Clefable

Toothache

Deepsea Toothache
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    Hey, I'm looking to use Clefable in one of my teams, but this thing has so many options I'm not sure what to do. I could stick with the Advance style Calm Mind Bolt-Beamer, but I'd like to really mess things up with that Magic Guard trait. I'm also thinking of using it with Trick Room, counters it's slow Speed and can really mess things up. It could even do a Blissey, having Encore as an option to mess opponents around further

    The point is, there's a load that Clefable can do, but I want to try and narrow it down to a few options and decide which one or two I wish to EV train.

    Don't forget Clefable can still get both Softboiled and Seismic Toss from the Emerald Move Tutor, as well as Magic Guard trait if you evolve after Pal Parking (and with a lot of luck).
     
    Hey, I'm looking to use Clefable in one of my teams, but this thing has so many options I'm not sure what to do. I could stick with the Advance style Calm Mind Bolt-Beamer, but I'd like to really mess things up with that Magic Guard trait. I'm also thinking of using it with Trick Room, counters it's slow Speed and can really mess things up. It could even do a Blissey, having Encore as an option to mess opponents around further

    The point is, there's a load that Clefable can do, but I want to try and narrow it down to a few options and decide which one or two I wish to EV train.

    Don't forget Clefable can still get both Softboiled and Seismic Toss from the Emerald Move Tutor, as well as Magic Guard trait if you evolve after Pal Parking (and with a lot of luck).

    Clefable @: Chople Berry
    Trait: Magic Guard
    Calm Nature (+ Special Defense - Attack)
    Softboiled/Wish
    Thunderbolt
    Calm Mind
    Thunder Wave/Reflect/Shadow Ball. Just using some of the options you gave in your Post.
     
    Electric + Ghost doesn't give great type coverage though. At least with Bolt beam you'll still hit most things for neutral damage.
     
    Electric + Ghost doesn't give great type coverage though. At least with Bolt beam you'll still hit most things for neutral damage.

    Yeah. If it's coverage you want, then switch out Shadow Ball for T-Bolt.
     
    Hhm. I'm really more looking for ways to abuse that Magic Guard trait. With no damage from Spikes/Stealth Rock, Clefable can come in on a lot more stuff.

    Clefable @ Leftovers
    Trait: Magic Guard
    EV: 252 HP / 100 Def / 158 SpDef
    Thunder Wave
    Encore
    Softboiled
    Reflect/Light Screen/Seismic Toss

    AnnoyerFable. Drop speed with Thunder Wave, Encore to fudge things over. Best used in combination with Spikes/Stealth Rock. Adding the screens just makes you last even longer with Softboiled
     
    Hhm. I'm really more looking for ways to abuse that Magic Guard trait. With no damage from Spikes/Stealth Rock, Clefable can come in on a lot more stuff.

    Clefable @ Leftovers
    Trait: Magic Guard
    EV: 252 HP / 100 Def / 158 SpDef
    Thunder Wave
    Encore
    Softboiled
    Reflect/Light Screen/Seismic Toss

    AnnoyerFable. Drop speed with Thunder Wave, Encore to fudge things over. Best used in combination with Spikes/Stealth Rock. Adding the screens just makes you last even longer with Softboiled

    I noticed that I made a typo. Sorry, meant "Ice Beam".
     
    Yeah, I know about the Calm Mind set. I'm trying to explore other options for Clefable, because the possibilities are huge.

    Clefable @ Choice Specs
    Trait: Magic Guard
    EV: 252 HP / 252 SpAtt / 6 SpDef
    Nature: Modest
    Ice Beam
    Flamethrower/Shadow Ball/Focus Blast
    Grass Knot
    Thunderbolt

    SpecsFable. Can hurt quite a lot with a nice variety of special moves.

    Clefable @ Choice Band
    Trait: Magic Guard
    EV: 252 HP / 252 Att / 6 SpDef
    Nature: Adamant
    Meteor Mash
    Return
    Focus Punch/Brick Break
    Sing/Encore/Stealth Rock

    Unfortunately not as many options for a physical attacker, but Meteor Mash as an option is always funny.
     
    Yeah, I know about the Calm Mind set. I'm trying to explore other options for Clefable, because the possibilities are huge.

    Clefable @ Choice Specs
    Trait: Magic Guard
    EV: 252 HP / 252 SpAtt / 6 SpDef
    Nature: Modest
    Ice Beam
    Flamethrower/Shadow Ball/Focus Blast
    Grass Knot
    Thunderbolt

    SpecsFable. Can hurt quite a lot with a nice variety of special moves.

    Clefable @ Choice Band
    Trait: Magic Guard
    EV: 252 HP / 252 Att / 6 SpDef
    Nature: Adamant
    Meteor Mash
    Return
    Focus Punch/Brick Break
    Sing/Encore/Stealth Rock

    Unfortunately not as many options for a physical attacker, but Meteor Mash as an option is always funny.

    Mixed?

    Clefable @:Leftovers
    Trait: Magic Guard
    Lonely Nature
    Meteor Mash
    T-Punch (4th Gen)
    Thunderbolt
    Ice Beam.
     
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