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- Seen Mar 20, 2017
Hello guys!
I'm attempting to create sprite sheets for some pokemon to use in events. I am trying to use pokemon in a way that they will be in "normal natural size" compared to the player sprite. But, when I put the png file in the characters folder, then try to use as an event graphic, they dont fit, i cant select the entire sprite, only a part that correspond to a default npc sprite size.
How can I do to make the Rpg Maker recognize the entire sprite correctly?
Thank you! And sorry if there's some post like that, but i didnt find any other that solve my doubt.
I'm attempting to create sprite sheets for some pokemon to use in events. I am trying to use pokemon in a way that they will be in "normal natural size" compared to the player sprite. But, when I put the png file in the characters folder, then try to use as an event graphic, they dont fit, i cant select the entire sprite, only a part that correspond to a default npc sprite size.
How can I do to make the Rpg Maker recognize the entire sprite correctly?
Thank you! And sorry if there's some post like that, but i didnt find any other that solve my doubt.
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