3rd Gen Can anyone help with my team

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Tyranitar042

Tyranitar King
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    My pokemon team is on emerald and i can trade from any game and i think its a little too much but its what i like

    Sceptile Held Item:
    Nature: Bashful

    leaf blade
    aerial ace
    solar beam
    facade

    Charizard Held Item:
    Nature: Quirky

    flamethrower
    dragon dance
    earthquake
    hyper beam

    Tyranitar Held Item:
    Nature: Adamant

    dragon dance
    earthquake
    rock slide
    crunch

    Salamence Held Item:
    Nature: Lonely

    dragon dance
    earthquake
    dragon claw
    brick break

    Armaldo Held Item:
    Nature: Adamant

    rock blast
    slash
    iron tail
    toxic

    Metagross Held Item:
    Nature: Hardy

    psychic
    meteor mash
    protect
    shadow ball

    Im gonna go against the battle fronteir with this group i think its really good and metagross and tyranitar is a great 2on2 team i know i dont have a defensive pokemon but what i lack in defense i gain in attack but im not sure i know their fast and can get that first hit in the battle and ARMALDO's water pulse im thinking of getting rid of but idk what to replace it with can anyone help with anything on my team.
     
    Last edited:
    OP's Pokemon said:
    Sceptile
    leaf blade
    Substitute
    Dragon Claw
    Earthquake

    Charizard
    flamethrower
    dragon dance
    earthquake
    Focus Punch - I enjoy Focus Punch on my FireRed's Charizard, because, along with the fact that Charizard has an amazing attack power, he can use this to his advantage.

    Tyranitar
    dragon dance
    earthquake
    rock slide
    crunch

    Salamence
    dragon dance
    Crunch
    dragon claw
    Earthquake - If it's possible too. If it's not, just leave it.

    Armaldo - You can't really do much here, since Armaldo is a... weak Pokemon in R/S/E
    Iron Tail
    slash
    Toxic
    Rock Slide

    Metagross - I'm not that experienced with Metagross, so I may be wrong here.
    psychic
    meteor mash
    Light Screen
    Earthquake - Again, if it's possible.

    Changes are in Italic.

    If it's for the Battle Frontier, I would pick three of your strongest Pokemon and as you go through exchange the Pokemon to get those super-effective moves.
     
    Last edited:
    thanks jd im gonna use focus punch for charizard it sounds much much better; though earthquake is a powerful move shadow ball will do just good and salamence is good with earthquake thnx

    im going to use armaldo's movesets you gave me except rockslide b/c rock blast is very strong depending on how many times it hits 3 times its already the same as rock slide but thanks and he is actually good when you ev train him for defense and spdef but i do it with speed and attck

    thank you jd
     
    :) No problem, Tyranitar - Always happy to help out a fellow gamer.
     
    Before I spend any time offering suggestions, I would like to know just how serious you are about battling with this team? You might get away with battling the weak AI during the storyline, as it was made to be defeated, but the Battle Frontier is different. If you are just going for the fun factor and you have no aspirations to win anything more than a random Silver Symbol here and there, then it is fine. If you actually want a team that is good enough to earn all of the Gold Symbols, this team just isn't cutting it. I also ask how serious you are because you didn't include any hold items, which are paramount on a good team, or even mention the nature of each Pokemon, which is also paramount. If you are just doing it for fun, then good luck to you. If you seriously want help on improving this team, I would be glad to help.
     
    Here, I listed the main type weaknesses here:
    Ice-Effects Sceptile,Salamence,Armaldo (I think) and Tyranitar (I think)
    Ground-Effects Armaldo, Tyranitar, and Metagross
    Rock-Effects Charizard and Salamence
    Water-Effects Tyranitar,Armaldo,and Charizard
    The perfect teams for this job would be:
    Omastar
    Piloswine
    ______________
    Kabutops
    Piloswine
    ________________________
    Dewgong
    Golem
    ______________________
    Or this:
    Dewgong
    Golem
    Omastar
    Piloswine
    Swampert
    Glalie
    Well, that's all! I suggest making a more well balanced team, like this one in my game that worked me through the whole game:
    Swampert
    Breloom
    Walrein
    Altaria
    Manectric
    Aggron
    Just a suggestion though....
     
    Sir Matt said:
    Well, that's all! I suggest making a more well balanced team, like this one in my game that worked me through the whole game:
    Swampert
    Breloom
    Walrein
    Altaria
    Manectric
    Aggron
    Just a suggestion though....
    Truthfully Aggron sucks in-game. Swampert is bulky enough to take the job as 'tank'. Manectric is kind of on the eh, side of things. Altaria is okay if you have Dragon Claw on s/he. Walrein is good as long as s/he is a STalker with Ice Beam. Breloom is good with Spore.
     
    Im serious about it and they arent really that bad against ice types and rock and water as what you think theor movesets arent horrible and they work for the natures as well....srry i didnt put the natures up i was in a hurry thats all but ill put those up now

    changes are made but im not quite sure which items i should give to which pokemon and i would like any kind of CONSTRUCTIVE criticism from anyone who can give it and thanx for reminding me about natures and items i was gonna wing the items but the natures are set and i can rebreed for other natures thanx to ditto lol thanx again and again i really want as much help as possible but changing my whole team is out of the ? ok
     
    I would recomend dropping Armaldo in favor of something like a Swampert or maybe Walrein. That'll make you stronger against ground and a little less weak to Ice. Earthquake is a better move on Metagross than would be shadow ball, Metagross is a physical attacker at heart. (I suppose that would mean 5 of your 6 would know earhquake) As far as Charizard having amazing attack power, I'm not sure where that's coming from. Special attack a quite a bit higher on charizard, but if it can survive long enough to get a couple dragon dances in, it'll be fine. I've never been a big fan of Focus Punch though, especially on a pokemon like Charizard who requires some stat raising to use it effectively, and in the meanwhile lacks the defences to do so. A smart trainer will attack Charizard immedietly, and since Focus Punch always goes second, and only works if you aren't attacked that turn, it really only is effective when you can prevent them from attacking with a status condition, which nobody on your team can do.
     
    thanks i didnt think about what ppl do when facing a charizard and come to think of it i would attack it asap too so does anyone have suggestions for another attack for charizard?
    I actually have a walrein in the pc so that works fine dont know the nature though
     
    Sceptile Held Item:
    Nature: Bashful

    leaf blade
    aerial ace
    solar beam
    facade - Replace with Sunny Day so you don't have that annoying Solar Beam charge turn. Either that or replace Leaf Blade instead to keep movetype diversity.

    Charizard Held Item:
    Nature: Quirky

    flamethrower
    dragon dance
    earthquake
    hyper beam
    If you want to put Focus Punch on this, then I would suggest scrapping another move as well for Substitute, since Charizard will be unlikely to do more than tighten its focus. Sure, SubPunch is a well known strategy, but since you're only doing Battle Frontier, it should work out alright. Hyper Beam has to go either way.

    Tyranitar Held Item:
    Nature: Adamant

    dragon dance
    earthquake
    rock slide
    crunch
    Tyranitar is really too slow to DD, so I would suggest replacing that with something else, like Ice Beam or Thunderbolt for freeze or paralysis possibility.

    Salamence Held Item:
    Nature: Lonely

    dragon dance
    earthquake
    dragon claw
    brick break

    Armaldo Held Item:
    Nature: Adamant

    rock blast
    slash
    iron tail
    toxic
    Kinda weak for RSE, as someone else above me said, so I think replacing this might be a good idea. I think adding something that can counter your biggest weaknesses might be a good replacement.

    Metagross Held Item:
    Nature: Hardy

    psychic
    meteor mash
    protect
    shadow ball
    Haven't done much with Metagross, so I don't know what would be best on it. Probably EQ, as someone else said. I'm not too sure about the stats of Metagross, so don't hold me too closely to my word here.
    I tried my best, but I haven't done much in the metagame in a few years, and only briefly messed with the frontier. I hope this helps a bit.
     
    Well, since you are serious, I hope you are open to constructive criticism, as well as making changes to your team. An all-out attacking team can be fun and effective against the in-game AI, but honestly it won't get you far enough in the Battle Frontier. There are quite a few trainers in the higher rounds that will take advantage of your limited attack range. Not having a strong Water or Electric move is going to be a big problem. As for your team, suggestions in bold:
    My pokemon team is on emerald and i can trade from any game and i think its a little too much but its what i like

    Sceptile Held Item: Leftovers
    Nature: Timid (+Spd, -Atk)
    EVs: 4 Def / 252 SAtk / 252 Spd

    - Leaf Blade
    - Leech Seed
    - Substitute
    - Thunderpunch

    Definitely don't start with Sceppy, and especially not with that moveset. Aerial Ace and Facade don't help at all, and Solarbeam only gives the AI a free shot. You are MUCH better off using Substitute, especially since the AI uses mathematic calculations to attack, giving you a chance for Sub to stick. The benefit of Leftovers and Leech Seed is that they regain the HP lost for the Sub. With the Sub up, you now have two good special attacks (with a +SAtk nature and maxed EVs) to do some damage. Still, there are better options out there.


    Charizard Held Item:
    Nature: Quirky

    flamethrower
    dragon dance
    earthquake
    hyper beam

    Sorry, but I won't even bother with Charizard. Replace this one immediately. Salamence with Fire Blast makes Charizard absolutely useless.

    Tyranitar Held Item:
    Nature: Adamant
    EVs: 84 HP / 252 Atk / 172 Spd
    - Dragon Dance
    - Earthquake
    - Rock Slide
    - Crunch/Substitute

    DDTar is very effective by itself, but it is even more deadly when it has Sub support, either by itself or with some help I will explain later. Obviously, unless you have the access of multiple Subs, you cannot have it here and on Sceppy. As Sceppy is much weaker, I would probably replace it altogether.


    Salamence Held Item:Choice Band
    Nature: Adamant (+Atk, -SAtk)
    EVs: 4 HP / 252 Atk / 252 Spd

    - Earthquake
    - Aerial Ace
    - Fire Blast
    - Rock Slide

    CBMence should be your lead-off hitter. That allows you to hit hard right off the bat with the move of your choice, and then switch out accordingly. This hit and run tactic is vital because with the proper strategy you can bring it back in to sweep towards the end of the game.


    Armaldo Held Item:
    Nature: Adamant

    rock blast
    slash
    iron tail
    toxic

    As with Charizard, I won't bother with it. There is nothing that Armaldo can do that Metagross cannot do better, without the nasty weaknesses. You might like it personally, but it is a definite weak link.

    Metagross Held Item:
    Nature: Adamant (+Atk, -SAtk)
    EVs: 144 HP / 252 Atk / 112 Def

    - Meteor Mash
    - Earthquake
    - Agility
    - Rock Slide/Explosion

    CBGross is more of a monster, but CBMence is better, so I would go with AgiliGross. Get one Agility off and it is lights out for most Pokemon. I specifically chose this moveset with the strategy that I have in mind and will cover in just a second. Don't bother with Psychic, as a STAB Meteor Mash is just as effective. QuakeSlide covers a lot, but Explosion can take down even the toughest phyical walls.


    Im gonna go against the battle fronteir with this group i think its really good and metagross and tyranitar is a great 2on2 team i know i dont have a defensive pokemon but what i lack in defense i gain in attack but im not sure i know their fast and can get that first hit in the battle and ARMALDO's water pulse im thinking of getting rid of but idk what to replace it with can anyone help with anything on my team.
    As for your last two (or three depending on if you keep Sceptile), the first slot I would HIGHLY suggest WishPass Umbreon. Strategy is quite simple. Umbreon can take both physical and special hits. What it can also do is Wish and then Baton Pass to another Pokemon to get the heal, or put up a Sub and then Pass to put one of your sweeper behind a solid wall. This allows DDTar or AgilGross to pump up before sweeping. This also allows my next suggestion - Gengar - to comfort of sweeping on the special side of things. As for Sceppy, I would suggest tossing it in favor of either Swampert or I would suggest either Suicune or Milotic. Suicune is another tank, like Umbreon, but it has some serious firepower behind it too, with a nice Water/Ice combo. Milotic on the other hand, can come in with Hypnosis and Toxic fun. Swampert though, while not as good defensively as those two, allows for Electric immunity and a STAB Surf and Earthquake.

    Personally, that team would end up being quite effective for you. I held off on some of the items, as that will really be dictated on how you put your team together. Once you have all your players, then we can address that.
     
    Im not a big fan of using substitute or leech seed but i believe they would do great except armaldo i know he is a major weak link and i agree about charizard but didnt know what to use i almost always use a walrein but wanted to change it up a bit....the umbreon deal sounds interesting depending on moveset and reasoning and tyranitar is my fav of alltime (dur da dur) the is one problem though what about a strong fighting type they would nearly kill my team just b/c of the high atk and nothing but a salamence to kill it if he goes done i'd be done for metagross has the advantage barely b/c of psychic type but bad b/c of steel so like a machamp with cross chop and earthquake would annihilate me if it wasnt killed quick
     
    You can only have three Pogeymans at once in the Frontier, so pick a versatile group. DDTar, Agiligross and CBMEnce should do fine.
     
    Sceptile @ scope lens
    Nature: Bashful

    leaf blade
    thunderpunch
    Giga drain
    Dragon claw

    Charizard @ Scope lens
    Nature: Quirky

    flamethrower
    dragon dance
    earthquake
    dragon claw

    Tyranitar @ chesto berry/Leftovers
    Nature: Adamant

    dragon dance
    earthquake
    rock slide
    rest/Ice beam(if EVed Sp. Attack)

    Salamence @ scope lens
    Nature: Lonely

    dragon dance
    earthquake
    dragon claw
    flamethrower/rock slide

    Armaldo @ Choice band
    Nature: Adamant

    Earthquake
    Double-edge

    iron tail/Rock slide
    Aerial Ace

    Metagross @ leftovers:
    Nature: Hardy

    psychic
    meteor mash
    Earthquake
    Light Screen

    PM me if you need questions. The changes are in Bold.
     
    Im not a big fan of using substitute or leech seed but i believe they would do great except armaldo i know he is a major weak link and i agree about charizard but didnt know what to use i almost always use a walrein but wanted to change it up a bit....the umbreon deal sounds interesting depending on moveset and reasoning and tyranitar is my fav of alltime (dur da dur) the is one problem though what about a strong fighting type they would nearly kill my team just b/c of the high atk and nothing but a salamence to kill it if he goes done i'd be done for metagross has the advantage barely b/c of psychic type but bad b/c of steel so like a machamp with cross chop and earthquake would annihilate me if it wasnt killed quick
    Actually, you might have missed my Gengar suggestion. That Machamp, unless it had Rock Slide, which I have never seen in the Battle Frontier, won't be able to touch it. That is also why Salamence is your lead. Great opening damage dealing and then switch it out at the first sign of trouble so it can come back as needed. The other great benefit of running Salamence first is its Intimidate ability dropping the Atk of your opponent by one level. Not to mention that a SubPass back to it is freaking AWESOME.

    As for movesets, this is what I would suggest:

    Umbreon @ Leftovers
    Trait: Synchronize
    EVs: 252 HP / 120 Def / 148 SDef
    Careful Nature (+SDef, -SAtk) or Calm Nature (+SDef, -Atk)
    - Baton Pass
    - Substitute
    - Wish
    - Charm/Curse/Toxic

    Pretty self-explanatory. Umby makes very strong Subs. Sub first and then have some fun. The last move is strictly your preference. Charm really takes the bite out of any physical attacker (i.e. Machamp), but doesn't do squat against special sweepers. Curse is used multiple times, put up a fresh Sub, Wish as needed, and then Pass to your physical sweeper holding a White Herb. Can you imagine the damage Mence or Metagross or TTar could do behind a Sub and their Atk and Def increased by 3 levels? It destroys EVERYTHING you would ever encounter in BF. Toxic is, of course, a guaranteed KO in most cases. While Umby has no offensive moves of its own, it doesn't have the stats to be effective in that way anyway. SubPassing and WishPassing, not to mention CursePassing, works crazy well in the BF, especially since the AI doesn't switch out nearly as often as a real opponent does.

    Gengar @ Shell Bell/Lum Berry/White Herb
    Trait: Levitate
    EVs: 152 Atk / 170 SAtk / 186 Spd
    Rash Nature (+SAtk, -SDef)
    - Thunderbolt
    - Ice Punch/Giga Drain
    - Hypnosis/Will-O-Wisp/Destiny Bond
    - Explosion/Focus Punch

    Your special sweeper. How you utilize though is up to you. I have usually gone TB/IP/GD/FP. TB and IP gives you great type coverage, GD is mainly for Swampert and HP recovery, and FP only if you go with SubPass Umby. Hypnosis for obvious reasons. WOW disables and DB can be useful at times. Explosion takes out physical walls and is a good going away present and is more useful than FP if you don't have the benefit of a Sub. The item again really depends on the rest of your team. Shell Bell might work better on one of your physical attackers. Lum cures all, but White Herb is for CursePassing Umby. Your SubPassed Gengar, with its SAtk and leveled up Atk and Def is pretty powerful.

    Personally, I would run with this team:

    Salamence
    Umbreon
    Gengar

    Mence starts for previously stated reasons. It switches to Umby to setup, and then either Pass back to Mence or to Gengar ftw. Have fun.
     
    thanks i just might do that and i remember playing pokemon gsc and aipom and mr. mime was really deadly after a few powerups so i might just use that.

    Thanks and im gonna have to do a little bit of breeding but that shouldnt take long then its off to training camp lol thanks alot and yeah my team did wipe out all the trainers in the game but i wasnt sure about the battle frontier b/c of what other ppl tell me but what is the recommended leveling. (for the note: this is my first rundown of pokemon emerald but ive beat saphire and ruby many times just trying to get the stronfest teams possible)
     
    The level is up to you. You can enter Lv50 or Open. Just understand that the AI teams Pokemon will ALL be the same level of your highest leveled Pokemon. Going into the BF with Pokemon of different levels is just asking to lose. Also know that some moves cannot be learned by Lv50 (i.e. Meteor Mash). Good luck.
     
    Team rates go in the Pokémon Strategies & Movesets section, but this does not meet the standards of the forum, I'm afraid. You can try posting this in the your Pokémon Team topic if you still need more help.
     
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