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Add this in the scripts, in PSystem_Utilities. I have it right below the "pbHasSpecies?" function.
Code:
def pbHasPokemonType?(type)
if type.is_a?(String) || type.is_a?(Symbol)
type=getID(PBTypes,type)
end
for pokemon in $Trainer.party
next if pokemon.isEgg?
return true if pokemon.hasType?(type)
end
return false
end
you can then in the events, use, for example, "pbHasPokemonType?( :FIGHTING)" to test if the player has a Fighting type with them.