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Casual team

Molts

Novice Breeder
  • 100
    Posts
    14
    Years
    Crap, wrong forum! also can't figure out how to delete the post >.<

    Just putting this out at the start that I don't have any intention on going into real competitive battling, mostly battle subway, friend games, and maybe a few games over wifi. I am fully aware that this team would probably not be #1 in a tournament environment. I have done some EV training and no IV training.

    With that part covered, my main intention with this team is to have very gimmicky and unorthodox play. I love weird mechanics and finding synergies with others, but I'd like to see an outside point of view of how well this balances out and if I have any glaring weaknesses besides the general lack of brunt. And also to point out if I missed any other gimmick type strategies that I could incorporate.

    [PokeCommunity.com] Casual team

    Castform, the original inspiration of the team.
    + SpA -Attack nature
    Held item: damp rock(?)
    Moveset
    Weatherball
    Thunder
    Hail
    Rain dance
    Focus:He's mostly going to be in rain form, using weather ball and thunder, with its huge base power with stab, and increased accuracy respectively. Should he be in any danger with his typing I switch to ice form. Since they have completely different weaknesses, it offers me some protection.

    [PokeCommunity.com] Casual team

    Toxicroak, self healing synergy coupled with type coverage
    +attack -SpA nature
    Held item: black sludge
    Moveset
    Poison jab
    Sucker punch
    Brick break
    ???
    Focus, he has the ability dry skin which coupled with rain castform and black sludge give really good healing. He also has great type coverage over castforms weaknesses that he can't avoid by changing forms.

    [PokeCommunity.com] Casual team

    Darmanitan, reactionary
    +attack -SpA nature
    Held item: focus sash
    Move set
    Flare blitz
    Flamethrower
    Rest
    Psychic
    Focus, the zen mode mechanic is very interesting to me. Allowing for a defensive position in times of need. Because his attack and SpA switch I can still make use of his full power just in another manner, allowing for a really interesting flow that I can switch between special and physical

    These three are when I have so far, and would hope that someone here could help provide any feedback as a general team, and if they knew of any other unique mechanics that I could take add to the mix. I was considering Shedinja, with his very unique wonder guard ability, but I fear that his weaknesses are so common that he would never attack more than once, if that, which negates the original point of enjoying gimmicky mechanics and their synergies together.

    Note: this is mainly for double battling, which is why I really enjoy the castform dryskin toxicroak opening.
     
    Last edited:
    Thank you for moving that, I wasn't sure when I posted, then when I found the answer I couldn't fix it myself. :)
     
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