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Can I get my Emerald Team Rated Please?

Netta

Hikari Ko
  • 152
    Posts
    18
    Years
    Okay, I know I can be a flamming hot head, so I will keep my mouth shut and take anything you guys give me into consideration without complaining or whining. This is going to be very interesting to restrain myself. Here I go.

    Here is my team so far and I am fairly proud. Plus, I didn't know how powerful Volt Tackle is and wow is it powerful.

    Altaria "Dawn"
    Nature: Serious
    Ability: Natural Cure
    Item: King's Rock
    Ribbons: Champion-beating, Hall of Fame Member Ribbon, Effort Ribbon
    Level: 58
    Hp: 168/168
    Atk: 107
    Defense: 118
    Sp. Atk: 114
    Sp. Def: 144
    Speed: 111
    Moves
    Dragonbreath
    Safeguard
    Hyper Beam
    Dragon Dance

    Delcatty "Kitty"
    Nature: Timid
    Ability: Cute Charm
    Item: Nevermeltice
    Ribbons: Champion-beating, Hall of Fame Member Ribbon, Effort Ribbon, Beauty Contest Normal Rank Winner, Beauty Contest Super Rank winner.
    Level: 58
    Hp: 170/170
    Atk: 90
    Def: 93
    Sp. Atk: 83
    Sp. Def: 85
    Speed: 115
    Moves
    Ice Beam
    Assist
    Heal Bell
    Blizzard

    Sceptile "Blade"
    Nature: Quirky
    Ability: Overgrow
    Item: Miracle Seed
    Ribbons: Champion-beating, Hall of Fame Member Ribbon, Effort Ribbon
    Level: 58
    Hp: 186/186
    Atk: 134
    Def: 93
    Sp. Atk: 143
    Sp. Def: 125
    Speed: 159
    Moves
    Leaf Blade
    Giga Drain
    Solarbeam
    Fury Cutter

    Vulpix "Vixi"
    Nature: Adamant
    Ability: Flash Fire
    Item: Charcoal
    Ribbons: Champion-beating, Hall of Fame Member Ribbon, Effot Ribbon
    Level:59
    Hp: 145/145
    Atk: 71
    Def: 71
    Sp. Atk: 79
    Sp. Def: 99
    Speed: 97
    Moves:
    Flamethrower
    Safeguard
    Heat Wave
    Iron Tail

    Pikachu "Piko"
    Nature: Lonely
    Ability: Static
    Item: Light Ball
    Ribbons: Champion-beating, Hall of Fame Member Ribbon, Effort Ribbon
    Level: 59
    Hp: 159/159
    Atk: 95
    Def: 58
    Sp. Atk: 74
    Sp. Def: 58
    Speed: 129
    Moves
    Thunderbolt
    Volt Tackle
    Light Screen
    Thunder

    Gardevoir "Garden"
    Nature: Golly
    Ability: Trace
    Items: Twisted Spoon
    Ribbons: Champion-beating, Hall of Fame Member Ribbon, Effort Ribbon
    Level: 59
    Hp: 162/162
    Atk: 101
    Def: 101
    Sp. Atk: 162
    Sp. Def: 154
    Speed: 148
    Moves
    Psychic
    Calm Mind
    Hypnosis
    Dream Eater

    For Gardevoir, I want to get another move so that I can take down dark types rather than having to switch out. I wanted a fighting type move, but it doesn't seem to work. So any help here would be greatly appriated and if anyone can give me where the move is found that would help also.

    For Vulpix, I want to evolve her but at the same time I'm unsure if I should.

    For Pikachu, I also want to evolve Pikachu, but he is so good with his attack Volt Tackle and others have said that Raichu is useless with it, but I simply love Raichu and am stuck between wanting Raichu and wanting Volt Tackle to be used to it's best ability with Pikachu.

    For Delcatty, I am currently putting her in the contest compatitions and have managed to beat Super Rank. I still have a lot more pokeblocks to use as she only has three stars on hers, but the beauty rate is pretty high. (What can I say, I figured out how to finally use pokeblocks to the best of my ability.)

    Any other help will be greatly appriated and again, I will bite my tongue to keep from whining or wanting to argue. Specially argue with others because it's so fun.
     
    You're lucky to have gotten Volt Tackle! I haven't even gotten the Light Ball yet!

    Okay, I'll help you with your team. Some are fairly good, and others can use improvement, so here we go:

    ALTARIA - In my opinion, you can do better with Hyper Beam. Hyper Beam is a no-no for a lot of Pokemon (it's the best move for Slaking, though). We can also remove Safeguard. If you like a Dragon Dancer Altaria, try to get one with an Adamant nature, which will boost Attack in place of Special Attack. Or a Lonely Altaria if you still want to use a Special Attack. Or, you can try to give it a very good combo like Sunnybeaming.

    DELCATTY - Delcatty is never to be used for Battling; its stats are laughable at! Save it for Contests. Also, never give a Pokemon more than one attack of the same type unless necessary. Scrap Blizzard and Assist for other strategies. Why don't you try an annoying tactic?

    SCEPTILE - See the advice on Delcatty. If I were you, I'd keep only Leaf Blade among the four and try giving it other Special Attacks (such as Dragon Claw). I like Sceptiles with Modest natures (Lower attack, Higher special attack).

    VULPIX - Try evolving Vulpix. It's best an annoyer, not a sweeper. Have you heard of "Paratract-Fusion"? Basically, you paralyze and confuse the foe, as well as Attract. Or you can trap it with Fire Spin, then use Toxic, and confuse/attract it as well! Give it a Calm (-Atk, +Sp. Def) or a Bold nature (-Atk, +Def).

    PIKACHU - See my advice for Delcatty. Also, why don't you evolve your Pikachu? You can give it the Double Team-Focus Punch combo (by raising your evasion, your chance of Focus Punching will be much better).

    GARDEVOIR - See advice for Delcatty. A Jolly nature on Gardevoir is one of the worst things that can happen; Special Attack is being hindered.

    If I were gonna create a team like that, I'll have this:

    ALTARIA
    Nature: Modest (-Atk, +Sp. Atk)
    Ability: Natural Cure
    Item: Dragon Fang
    Sunny Day
    Fire Blast/Flamethrower
    Solarbeam
    Dragonbreath

    Do you know the Sunnybeaming combo? With the sun stronger, you don't need to charge up for Solarbeam. Plus, your Fire attacks get stronger, and Water attacks get weaker. You can take on some Ice Pokemon that way. And Dragonbreath adds paralysis!

    DELCATTY
    Nature: Timid (-Atk, +Spd)
    Ability: Cute Charm
    Item: Focus Band
    Faint Attack
    Double Team
    Toxic
    Return

    With a combo of Toxic and Double Team, and providing your opponent does not switch out, Delcatty can be quite annoying. Return will get stronger the more the user likes you, so you should make your Delcatty really happy. Faint Attack will never miss, unless the foe is underground/water or in the air. Plus, it's a Dark move!

    SCEPTILE
    Nature: Modest (-Atk, +Sp. Atk)
    Ability: Overgrow
    Item: King's Rock
    Leaf Blade
    Dragon Claw
    Attract
    Double Team

    With Attract and Double Team, your opponent ends up becoming very annoyed. I'd prefer you use a female Sceptile, as male Pokemon are more common.

    NINETALES
    Nature: Bold (-Atk, +Def) OR Calm (-Atk, +Sp. Def)
    Ability: Flash Fire
    Item: Leftovers
    Attract
    Body Slam (You can get this from a Move Tutor in FireRed or LeafGreen)
    Confuse Ray
    Heat Wave

    Paralysis + Attract + Confusion = Total madness! :P

    RAICHU
    Nature: Hasty (-Def, +Spd) OR Naive (-Sp. Def, +Spd)
    Ability: Static
    Item: Shell Bell
    Surf/Thunder Wave
    Volt Tackle/Thunderbolt
    Double Team
    Focus Punch

    If you have Pokemon Box, you can get a Surfing Pichu if you accomplish something (I don't know what it is; I don't have it! :P). If not, use Thunder Wave instead. Raise your evasion 4-6 times and then go for it with Focus Punch! If you use T. Wave, paralyze your foe for extra madness!

    GARDEVOIR
    Nature: Modest (-Atk, +Sp. Atk) OR Bold (-Atk, +Def) OR Timid (-Atk, +Spd)
    Ability: Trace OR Synchronize
    Item: Leftovers/Chesto Berry
    Psychic
    Calm Mind
    Thunderbolt
    Rest/Thunder Wave

    With a Calm Minded Gardevoir, you don't need to worry much (except if you're facing a physical attacker) if you need to Rest. A Chesto Berry wakes you up immediately, so you may want to use it instead of Lefties. Or, you can use Thunder Wave to paralyze your opponents.
     
    @Lapras1016: Please don't rate teams unless you know what you're doing. -.- Sunnybeaming without Clorophyll or STAB is a waste. Also, annoyers suck, period. Furthermore, you can't inflict Toxic and paralysis on the same pokémon since those status conditions don't overlap, Fire Spin sucks since it doesn't even hit properly, and putting Body Slam on Ninetales in the vain hope of getting that paralysis condition is just lol. Furthermore, Double Team is a poor play on luck and will always fail you on more turns than it takes to raise your evasion. In general, the guidline is to avoid luck moves like OHKOs, Attract, Confuse Ray, and Double Team like the plague. I only suggest some (The more prudent ones) of those on pokes like Ninetales who really can't get many better moves. Sceptile certainly doesn't need them. T_T

    @Netta: Nyah, just to point out. You should only provide the information relevant to movesets, what ribbons, indivdual stats, or levels your pokémon have really aren't all that relevant. The standard format is:

    [Pokémon species] [Nickname] @ [Held Item]
    Nature:
    Trait:
    EVs/IVs (If you know them/care about them)
    Moves:
    -Move 1
    -Move 3
    -Move 3
    -Move 4

    [Additional comments]

    That's just to let you know, as I know that many of the raters around here get annoyed at redundantly long team descriptions. ^^

    Corrections on the team can be found in bold, but you probably figured that out already.

    Okay, I know I can be a flamming hot head, so I will keep my mouth shut and take anything you guys give me into consideration without complaining or whining. This is going to be very interesting to restrain myself. Here I go.

    Here is my team so far and I am fairly proud. Plus, I didn't know how powerful Volt Tackle is and wow is it powerful.
    Altaria "Dawn"
    Nature: Serious
    Ability: Natural Cure
    Item: King's Rock Leftovers
    Moves
    Dragonbreath Dragon Claw
    Safeguard Flamethrower/Fire Blast
    Hyper Beam Rest
    Dragon Dance Toxic/Haze/Ice Beam/Sing

    Sorry, all wrong. First off, don't use 2-stage attack moves like Hyper Beam. Not only do they leave you vulnerable to attack on the charging turn, they don't even deal as much damage in the same time as other moves would. Hyper Beam, for instance, is one 150 power attack in two turns, whereas Return (at full happiness) is two 102 power attacks in two turns without the lame duck turn of recharging. Now obviously 150 x 1 < 102 x 2 so Return is always preferable to Hyper Beam. Safeguard is a wasted move on Altaria since Natural Cure will handle all your status problems, and DD with only one physical move is also redundant. What Altaria excels at is walling and shamelessly abusing Rest (Ergo, resting of all damage then switching out to get rid of the sleep status), so the moveset should reflect that. It really can't take enough hits for a Dragon Dance strategy to be successful so you're better of going with special attacks. Dragon attacks are kind of mellow since they rarely get super effective hits, but with STAB I guess Dragon Claw isn't that bad. Flamethrower (Or Fire Blast if you want a bit more striking power) complements the move nicely since having both a Fire and a Dragon type move on the same set guarantees that you will always be able to hit for at least normal damage. For the last move, Ice Beam can get you some much needed super effective hits, Toxic works nicely for stalling, Sing can be used to cover switches and suchlike and Haze might just be useful for the Battle Frontier. Haze requires breeding, though, so you'd have to raise a new Altaria from scratch. Leftovers are prefered on the item front, but until you've amassed enough Battle Points to get them for the whole team I guess anything goes.

    Delcatty "Kitty"
    Nature: Timid
    Ability: Cute Charm
    Item: Nevermeltice Leftovers
    Moves
    Ice Beam
    Assist Thunderbolt
    Heal Bell
    Blizzard Wish/Sing/Attract/Thunder Wave

    Meh, Delcatty...it's a terribly weak pokémon, I'm afraid, and I really wouldn't suggest keeping it at all, especially since that Timid nature is crippling its Attack. It really needs Wish to be even halfway decent, anyway. :\ Oh well, doubling up on damaging moves of the same type (Although I assume you did that to get an appeal combo in the contests?) is pointless, so drop Blizzard, please. Thunderbolt will help you get nearly full type coverage and it's certainly the best that a special attack Delcatty can do. Also, Assist is a complete gamble and has low PP to boot, so that move has to go. What your Delcatty needs is either HP recovery or a way to keep your opponent from attacking. Heal Bell is a good move, though, as is Ice Beam, so not all is lost. ^^

    Sceptile "Blade"
    Nature: Quirky
    Ability: Overgrow
    Item: Miracle Seed[ Leftovers
    Moves
    Leaf Blade
    Giga Drain Thunderpunch
    Solarbeam[/COLOR] Leech Seed/Dragon Claw
    Fury Cutter Substitute/Protect

    Now what did I say about having more than one damaging move of the same type? Sceptile isn't exactly the toughest poke around so, you'll want to ditch the charge move Solarbeam. Its physical attack is also very shabby and Fury Cutter is generally too unreliable, so drop that too. Also, Giga Drain is redundant since you've got the awesomeness of Leaf Blade. Sceptile was born to outspeed and hurt stuff. Thunderpunch is a must, you can get that from one of the Battle Frontier move tutors. Also, I highly recommend the breeding move Leech Seed, but if you can't bother to raise a new Sceptile then Dragon Claw can help you out now and again. For the final move, Substitute is very useful since it lets you drop your HP in a controled manner to trigger the 'Overgrow' trait. It's especially useful with Leech Seed since a Leech Seed and Leftovers recovery basically negates the HP cost. Protect can be handy too, I guess, as it lets you see what your opponent is up to without risking Sceptile's HP and does, sort of, work with Leech Seed as well.

    Vulpix "Vixi"
    Nature: Adamant
    Ability: Flash Fire
    Item: Charcoal Leftovers
    Moves:
    Flamethrower
    Safeguard Attract/Confuse Ray
    Heat Wave Will-O-Wisp/Hypnosis
    Iron Tail Faint Attack/Grudge

    Ehh...I'd really, REALLY suggest dropping this one. Not only do Vulpix and Ninetales get completely shafted movepool-wise ingame, but the Adamant (+Attack, -Sp.Attack) is also a direct kick in the vitals for this pokémon, crippling its stronger attacking stat and enforcing the weaker (Which still won't be any good). Meh, Vulpix really needs breeding moves, anyway, since it only learns fire type special moves naturally. .___.

    Pikachu "Piko"
    Nature: Lonely
    Ability: Static
    Item: Light Ball
    Moves
    Thunderbolt
    Volt Tackle
    Light Screen/Hidden Power [Ice/Water/Grass]
    Thunder Thunder Wave

    Whoa, you've actually got a Light Ball? Sheez, I'm so jealous now. <.< It's just too bad that ingame Pikachu barely gets any good special moves to capitalize on it. At any rate, Thunder is redundant. Go with Thunder Wave, status moves are always fun. I'd really suggest evolving this one, though, since you'd practically need to make special breeding for a Pikachu to get a Hidden Power of good strength and the right type. If you do evolve then it should be something like:

    Raichu @ Leftovers

    Thunderbolt/Volt Tackle
    Focus Punch
    Substitute
    Wish/Thunder Wave

    This one is Lonely, so it gets a boost to Attack which would make Focus Punch pretty tough. Volt Tackle is strong, yes, but without some form of HP recovery, using it is basically digging your own grave. If you've got the patience to breed in Wish to a male Pikachu and then have it breed with a Light Ball you could get Wish and Volt Tackle on the same pokémon, which would work pretty well, but failing that, Thunder Wave will help you keep opponents from breaking your subs and Thunderbolt deals some pretty nice damage.

    Gardevoir "Garden"
    Nature: Jolly
    Ability: Trace
    Items: Twisted Spoon Leftovers
    Moves
    Psychic
    Calm Mind
    Hypnosis
    Dream Eater Thunderbolt/Fire Punch

    Yes, I can see why a fighting type move wouldn't work. I mean, just look at Gardevoir's Attack. What you need is a special move, so ditch Dream Eater (It's situational and usually worthless) and go with either Thunderbolt or Fire Punch. Thunderbolt has more base power, but Fire Punch lets you handle Steel types, so which one you go for is a matter of taste. You really got a raw deal on the nature, though, as Sp.Attack is one of Gardevoir's most important stats while Speed really isn't all that essential. Oh well, either breed for a better one (Bold, Modest, or Timid would be preferable) or just live with the handicap.


    For Pikachu, I also want to evolve Pikachu, but he is so good with his attack Volt Tackle and others have said that Raichu is useless with it, but I simply love Raichu and am stuck between wanting Raichu and wanting Volt Tackle to be used to it's best ability with Pikachu.

    Those others were dead wrong. Volt Tackle is actually far better for Raichu since it's tougher and, therefore, has a better chance of surviving after using it. When you've got a Light Ball, Pikachu really doesn't need Volt Tackle since the insane Sp.Attack boost it gets makes Thunderbolt strong enough to handle whatever it needs to handle. Volt Tackle on a Light Ball Pikachu is suicide, anyway, because of the insane recoil you'll suffer.

    For Delcatty, I am currently putting her in the contest compatitions and have managed to beat Super Rank. I still have a lot more pokeblocks to use as she only has three stars on hers, but the beauty rate is pretty high. (What can I say, I figured out how to finally use pokeblocks to the best of my ability.)

    Actually, on the pokéblock thing. If you really want to use pokéblocks to their fullest then you should give your Delcatty pokéblocks which raise Cuteness and whatever other attribute you want to raise. Pokéblocks work best if they raise the attribute that the pokémon likes, and the type that they like depends on what stat their nature raises (+Speed likes Sweet (Cuteness), +Attack likes Spicy (Coolness), +Sp.Attack likes Dry (Beauty), +Defense likes Sour (Toughness), and +Sp.Defense likes Bitter (Smartness)). Just make sure to use as many high-quality pokéblocks as you can as there are only so many ones you can feed to one pokémon. Oh, and remember to get the scarfs from the pokémon fanclub too. Once you've got those and a max (or near max) attribute then the contest is practically in the bag already. That's how I claimed three master ranks with a Hariyama. ^_^


    Well, I hope some of that helped. If I left something unclear then feel free to ask. ^^
     
    Last edited:
    Thanks guys. *giggles at the comment of Light Ball* Actually I lucked on that. I went back to the Safari Zone and used my sub poke with sweet scent to get pokemon to come to me instead of walking around and waisting my steps. When Pikachu came up, I captured it and was shocked to see that it had the held item Light Ball. Than I just went to breed her.

    Second, I kind of wanted to win with my fav pokes which was my winning team there, but I can see where you'd come in handy.

    Yes I did gave Delcatty Blizzard to get a nice combo. . .though it didn't work that well. I still have a lot more to go and just love ice attacks, but don't like too much of the water types out there.

    I will definatly take you're advices. As for how to put up, there was no offical form that showed what I needed to show to get rated so I just put down everything including the ribbons. But in the future I'll do it the way you have.

    With that out of the way, what do you think of Sky Attack on Altaria? I was shocked when she moved to level 59 and had learned it. Just a question to ask.

    I don't want to spend so much time on breeding pokemon as it took me a lot of time to get the pokemon to the levels already, so quick easy attacks to help me out to confront the battles in the Frontier.

    Yes! I get to evolve Pikachu into Raichu! YAY!!!! And I will definatly get up Focus Punch. Thanks again guys.
     
    all you really need to include for in-game rates is the Name, Item, Trait, Nature, and movesets. Half the time not even the trait.

    A well raised Regice single handedly beats this team.

    Note to shanecdavis and aragornbird: Watch the next comment about Ninetails vs Regice.
     
    *~*~*~*~*~*~*~*~*~*~*~*~*

    Volt Tackle is an Electric Double-Edge. The user takes 1/3 damage as recoil after using it.

    In Emerald, breed a Pikachu with Light Ball attached and the offspring Pichu will have it.


    *~*~*~*~*~*~*~*~*~*~*~*~*
     
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