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Can't move on a map

YveltalBlue

Game Developer
  • 8
    Posts
    9
    Years
    • Seen Sep 18, 2021
    I'm starting to make a game using pokemon essentials 16.1, and i finished configuring the beggining event (inside the house). After that, when I'm trying to leave the house, I reach The map of the starting city, but I can't move at all, as if all of the passable tiles are makred as un-passable. I checked in the tileset and it's not like this, each tile is checked correctly.
    Can someone try and help me with this?
     
    Are you using autorun events? Have you checked if you can actually turn down, turn up, turn left etc? If you can't even do this, or open the menu it may be that an autorun event is running in the background.
    Another thing, it could be that you covered the first layer of the entire map with the first tile that has priority 5.
     
    Are you using autorun events? Have you checked if you can actually turn down, turn up, turn left etc? If you can't even do this, or open the menu it may be that an autorun event is running in the background.
    Another thing, it could be that you covered the first layer of the entire map with the first tile that has priority 5.

    I use autorun events, but on the previous map, not on this. I didn't covered the first layer with it, and it's every single tile, no matter what. I can face other directions, but not move.
     
    I use autorun events, but on the previous map, not on this. I didn't covered the first layer with it, and it's every single tile, no matter what. I can face other directions, but not move.

    You need to make sure that there are no invisible and unpassable events around the player, recheck the passability (it should be a circle, not an x)(maybe you used a similar tile that is actually unpassable) also try doing a test: disable the autorun event and try to exit the building on your own.
     
    You need to make sure that there are no invisible and unpassable events around the player, recheck the passability (it should be a circle, not an x)(maybe you used a similar tile that is actually unpassable) also try doing a test: disable the autorun event and try to exit the building on your own.

    Thank you, problem solved
     
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