Salamence:
Nature: Adamant
Item: Lum Berry / Scope Lens / Focus Band
E.V.'s: 256 Attack / 256 HP
Dragon Dance
Aerial Ace
Hidden Power Rock
Earthquake
Not very original... Really, it's the staple moveset for Salamence. HP Rock is ideal for it's accuracy, so 5 power less than an innacurate version of it, and that's a fair trade off. But, if that isn't possible, it's Rock Slide...
I'd rather take the +10 power of using Hidden Power [Flying] instead of Aerial Ace than lose 5 power and a 30% flinch chance for a small accuracy boost. Also, Focus Band and Scope Lens suck (Go 2% survival chance or 5% extra crits! Let's ignore that sucky 1/16 of maximum HP recovery each turn!)...whatever happened to Leftovers? The EVs are wrong too, yay for faulty DD Mence. .___.
Claydol:
Nature: Relaxed / Impish
Item: Leftovers
E.V.'s: 128 Attack / 256 HP / 64 Defense / 64 Special Defense
Earthquake OR Rockslide / HP Rock
Toxic
Rest
Cosmic Power
An imporved version of the average Claydol... Toxic is great for taking out Pokemon that aren't effected by Earthquake or Rockslide / HP Rock. Earthquake can be put in to gain STAB, however Rockside / HP Rock can take out the old Skarmory, which wouldn't be affected with the Earthquake choice... Cosmic Power and rest means that this thing can wall for ages, and Leftovers recover the small amounts of damage...
Improved? Don't make me laugh, Skarmory, Weezing, and goodness knows what else switch in on this and have a lolfest. Cosmic Power is also doomed to failure since Claydol will either be phazed or just plain forced to switch out in the face of impending doom. It doesn't even handle Mence, which isn't too much fun. Reflect or Light Screen is the way to go with increasing a Claydol's defenses. I think this is a Serebii set, btw. Don't believe everything you read on that site. .__.
Cradily
Nature: Relaxed
Item: Leftovers
E.V.'s: 128 Attack / 128 Special Attack / 256 HP
Sludge Bomb
Recover
HP FireGiga Drain
This'll surprise a Skarmory if you switch it in after you've had you Claydol knocked out ^. Now, HP Fire will freak them out, and Giga Drain is there to gain STAB. I used Sludge Bomb > Toxic as it does some real damage, and if a healer comes in, you won't be stuffed...
Dude...Sludge Bomb < Toxic. Diminutive damage with a measly 10% chance of causing a
normal poisoning doesn't even come close to the damage caused by the
intensifying poisoning from Toxic. Please tell me you at least know the difference between 'poisoned' and 'badly poisoned'. With those EVs this thing can barely take a hit, either, and Hidden Power [Fire] is usually a bare 3-hit KO on Skarm, which really isn't that appealing since it's not even in the same metagame, and if we want to go OU countering then let's not forget about Steelix (Who'll shrug of Hidden Power easily). Even the UU Aggron will come in and hurt this bad with Iron Tail or Focus Punch since it doesn't have EQ and lacks the strength to break Aggron's sub. This moveset is an affront to my favourite pokémon! xO Needs more MC or Toxic and less attempts at direct damage. Oh, and all clerics I know ('cept maybe for a few NUs) have no problem facing this build and Toxic is actually the
best way to get them out of my face since a lot rely on Aromatherapy which will run out of PP before Toxic does.
I think I gave these sets a too high vote in the poll. :O