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Completely Hacking the Fire Red Title Screen by DawnRyder

johnr754

I am JOHN, heck yeah!
78
Posts
14
Years
  • I tried the map thing by using cyclone to edit the title so it can be the EarthBound title screen, which is a placeholder, but it just shows black., no colors. How do I fix this?
     
    2
    Posts
    12
    Years
    • Seen May 28, 2014
    Whenever I try to write the tilemap to the rom for the sprite in unLZ, i get an error saying "Compressed Size: 0x1B4. Which is too big. Aborting." I followed the tut exactly. please help
     
    115
    Posts
    12
    Years
    • Seen Dec 30, 2012
    Whenever I try to write the tilemap to the rom for the sprite in unLZ, i get an error saying "Compressed Size: 0x1B4. Which is too big. Aborting." I followed the tut exactly. please help
    whenever you get that error you have to find a free space and copy that number into the top box and click the fix pointers option.

    AWESOME!

    I've got it all to work. Now I just need to figure out how to change the title.
     
    Last edited:

    The Void

    hiiiii
    1,416
    Posts
    13
    Years
  • YAAAAYYY A SIMPLE TUTORIAL THAT ACTUALLY WORKS!!!!
    BUT WHERE IS PART 3 IT'S BEEN 3 YEARS AND I WANNA SEE IT NAOOOOOO!!!
    xD
     

    Mesonoxian

    Novice Rom Hacker
    4
    Posts
    12
    Years
  • My Bit Depth is always 24

    Followed everything exactly and when I save the image the bit depth is 24. Can anyone help?

    It took quite a bit of determination, but I managed to pull this off on my LeafGreen hack even though the values are off.
     
    Last edited:
    1
    Posts
    12
    Years
    • Seen Jun 7, 2013
    I have been trying to use this tutorial.
    I follow it exactly, but after changing the pokemon, the background turns grey and the Pokemon turns slightly transparent.
    I then try to change the background, but nothing happens.
    Please help me.
     
    10
    Posts
    12
    Years
  • tiles on the bottom-left hand corner <Part 2 Background> how to fix it ?
    i mean fix the too big tilemap ? <Sorry with my English, i'm Indonesia> :)
    how to insert image at here ?

    I need help!
    When I get to the "Import" part, it says "Image not indexed" and doesn't work.
    How do I index it?
    Open your background.PNG at irfanview and choose image->Decrease color depth <Set to 16 colors (4 BPP)> and ok.. that the important.. don't forget to save (original folder) at anywhere you want..

    YAAAAYYY A SIMPLE TUTORIAL THAT ACTUALLY WORKS!!!!
    BUT WHERE IS PART 3 IT'S BEEN 3 YEARS AND I WANNA SEE IT NAOOOOOO!!!
    xD
    can you tell me how to insert my tilemap at here? or give me the solution about the bottom-left picture...
     
    Last edited:
    853
    Posts
    12
    Years
  • Thanks so much for this tutorial! Iv been having problems getting this to work for quite some time. Now i can continue my project with a good intro. :)
     
    21
    Posts
    12
    Years
  • help

    I'm following this tutorial step by step doing EXACTLY as you say and I'm getting a glitchy titlescreen. (as shown in the attached file) how do i fix it
     

    Attachments

    • title screen.jpg
      title screen.jpg
      93 KB · Views: 24
    8
    Posts
    12
    Years
    • Seen Jan 19, 2014
    Thanks for this tutorial. I found it easy to follow but I must have went wrong. I only tried to change the Charizard (using the same Latios image you used) and the result was... Different. Any idea what I did wrong? I'm pretty sure I followed accurately :(
     

    droomph

    weeb
    4,285
    Posts
    12
    Years
  • Thanks for this tutorial. I found it easy to follow but I must have went wrong. I only tried to change the Charizard (using the same Latios image you used) and the result was... Different. Any idea what I did wrong? I'm pretty sure I followed accurately :(
    Screenshots?

    Did you repoint, if it notified you that it was too big? Did you change the pallet right? Try doing it again, you might have messed up somewhere along the way.
     

    RetroRoller

    Trailer Trash
    111
    Posts
    12
    Years
  • I followed Part 1 exactly correct until the point where we test the ROM after saving the new stuff in unLZ. When I tested the ROM this was the result.

    What am I doing wrong? How do I fix this?
     
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