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[Question] Can't make an event use a whole sprite sheet

  • 30
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    9
    Years
    • Seen Mar 20, 2017
    Hello guys!

    I'm attempting to create sprite sheets for some pokemon to use in events. I am trying to use pokemon in a way that they will be in "normal natural size" compared to the player sprite. But, when I put the png file in the characters folder, then try to use as an event graphic, they dont fit, i cant select the entire sprite, only a part that correspond to a default npc sprite size.

    How can I do to make the Rpg Maker recognize the entire sprite correctly?

    Thank you! And sorry if there's some post like that, but i didnt find any other that solve my doubt.
     
    Last edited:
    A "sprite sheet" (charset as RMXP calls it) is a set of 4x4 images, each of which are the same size. That's how they work. They're intended to allow for one image per facing direction, and 4 movement frames for each of those. There are plenty of charsets in Essentials you could have looked at to notice this, and plenty of RMXP tutorials online that would have told you this. The solution is to learn how to use the software you're using.

    Oh, and if you're saying that something visual you tried doesn't work, it helps to show it rather than just talk about it.
     
    A "sprite sheet" (charset as RMXP calls it) is a set of 4x4 images, each of which are the same size. That's how they work. They're intended to allow for one image per facing direction, and 4 movement frames for each of those. There are plenty of charsets in Essentials you could have looked at to notice this, and plenty of RMXP tutorials online that would have told you this. The solution is to learn how to use the software you're using.

    Oh, and if you're saying that something visual you tried doesn't work, it helps to show it rather than just talk about it.

    Thank you Maruno. Your reply helped me ;)
     
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