try (and even now it's not the easiest thing to do for me) as good no-tribute monsters are still low in amount. Tomato all the way for the sake of easiness.

    Tomato also allows you to get some practice with Tsukuyomi, a card that really needs practices to see just how good it can be, and how terrible it can be at the same time. Too many "veterans" are splashing Tsukuyomi everywhere as if it's still the last format... in this one, only certain decks can use Tsukuyomi and even then it can be hard. Tsukuyomi is probably the only hard card to use in Tomato deck.

    Also, in case if no one told you yet, there is absolutely no reason (for now) to use a monster that has no effect, as they are much, much harder to use well. Even if they are used, they never succeed in tournament (though they are very fun to play with casually.) So, discard all normal monsters that are in your deck so far (regardless of "high stats") and we'll start from there.

    Dark Necrofear is easy to run. Fiends are easy to run. I ddin't say he had to use Necrofear, just he might want to try it.

    Tsukuyomi is easy to master.

    Archfiend Solider is good.
    :\
     
    Normal monsters are one of the best monsters in thge game. I'm sure they could make top 8 people could just notice them. Tsukuyomi is very well to use. It's is great for almost any deck and reuseable. It does not matter if you waste a normal summon for it. It is good.

    Dark Necrofear is one of the best control cards in the game. It's stats and it's costs to summon are not bad in a deck of it's own or with 8 or more fiends in your deck.
     
    Ichapokemr said:
    I take offense to this post...

    1. Archfiend Soldier, Slate Warrior, and of course, DARK WORLD are all fiend powerhouses.

    2. Tsukuyomi can work in multiple decks, simply as an anti-beatstick card (Mobius, DD Survivor) and a good combo with Drillroid/MS.

    3. There's reason that you can use them: EXODIA and Heart of the Underdog, a surprisingly-underrated drawing engine. I've got a supremely-deadly deck that uses both of these two in tandem with other normal monsters...

    Anyhoo, as for making a deck...I wish I was there in person, and perhaps if I had a list of some of your cards I could help, but otherwise...sorry.

    Dark World isn't *easy* to run at the same time, because it's difficult for someone new to distinguish what is a cost, and what is an effect on a magic card. Dark World requires you to have clear understanding on those two concepts, along with luring Spirit Reapers to attack you at the rightful time when your hand is depleted of anything else but Dark World.

    Slate Warrior offers attack decrease while having high power, and it works very well with Dark Jeroid (and Slate Warrior screams Tsukuyomi abuse), but again it's not the easiest to know if you're ready to go for the major powerdown decrease to score a major dent in the opponent's life point using a combo of Tsukuyomi, Dark Jeroid and Slate Warrior together. I don't think Cursed has the experience to "predict" what the facedown cards are yet by simply rememerizing what card has been played, or estimating what cards are being held up in the opponent's hand (Example of this is Heavy Storm. No one will play it early game even if there are 2 traps on the field and Heavy Storm is in the hand. They'll want to save it for a more critical moment, or if it's used to clear the back field to score major advantage with huge life point dent, or a combined reaper/zaloog attack on the hand. It's not easy and takes awhile of playing to guess out when it's coming, by looking at the tempo of the battle.)

    Exodia is hard to run even for "good" players because a lot of the draw engines now are gone. It's difficult to stay alive against the current heavy arrgo/hand destruction. Using Heart of the Underdog is an immediate sign of revealing your deck to be either Exodia, or lvl 3 arrgo rush with Jerry Beans Man or Sonic Duck. For Cursed's case, it's probably best to stay away from them for now.

    Necrofear also got some tricks to when to summon him, and not to summon him asap whenever you meet all the requirements. With such a high defense, it's definitely a direct hit from Smashing Ground, and you really need to set up a Reaper with Necrofear side by side to cause your opponent some doubt into using the precious copy of smashing ground.

    Fiends ARE a good deck, but it requires so much precious timing for the dark world, or a careful sense of judgment when deciding when to pull out Dark Jeroid with tomato, or when combo it with Tsukuyomi/Slate Warrior together. Fiends require great timing as a lot of the things they do only last for one round at best, especially when to utilize Necrofear's control ability.


    I know that those decks are powerful, but in comparison to the skill level required, it's just inferior to tomato control. Unload your magic like smashing for an empty field, and attack with the Reapers and Zaloogs to clear the hand, and unless you're against Dark World or Tsuku-Dekoichi draw lock, it's the end of the match after a successful hit like that... on top of that, a lot of cards special summon other copies so Cursed can place his concentration on learning how to attack more than defense, as the special summon will make a monster wall by itself. The usage of < 1500 attack monsters get around burn's Messenger pretty well too. It should be enough to definitely live casual, and at least win one round in tournament just because of the brute force of the deck itself.
     
    I don't see how Slate Warrior offers any sort of combo with Tsukuyomi, as it's powerdown ability only works when it is killed as a result of battle, and only on the creature that killed it. Plus since a creature loses it's stats when flipped face down, you gain nothing from flipping him down with Tsukuyomi and then flipping him back up.
     
    Pogiforce-14 said:
    I don't see how Slate Warrior offers any sort of combo with Tsukuyomi, as it's powerdown ability only works when it is killed as a result of battle, and only on the creature that killed it. Plus since a creature loses it's stats when flipped face down, you gain nothing from flipping him down with Tsukuyomi and then flipping him back up.

    You gain a 2400 beatstick.:\
     
    It's much harder to protect Slate Warrior facedown for one turn, than to protect one that's face up for one turn... With Tsukuyomi, you can summon him faceup the first turn to get a 1900 beatstick in the meantime, then boost it up to 2400 next round. This is much better than having a useless 400 defense monster for one round. Tsukuyomi got good combos with Dark Jeroid as well, making Tsukuyomi an excellent choice for fiend decks. It greatly boosts the stat changing effects of these 2 famous fiends.
     
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