Could use some advice for a mainly eeveelution team...

Crimson Arcanine

The majestic and mythical
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    I've been working on an eeveelution team on Emerald, and after breeding 30 eevees and taking some time to study them I have chose the lucky ones for my team. However I have little idea how best to train up EV points for each, and I need a 6th pokemon that won't look too out of place in the team. Could someone help?

    This is the info i can provide you on the "respective" eevees and thier end movesets. Also some help with movesets would be appreciated but plz also take heed of my notes.

    Note: Since i crudely recorded a basic table of natures and how they affect stats and have been using that, the +/- in the brackets after the nature might not be exactly right). Natures are also unchangable, since I have decided which eevee i'm training up as which evo.

    Flareon (Male)
    Nature: Adamant (+Attack, -SpAtt)
    Moves: Body Slam, Flamethrower, Hidden Power???, Shadow Ball?
    Notes: I'm making this one a sweeper of sorts, but i'm not sure of the exact move that would be best on it. Also i was thinking of dividing EV's between mainly Attack and Speed with a little in Special Defense.
    Starting Stats For Lvl 5(unevolved): HP: 21, Att: 12, Def: 11, SpAtt: 9, SpDef: 11, Speed: 12

    Vaporeon (Male)
    Nature: Quiet (+SpAtt, -Speed)
    Moves: Acid Armour, Ice Beam, Surf, Haze
    Notes: This one is giong to be a bit of a special sweeper, however i have been wondering why I picked this one as I originally wanted Vaporeon more stronger defensively. Not sure of EV's here but I was thinking a lot of SpAtt and a smaller amount on HP and Defense.
    Starting Stats For Lvl 5(unevolved): HP: 21, Att: 11, Def: 11, SpAtt: 11, SpDef: 12, Speed: 9

    Jolteon (Male)
    Nature: Hardy (Neutral)
    Moves: Baton Pass, Agility, Thunderbolt, Mud-Slap?
    Notes: I hated to do it but none of the good eevees none matched what I wanted for him. Two main tactices in mind, to be first in my lineup and to Agility and Baton Pass to another pokemon, or to annoy. Not Sure about EV's here.
    Starting Stats For Lvl 5(unevolved): HP: 21, Att: 11, Def: 10, SpAtt: 10, SpDef: 12, Speed: 11

    Espeon (Male)
    Nature: Modest (+ SpAtt, -Att)
    Moves: Light Screen, Reflect, Psychic, Bite???/Morning Sun???
    Notes: Experimental Moveset. I know Brick Break would screw this one up. Planning to focus purely on striking power here when it comes to EV's so Special Attack and Speed. Might drop Light Screen for something better since eevee evolutions have rather high Special Defense.
    Starting Stats For Lvl 5(unevolved): HP: 21, Att: 9, Def: 10, SpAtt: 11, SpDef: 12, Speed: 11

    Umbreon (Male)
    Nature: Relaxed (+Defense, -Speed)
    Moves: Double-Edge, Screech, Moonlight?, Mean Look?
    Notes: I decided I would try something different, instead of my usual annoyer. The nature wasn't exactly what I wanted but the extra defense will be handy. Want it to be able to flatten most pokemon. Included moonlight for lastability. Will be holding leftover most likely as I sdon't have access to all those good berries. Wanted to focus on his Attack, Defense and HP when it comes to EV's. Special Attack and Special Defense are not necessary.
    Starting Stats For Lvl 5(unevolved): HP: 21, Att: 11, Def: 12, SpAtt: 10, SpDef: 11, Speed: 9

    Last Pokemon (not chosen yet)
    Restrictions: No Legenaries except Laitas, No Dragon/Flying, None that evolve by trade, Try and keep to those found in Emerald, No pokemon that would open up a 3X weakness in my party. Starters of all earlier versions available.

    I know some of my info may not be very useful, but I want to allow people to get the gist of what i'm talking about.
     
    Please make your movesets vertical and not horizontional next time. Its definitely more conveinent.

    Flareon @ Leftovers
    Nature: Brave/Sassy/Adamant/Careful
    - Flamethrower / Fire Blast
    - Quick Attack
    - Curse
    - Shadow Ball

    Vaporeon @ Leftovers
    Nature: Bold
    - Surf
    - Ice Beam
    - Acid Armor
    - Rest / Wish

    Jolteon @ Leftovers
    Nature: Modest/Timid
    - Thunderbolt
    - Bite
    - Substitute
    - Baton Pass

    Espeon @ Leftovers
    Nature: Modest
    - Psychic
    - Bite
    - Reflect
    - Morning Sun / Wish

    Umbreon @ Leftovers
    Nature: Bold/Calm
    JUST DON'T USE UMBREON IN THE GAME
     
    (Arranged for the sake of other raters.)
    Changes are CAPITALIZED.


    Flareon @ LEFTOVERS / CHOICE BAND
    Adamant Nature (+Atk, -SAtk)
    - Body Slam RETURN
    - Flamethrower/OVERHEAT
    - Hidden Power/IRON TAIL
    - Shadow Ball

    First of all, congratulations. You got all the natures' effects right. And you've got probably the best one to compliment Flareon's high Atk. What type of Hidden Power does this have? And are you sure that it's one that relies on Atk rather than SAtk? I suggest you replace Flamethrower with Overheat since Flamethrower on its own can't do too much damage with Flareon's low SAtk, which is hindered even more by its nature.


    Vaporeon @ LEFTOVERS
    Quiet Nature (+SAtk, -Spd)
    - Acid Armor / SUBSTITUTE
    - Ice Beam
    - Surf / HYDRO PUMP
    - Haze / REST

    I've never seen this build before... A hazer Vaporeon. Its high HP makes up for its Defense, and Substitute exploits that. Besides, are you really willing to Haze away your Acid Armoring? I know it only takes 3 turns to max out Def in a battle, but that's still 3 turns wasted. It's better that you have Substitute. And it's even more effective if you breed for WISH in place of Haze. But I don't think you'll want to have to go through the trouble of breeding again, so maybe just skip that. Ice Beam and Surf are OK. I just suggested Hydro Pump so you can get more damage in while the Substitute still lasts.


    Jolteon @ BRIGHTPOWDER
    Hardy Nature
    - Baton Pass
    - Agility
    - Thunderbolt
    - Mud Slap THUNDER WAVE

    Paralyze the enemy, and Baton Pass a few Agilities to Flareon. Flareon turns into a potential Physical fighter this way (but not a sweeper). The bad nature isn't too much of a problem, but you'll see that it's actually a hindrance once you're left with just Jolteon on your team, and you're up against a Ground-type that you can't really annoy with just using Mud Slap. Sooner or later, that Ground-type's gonna get lucky and destroy this with an Earthquake or Magnitude.


    Espeon @ LUM BERRY
    Modest Nature
    - Light Screen CALM MIND
    - Reflect SUNNY DAY
    - Psychic
    - Bite / MORNING SUN

    Instead of just raising Espeon's SDef with Light Screen, why not boost SAtk as well with Calm Mind? It helps both his attacks, too.


    Umbreon @ LUM BERRY
    Relaxed Nature
    - Double-Edge TAUNT
    - Screech TOXIC
    - Moonlight
    - Mean Look

    This one's really simple. Trap with Mean Look, and intoxicate. Use Taunt to trap enemies into using a move that Umbreon's high SDef and decent Def can handle, and when his HP gets too low, recover with Moonlight.



    Lord Mike, I believe that Soulflame has already made his final decisions regarding his Eeveelutions' natures. He's already bred 30 Eevees and selected the best ones among them. I don't think that suggesting any Nature changes will help. Sorry.


    Soulflame, you should learn how to form combos with your Pokemon's moves, traits, and/or stats.
    Whoopee! My third rate. I Hope I did well this time. ^^
     
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    Nyah, Tail_Glow, please go read some guides before you rate. ~_~ Just at a glance, keeping Sunny Day just to power up Morning Sun (Especially when it also cripples Vappy) is bad strategy. Hydro Pump on a pokémon like Vappy which is supposed to outlast rather than overpower is bad strategy, and the Lum Berries and Brightpowder are poor items to use since the marginal benefits they grant are far inferior to the HP recovery of Leftovers. Oh, and please cut down on the capitals too, they kind of look like they jump out on me.

    Flareon (Male) @ Choice Band
    Nature: Adamant (+Attack, -SpAtt)
    Moves:
    - Body Slam/Double-Edge
    - Flamethrower Fire Blast
    - Hidden Power Iron Tail
    - Shadow Ball

    Nyah, why on earth would you want special defense on a sweeper? -.- This is the only proper physical attacker that the eeveelutions have at their disposal, so I'd suggest making the most out of its attack power. Full Choice Band set with an EV spread of 252 Atk/252 Spd/4 HP, on the moves...don't bother with Hidden Power ingame, either its power or its type is all screwed up, usually both. Go with Iron Tail, it's inaccurate but it's still strong and handles Rock types, which is what we want it to do. You might also want to consider Double-Edge over Body Slam since the set is aiming to hit the opponent hard and fast and then dive for cover.

    Vaporeon (Male) @ Leftovers
    Nature: Quiet (+SpAtt, -Speed) (Bold, Calm, Relaxed, or Sassy would all be far more useful if you have any of those natures =3)
    Moves:
    Acid Armor/Substiute/Protect
    Ice Beam/Baton Pass
    Surf
    Haze Wish/Rest

    You, sir, got the EVs all wrong. What Vappy needs is a lot of defenses and a pinch of Sp.Attack. Also, why on earth would you keep Acid Armor on the same set as the move that nullifies it? Also, Vappy is a walling type, so you'll need a move with which to recover HP, that would be either Wish (Requires breeding) or Rest. Wish is more useful, since it can be passed on to other members of the team. Anyhow, Surf/Baton Pass/Substitute/Wish is the Vaporeon build that I adore. Vappy's extremely high HP makes for tough subs which are very nice to switch over to more aggressive team members for cover, but they also work well for just protecting Vappy if you want to keep Ice Beam instead. If you don't go with Baton Pass but do get Wish (A move which I highly recomend) you can also use Protect to keep Vappy safe for that one in-between turn that it takes for the Wish to activate. Passing around Acid Armor can work too, so your choice, just remember that Vaporeon is more of a supporter than a fighter. The EV spread would be 252 HP / 176 Def / 56 SAtk / 24 SDef, that one's built for Bold nature, though, so if you keep this Vappy you might want to consider putting a bit more into Defense and a bit less into Sp.Attack.


    Jolteon (Male) @ Leftovers
    Nature: Hardy (Neutral) (Urgh, no! >_< Don't ever use neutral nature, get any Speed boosting nature except Jolly)
    Moves:
    Baton Pass
    Agility
    Thunderbolt
    Mud-Slap Substitute/Bite

    Mud-Slap is a bad joke and annoyers suck, period. Unfortunately, there's not much ingame Jolty can accomplish with its horrendous special movepool. Baton Pass is good since you've got many other passers on the team to toss ability increases back and forth, so keep that, Agility can also be kept for the marginal benefit that it grants other team members, and Thunderbolt obviously belongs there. For the last move, though, Substitute would be best, but since it will be in such high demand here, you could also keep Bite for hitting occasional Ground types or Volt Absorbers. Who knows, with enough CMs from Espeon it might actually accomplish something. Unfortunately, I don't know the EVs for this one, so I can't help you there. If you can, though, make the final HP divisible by 16 to accomodate Leftovers and, should you chose to use it, Substitute.

    Espeon (Male) @ Leftovers
    Nature: Modest (+ SpAtt, -Att)
    Moves:
    Light Screen Calm Mind
    Reflect Baton Pass
    Psychic
    Bite Morning Sun

    No, no, no. Espy can't survive without HP recovery and isn't strong enough to go solo. -.- What Espy wants to do is sit there and buff up, hit suitable targets with Psychic and the pass the CMs on when an unfavourable opponent comes along. Morning Sun for HP recovery and there you have it. EVs should probably include quite a bit of HP, some Defense, and a fair bit of Sp.Attack.


    Umbreon (Male) @ Leftovers
    Nature: Relaxed (+Defense, -Speed)
    Moves:
    Double-Edge Taunt/Toxic
    Screech Baton Pass
    Moonlight/Wish
    Mean Look

    Once again, sir, you are seriously deluded. Umbreon can't break through the most, in fact, Umbreon isn't meant to break through anything whatsoever, neither is it supposed to be some crappy annoyer. It's a passer of traps and occasionally healer of other party members and the moves should be given accordingly. The competitive move of choice for the top slot is Taunt, but against the dumb ingame AI that's not really necessary, so you could try Toxic to give it some more damaging potential. Umbry is really at its best in competitive play, but I guess if you have the patience it can work here as well, great if you manage to trap a less powerful pokémon and then buff up with Espeon & co before going on a royal sweeping spree. Since Umbry is a defensive type, give it full HP and put the rest of the EVs into Defense and Sp.Defense (Defense is the more important because of its Bug and Fighting weaknesses).

    And there you have it. As for the last pokémon...well, that's a rather loaded question since Eeveelution teams aren't half as good as what people seem to think they are and have lots of gaps. The most glaringly obvious one I see here is the weakness against status conditions, and considering the request for pokémon available in Emerald I'd suggest:

    Miltank @ Leftovers
    Nature: Careful/Impish
    Moves:
    Body Slam/Seismic Toss
    Curse/Thunder Wave
    Milk Drink
    Heal Bell

    The optional moves are in pairs, Body Slam goes with Curse and Seismic Toss with Thunder Wave. Miltank is a very formidable opponent because it has high HP, good defenses, only one weakness, and the Thick Fat trait (Ice and Fire resistance) as well as both Milk Drink and Heal Bell for all recovery needs. The Curse build requires breeding and is the more aggressive of the two, while the Seismic Toss and Thunder Wave combo save EVs solely for defensive stats, and speaking of EVs: go all out on HP, the rest depends on the build: if you go with Body Slam and Curse, a bit of Attack is in order, otherwise just split it all between the defenses.
     
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    I was actually just trying to make the most of Soulflame's Pokemon's natures. Since some of them don't have the proper ones, I went rather unorthodox just for the sake of this particular player.
     
    Thanks for the advice.

    Lookls like i'll be going back to the drawing boards somewhat. Luck I did breed up some many eevees :)

    Well, I think by the responses I got. I cannot consider myself as powerful as I think. Something tells me that I'd be wiped out by any person that has any decent skill. That's not encouraging, especially for one who considers himself (and has probalby proved himself) best in his town. I think I need to seriously reflect on my training methods if i'm not going to be smashed by any regular

    Seems like experimenting is as bad for pokemon for as it is for people >_>

    Thanks for advice on EV's. I should of guessed that SpDef for Vaporeon wasn't too useful. And yeah I realise that Haze + Acid Armour = Not good combo.

    Odd that many had suggested to have Morning Sun on Espeon. Its a move that until now was ALWAYS included on previous Espeon I have trained.

    I'll probably keep Body Slam over Double Edge on Flareon for one reason. I've have plans for that move on another team.

    Well its personally sad that no matter who i ask about Umbreon's moveset I get the same result. I have one in my main team when i asked for opinions on it on another pokemon forum and got the very same moveset from pretty much everyone. I always used Toxic on previous Umbreon I've trained, so i might stick with it.

    I'll have a look thro all my 30 or so eevee for those with better natures.
     
    Well, you could beat the game with Eevee alone I bet. Good luck with all 6 of them.
     
    I was actually just trying to make the most of Soulflame's Pokemon's natures. Since some of them don't have the proper ones, I went rather unorthodox just for the sake of this particular player.

    You don't seem to get it. Sunny Day solely for the sake of Morning Sun is never worth it, and neither is Hydro Pump on Vappy. The natures don't enter into the two flaws I pointed out, neither do they affect what the best held items are, so I really don't see your point. =P

    Oh, and on the Umbreon sets. If you're looking for more unconventional ones, check out this topic. Synchronize is our number one Umbreon expert so I'm quite confident that his builds work, don't take anything from Psyshock (Formerly e4prosucker), because he's as clueless as they come. =\
     
    Yup... I'll admit, Alter_Ego's Espeon is better. But I still think that, on Flareon, Overheat is better that Fire Blast, considering his bad SAtk. Heck, even a Nature-boosted SAtk on Flareon is bad... He's going to need the highest BP Fire attack, plus STAB.

    And Hydro Pump on Vappy since it's too late to breed for Wish. And because of that, and because of the Quiet nature, its Wisher role isn't going to work well anyway. Same goes for Umbreon as a Wishpasser. With that in mind, I guess having Double-Edge on Flareon without a Wisher on the team isn't such a good idea either. That's why I suggested Return.


    At least we can agree on the Iron Tail on Flareon, Calm Mind on Espeon, and Substitute and Rest on Vaporeon. I guess I got something right this time, eh?


    And, yeah, Alter_Ego, I get what you're saying now... I guess natures don't matter all that much as the movesets. But I was trying to be a bit considerate too... I mean, c'mon... 5 Leftovers??


    Ah, well. Ok then, Soulflame, go for Alter_Ego's sets.
     
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    But I still think that, on Flareon, Overheat is better that Fire Blast, considering his bad SAtk.

    That is incorrect, Flareon's bast SAtk is 95, which is well above average, and I suggest Fire Blast over Overheat because Overheat drops your SAtk on every use, so if the Flareon fails to KO its target and ends up trapped and CBed on that move it doesn't have a snowball's chance in hell. Also, Overheat can be countered with simple measures like a Substitute from a faster pokémon (Since its power becomes abbysmal fast) so no, I won't change my opinion on this. Fireblast is strong enough to KO what it needs to KO.
    And Hydro Pump on Vappy since it's too late to breed for Wish. And because of that, and because of the Quiet nature, its Wisher role isn't going to work well anyway.

    Whether or not Vappy has Wish is irrelevant to whether or not Hydro Pump will work well (which it won't). Hydro Pump is a hard-hitting move for pokémon that need to sweep through opponents fast or can't spare EVs for Satk (Such as Swampert or Sharpedo), but on Vappy its pointless, especially since the CM support from Espeon will give it all the striking power it needs. Vaporeon was meant to stay in the game long, so its moveset should reflect that. Keeping Hydro Pump as an only damaging move will just leave Vappy screwed and unable to attack after a few switches or misses, which isn't good. <.<
    At least we can agree on the Iron Tail on Flareon, Calm Mind on Espeon, and Substitute and Rest on Vaporeon. I guess I got something right this time, eh?

    A bit right is a start, but judging by the above arguments you still have a lot to learn. Try a few of your ideas in practice then try the standard ones for comparison and I'm sure you'll see why one is better than the other pretty soon.
     
    Okay, then... Thanks. So how about a comment on Return over Double-Edge on Flareon? I believe that should be given second thoughts.

    And, uhh... Sorry to go off-topic a bit, but can you really get a Togetic in Emerald? I mean, that's where the entire breeding chain for Wish originates right? At least in Eevee's case.
     
    Okay, then... Thanks. So how about a comment on Return over Double-Edge on Flareon? I believe that should be given second thoughts.

    And, uhh... Sorry to go off-topic a bit, but can you really get a Togetic in Emerald? I mean, that's where the entire breeding chain for Wish originates right? At least in Eevee's case.

    Fair enough, the Return/Double-Edge issue is a matter of taste. As for your question...no, you can't get Togetic in Emerald. But you don't need it to give Wish to an Eevee. Eevee is in the ground egg group, which also happens to be the eggy group of the only pokémon capable of learning all moves in the game, care to guess which one? (Hint: its name starts with an 's' and it's called an artisan/sketching pokémon =3)
     
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    Ah, yes... Smeargle. Those annoying, loser-stat Pokemon that make it impossible for a Cubone to be an artist, and always die before I can sketch the move I want. Cursed thing. *Beats Smeargle with sticks* On top of that, Smeargle, while available in Emerald, is almost impossible to get the move you want with. Then again, if you have the time to breed thirty Eevees and construct an Eeveelution team....

    Oh, and as for the Umbreon- it should probably have at least one damaging move, in case it is the only Pokemon left on the team and therefore the only Pokemon left to battle your enemy- but what would I know. I'm a critic/author, not a competitive player (yet).
     
    Sketching moves on Smeargle is VERY easy, if you have Emerald. Simply fight Gabby the Reporter. This is a double battle. Take Smeargle and a Poke that knows the move that you want to use Sketch on. On the first turn, have that Poke use that move and then have Smeargle target that Poke with Sketch. Now you have Smeargle with that move. Simple.

    No. Umbreon should not have a damaging move, unless you are referring to Toxic. It is a utility Poke that supplements the rest of your team. If Umbreon is consistently your last Poke, you need to rethink your team and/or your strategy.

    BTW - How exactly does Smeargle prevent Cubone from being an artist anyway?
     
    I usually make it a rule to have at least one sort of damage move on any pokemon I train :)
     
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