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Converting Projects

Glitchfinder

Let's all get along, please?
  • 477
    Posts
    19
    Years
    I downloaded an example project from some random site a while ago, and I just now decided to try to open it and see the examples within the project. The problem is, it was made in Postality Knight's Edition! How do I convert it so that it'll run in the normal version of RPGXP? I have the official version, and I DON'T want to download the warez version. If anyone knows how to fix the project so that parts don't make my version of RPGXP crash, please, tell me.
     
    If you have the true legal version, you can open the game bye game.rxproj, save it once, and it is updated with the DLL for the legal version. However, the scripts are still in the old format.
     
    If you have the true legal version, you can open the game bye game.rxproj, save it once, and it is updated with the DLL for the legal version. However, the scripts are still in the old format.

    Thanks! I didn't know what would happen if I tested it. (I had heard of the illegal version causing problems with the legal one) Also, if I replace the scripts with legal (default) scripts, will that cause problems? I heard that the warez version has extra, script-supported options.
     
    The warez has some difference concerning fonts or something like that, I guess. Can't remember right... I changed from warez to legal version a long time ago. And using both at the same time never gave me any problem. And no, copying and pasting your scripts on your "warez" project won't do anything destructive (not much, at least lol)
     
    The warez has some difference concerning fonts or something like that, I guess. Can't remember right... I changed from warez to legal version a long time ago. And using both at the same time never gave me any problem. And no, copying and pasting your scripts on your "warez" project won't do anything destructive (not much, at least lol)

    Thanks! I think there's more scripts in the warez version, though...
     
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