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[ASM & Hex] Can somebody provide me with an example of how this table should look in hex?

Sensual

This should be good.
106
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9
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    • Seen Aug 3, 2018
    "Create a table with this structure: Word [Pointer to Image]; Byte [Pause Length]; Byte [Next Frame];"

    I'm just trying to make sure I'm doing this correctly. I'm trying to insert an animated sprite into the game. Let's say the frames for said sprite start at 800000, are all 64 bytes, and there's a pause length of 10 between each of them. Should it look like this in hex?:

    00 00 80 08 0A FF | 40 00 80 08 0A FF | 80 00 80 08 C4 00 80 08 etc...

    I'm not sure what bytes I should use for the "Next Frame" part either.

    Also, what's the easiest method of inserting an image into free space?

    Thanks for any help!
     
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