Minorthreat0987
Pokemon Tellurium
- 462
- Posts
- 19
- Years
- Seen Jan 28, 2021
So I am trying to get my animated water tile to animate correctly, and the animation seems very choppy in RMXP despite it not being so choppy else where. I was wondering if there was a way to change the speed at which an autotile animation runs in Essentials. I know that in the default scripts for RMXP you in theory can just change the section of code in Spriteset_Map regarding @tilemap.update, to X.times {@tilemap.update} where X would essentially be the speed of animation, however this doesn't seem to work in Essentials. Any help would be greatly appreciated!
Thanks
Thanks