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- Seen Dec 17, 2016
Hi everyone,
I came across a problem that I thought would have an easy solution, but I seem to be missing something crucial. In the item manager tools, items have a Special1 and a Special2 number assigned to them. I noticed that healing items have a Special2 number that corresponds to how much HP they heal.
I tried changing Fresh Water's Special2 to 35, and it still heals 50 HP. The same thing happens when I changed Potion's Special2 to 50 - it still healed 20 HP. Does anyone know what I need to change in order to edit the amount of HP that healing items heal?
(Slightly relevant: the Repel variants also have a Special2 number that corresponds to the number of steps for which they are effective. Changing this number does yield the desired result.)
I came across a problem that I thought would have an easy solution, but I seem to be missing something crucial. In the item manager tools, items have a Special1 and a Special2 number assigned to them. I noticed that healing items have a Special2 number that corresponds to how much HP they heal.
I tried changing Fresh Water's Special2 to 35, and it still heals 50 HP. The same thing happens when I changed Potion's Special2 to 50 - it still healed 20 HP. Does anyone know what I need to change in order to edit the amount of HP that healing items heal?
(Slightly relevant: the Repel variants also have a Special2 number that corresponds to the number of steps for which they are effective. Changing this number does yield the desired result.)
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