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- Seen Jun 24, 2014
My first competitive Team made on the Pokemon battle simulator on Smogon. I made this team and have had some success. The team seemed to have trouble fighting weather teams in general.
Salamence @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 6 SAtk / 252 Spd
Naive Nature
- Dragon Claw
- Outrage
- Earthquake
- Fire Blast
My choice scarf user who can clean up after the enemy team has been crippled or weakened. Salamence has been given the ability moxie which allows him to gain a +1 to attack whenever he KOs an enemy.
Starmie @ Life Orb
Ability: Analytic
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Ice Beam
- Thunderbolt
- Rapid Spin
Starmie is my spinner/special sweeper with the BoltBeam combo and a STAB Hydro Pump. Starmie also has Analytic which allows for even more damage if Starmie doesn't move fast enough.
Mamoswine @ Focus Sash
Ability: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Endeavor
- Ice Shard
- Stealth Rock
Mamoswine is my lead pokemon who sets up SR and then hits with a priority Ice Shard. Mamoswine also has a focus sash to prevent a OHKO and then hit with a massive STAB Earthquake to provide the team with further momentum.
Scrafty @ Leftovers
Ability: Shed Skin
EVs: 252 HP / 8 Atk / 248 SDef
Adamant Nature
- Bulk Up
- Drain Punch
- Crunch
- Rest
Scrafty has the potential to sweep an entire team for me if the enemy allows multiple bulk ups. Scrafty can then regain any lost HP with rest or hit with a STAB Drain Punch that is +3-5. Crunch is added for another STAB and coverage.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 120 Def / 136 SDef
Sassy Nature
IVs: 0 Spd
- Leech Seed
- Gyro Ball
- Power Whip
- Thunder Wave
Ferrothorn is my spotlight wall with leech seed and leftovers to regain lots of HP every turn. Gyro Ball and Power Whip provide two STABs and coverage moves. Thunder Wave rounds out the set to cripple an enemy (preferably a sweeper)
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 48 Def / 216 Spd
Impish Nature
- Substitute
- Earthquake
- Protect
- Toxic
Gliscor with toxic heal and orb is a perfect synergy together. Gliscor can also poison the enemy with toxic which then slowly eats down at the opponents health. Gliscor's biggest worry is Ice Punch/Hidden Power Ice both of those have the potential to OHKO
Please write suggestions/comments on what I should change or switch. Thanks for your time reading this.
Salamence @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 6 SAtk / 252 Spd
Naive Nature
- Dragon Claw
- Outrage
- Earthquake
- Fire Blast
My choice scarf user who can clean up after the enemy team has been crippled or weakened. Salamence has been given the ability moxie which allows him to gain a +1 to attack whenever he KOs an enemy.
Starmie @ Life Orb
Ability: Analytic
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Ice Beam
- Thunderbolt
- Rapid Spin
Starmie is my spinner/special sweeper with the BoltBeam combo and a STAB Hydro Pump. Starmie also has Analytic which allows for even more damage if Starmie doesn't move fast enough.
Mamoswine @ Focus Sash
Ability: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Endeavor
- Ice Shard
- Stealth Rock
Mamoswine is my lead pokemon who sets up SR and then hits with a priority Ice Shard. Mamoswine also has a focus sash to prevent a OHKO and then hit with a massive STAB Earthquake to provide the team with further momentum.
Scrafty @ Leftovers
Ability: Shed Skin
EVs: 252 HP / 8 Atk / 248 SDef
Adamant Nature
- Bulk Up
- Drain Punch
- Crunch
- Rest
Scrafty has the potential to sweep an entire team for me if the enemy allows multiple bulk ups. Scrafty can then regain any lost HP with rest or hit with a STAB Drain Punch that is +3-5. Crunch is added for another STAB and coverage.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 120 Def / 136 SDef
Sassy Nature
IVs: 0 Spd
- Leech Seed
- Gyro Ball
- Power Whip
- Thunder Wave
Ferrothorn is my spotlight wall with leech seed and leftovers to regain lots of HP every turn. Gyro Ball and Power Whip provide two STABs and coverage moves. Thunder Wave rounds out the set to cripple an enemy (preferably a sweeper)
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 48 Def / 216 Spd
Impish Nature
- Substitute
- Earthquake
- Protect
- Toxic
Gliscor with toxic heal and orb is a perfect synergy together. Gliscor can also poison the enemy with toxic which then slowly eats down at the opponents health. Gliscor's biggest worry is Ice Punch/Hidden Power Ice both of those have the potential to OHKO
Please write suggestions/comments on what I should change or switch. Thanks for your time reading this.