Also, we finally have a new RPer, and one who we all know and love (at least those who frequent the Other Cards section). I'd introduce him, but I think I'll let him do that himself.
BOO.
Seriously, I don't think there's much I need to say about myself *waves at AE*, so let me just skip to the real introductions:
Name: Kuso Sarasi
Age: 17
Gender: Male
Country: America
Personality: Generally, Kuso is a kind individual, albeit slightly oblivious at times. He is more than willing to help people in need, as he believes that is what his "hero" would do, though he generally dislikes excessive violence. In fact, he dislikes it so much that he has to look away from large fights and such, or else lose consciousness. However, he also knows when to be serious in a pinch, and can call up the courage to fight when he needs to. He also has a habit of subconsciously playing around with the sleeves on his vest, constantly playing with the zipper to the point of removing and replacing them, when he is bored or nervous.
Appearance: Sarasi's clothing of choice is a pair of blue jeans and a brightly-colored shirt (usually white) with a leaf-green pocket-less vest over it. However, he is most easily matched with the bandanna tied slightly crookedly around his neck, the main "bandanna" part of it slightly twirled around itself so it falls on the left side of his chest to two inches below shoulder level. As mentioned before, his vest actually has removable sleeves, attached to the main vest by a zipper, which can be on or off at any given time.
Kuso himself is light-skinned with brown eyes and short, brown hair which he rarely combs. Usually, he'll just let his hair fall forward, not bothering to play around with it unless necessary. He does not have a beard or mustache, clearly showing a mark on his chin he got from one of his "chivalrous acts". There are also slight scratches on his elbows, but these are barely noticeable unless someone looks very closely...
History: Kuso has been a major fan of Yu-Gi-Oh! ever since his childhood. Born into a middle-class family, he was forced to limit the number of booster packs he could buy. However, his luck more than made up for this, as he was the only person in the neighborhood who was able to pull both Dark Armed Dragon AND Marshmallon out of booster packs. This sort of luck allowed him to collect some of the rarer and more popular cards in the game. As for actual dueling, however, his luck failed him. Above anyone else, he looked up to the King of Games for his incredible skill and wanted to be able to play the same. Yet, as much as he tried, as many deck formats as he tried, he continued to do nothing but lose duel after duel.
...That is, until he found an odd little card in the city one day.
Kuso was on a trip to his local hobby shop to buy that Black Luster Soldier he had finally saved enough money for. However, when he got there, he found that there had been a new shipment that morning and other cards had been brought in, so he decided to take a look. There was one monster card in particular that caught his eye. It was like the popular Cyber Jar in design, yet the "smile" was subdued and there were markings along its surface. The strangest part about it was, he had never seen or heard of the card before then. Interested, he figured that this was a rare opportunity and decided to buy it, finding that he had exactly enough money to do so.
That night, Kuso had a bizarre dream. This was more bizarre than any other dream he had dreamt before, dealing with shadows and golden eyes. He woke up in a rush, only to find an almost ghost-like image of his new monster hovering in front of him. His initial reaction was the same as any other sane human: he wet himself from fright and scrambled away from it, screaming the whole time. Still, there was something kind about it, and after Kuso had screamed so much that his throat was hoarse and he had finished thinking about how much he hated his parents for not checking on him, his fear began to be replaced with a sort of curiosity. It spoke to him from inside his head, introducing itself as Cyber Jar #2, what it referred to as a "Duel Spirit." It seemed nice and rather lonely, so after some more hoarse screaming due to stubbing his entire foot on the side of his bed, the new duo was formed.
Since that day, Kuso's dueling greatly improved. While his record was not quite up to the 100% win rating held by the King of Games, it easily broke the 80% mark. This win rating garnered him some attention in duel circles, and got him into some smaller international tournaments. He found that this "duel spirit" of his could even analyze and translate other languages for him, which was very helpful in dueling people who could not speak his language.
Four years passed since then, and when Kuso heard of Muto Yugi's eventual retirement, his first thought was winning the now-open title in the hopes of meeting his childhood hero. His high win record held true in the beginning, partly due to the personal set of Striker cards he had recently won in another tournament. He even found a small group of people he felt comfortable being around...but that changed one day when he and his group were attacked. They never saw the attackers come out of the shadows, but before he knew it, Kuso's friends were falling one by one. As one of these shadowy duelists approached him, he felt a wave of dizziness fall over him as he lost consciousness, his last thoughts regarding his now-fallen friends. Surprisingly, though, when he awoke he found himself in the hospital, perfectly safe and his deck on the table next to him...
Deck:
Monsters:
1x Ultimate Striker
2x Nightmare Striker
1x Dark Armed Dragon
1x The Fiend Megacyber
3x Striker Force
3x Shadow Striker
1x Sangan
3x Striker Thief
1x Marshmallon
1x Cyber Jar #2
1x Dandylion
Spells:
3x Striker's Fury
1x Swords of Revealing Light
1x Monster Reborn
3x Striker's Reunion
2x Striker's Draw
2x Allure of Darkness
1x Mystical Space Typhoon
1x Heavy Storm
Traps:
3x Striker's Miscount
2x Secret Barrel
2x Striker's Trap
1x Return from the Different Dimension
1x Mirror Force
Shadow Striker
4 Stars/DARK/Fiend
ATK: 1900 DEF: 1200
When the number of cards on your opponent's side of the field is at least 2 more than the number of cards on your side of the field, you may Special Summon this card from your hand. When this card is summoned in this way, return one card on your opponent's side of the field to its owner's hand.
Ultimate Striker
8 Stars/DARK/Fiend
ATK: 3000 DEF: 2400
When the number of cards on your opponent's side of the field is at least 7 more than the number of cards on your side of the field, you may Special Summon this card from your hand. When this card is summoned in this way, your opponent sends cards from his/her side of the field to the Graveyard until the number of cards on the field is the same for each player. Inflict 700 points of damage to your opponent for each monster sent to the Graveyard by this effect.
Striker's Fury
Normal Spell
You can only activate this card if there is at least 1 other card on your side of the field. Count the number of cards on each player's side of the field. Whichever player has the most cards takes damage equal to 500 x the difference. You cannot activate this card on your first turn.
Striker Thief
4 Stars/DARK/Fiend
ATK: 1600 DEF: 1000
When the number of cards on your opponent's side of the field is at least 3 more than the number of cards on your side of the field, you may Special Summon this card from your hand. When this card inflicts Battle Damage, you may select and activate one of the following effects:
-Destroy one card on your opponent's side of the field.
-Discard one card from your opponent's hand.
-Remove 1 card in your Graveyard with "Striker" in its name from play to remove this card from play until your opponent's next End Phase.
Striker's Draw
Normal Spell
You can only activate this card if you have 3 or more cards on your side of the field. If the number of cards on your opponent's side of the field is greater than the number of cards on your side of the field, you may draw a number of cards equal to the difference. Ignore the effect of "Striker's Miscount" for the purpose of this effect.
Striker's Reunion
Quick-Play Spell
If the number of cards on your opponent's side of the field is greater than the number of cards on your side of the field, you may Special Summon 1 "Striker" monster from your Graveyard whose effect lists a number equal to or less than the difference +1. Treat the monster summoned by this effect as having been summoned by its own effect.
Nightmare Striker
7 Stars/DARK/Fiend
ATK: 2800 DEF: 2000
When the number of cards on your opponent's side of the field is at least 5 more than the number of cards on your side of the field, you may Special Summon this card from your hand. When this card is summoned, inflict 1000 points of damage to your opponent. Increase this damage by 2000 if it was Special Summoned by its own effect.
Striker's Trap
Continuous Trap
After activation, place this card in an open Spell/Trap Card zone on your opponent's side of the field. As long as this card is face-up on your opponent's side of the field, inflict 400 points of damage to your opponent during each of your Standby Phases. This face-up card counts as two cards being present on the field.
Striker Force
3 Stars/DARK/Fiend
ATK 1400/DEF 800
If the number of cards on your opponent's side of the field is 1 or more greater than the number of cards on your side of the field, you may Special Summon this card from your hand. When this card is destroyed and sent to the Graveyard, add 1 card with "Striker" in its card name from your Deck to your Hand.
Striker's Miscount
Normal Trap
Double the count of cards on your opponent's side of the field until the end of the turn. You can only activate 1 "Striker's Miscount" per turn.
It should go without saying that this is subject to change as new cards are made, old ones are revamped, etc. etc. etc.
Other: There used to be another deck belonging to Kuso, but he accidentally lost it a while ago...at about the same time he found Cyber Jar #2. It was actually a good thing, though, as using said deck seemed to always make Kuso go a little........"psychotic."
*listens to Alter Ego's head exploding*
After hearing it, edit:
Cyber Jar #2
3 Stars/DARK/Rock
ATK 1200/DEF 1200
FLIP: Destroy all face-up monsters on the field, except this card. Each player then picks up the top 5 cards of his/her deck and Special Summons as many Level 4 or lower monsters from them as possible. Each player adds any other picked-up monsters to their hands and sends any picked-up Spell/Trap cards to the Graveyard.