charizard_maa
Queen Chair
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- Seen Oct 18, 2009
Well today I had a crazy idea. Have a team using Shedinja. So after some thinking I came up with this.
Starmie
Nature: Timid
Ability: Natural Cure
EV: 252 Att/252 Spd/4 Sp Def
Surf
Recover
Rapid Spin/Psychic
Thunderbolt
Shedinja w/Lum Berry/Focus Sash
Nature: Jolly/ Adamant
EV: 252 Att/252 Spd
Ability: WOnder Guard
Shadow Claw
Shadow Sneak
X-Scissor
Will O Wisp
LIkes to walk into Outrage and Earthquake...and a lot of other moves that aren't super effective. Lum Berry saves from Toxic, Toxic Spikes and Will O Wisp
Heatran
Nature: Rash
Ability: Flash Fire
EV: 252 sp att/252 spd/4 hp
Lava Plume/Flamethorwer
Earth Power
Dragon Pulse
Dark Pulse
Likes to be there for Fire Fangs and other fire moves that could harm little SHedinja
Blissey w/Leftovers
Nature: Bold
EV: ?
Ablitity: Natural Cure
Softboiled
Thunderbolt
Aromatherapy
ICe Beam
Likes to be there for Shadow Ball and to take hits.
Claydol
Nature: Bold
Ability: Levitate
EV: ?
Sunny Day
SOlor Beam
Earth Power
Ice Beam
AKA Mr new Sunshine on those Sandstorm days. Also fun to walk into Earthquakes.
Electivire
Nature: Jolly
Ability: Motor Drive
EV: 252 att/252 spd/4 hp
Earthquake
Fire Punch
Ice Punch
Thunder Punch
So what you guys think. I really like Shedinja to walk in on things like OUtrage and do some damage or just annoy. Then if something that could do damage then switch to somebody to take the hit. Still I have no idea about natures or EV spread. ANy suggestions?
Starmie
Nature: Timid
Ability: Natural Cure
EV: 252 Att/252 Spd/4 Sp Def
Surf
Recover
Rapid Spin/Psychic
Thunderbolt
Shedinja w/Lum Berry/Focus Sash
Nature: Jolly/ Adamant
EV: 252 Att/252 Spd
Ability: WOnder Guard
Shadow Claw
Shadow Sneak
X-Scissor
Will O Wisp
LIkes to walk into Outrage and Earthquake...and a lot of other moves that aren't super effective. Lum Berry saves from Toxic, Toxic Spikes and Will O Wisp
Heatran
Nature: Rash
Ability: Flash Fire
EV: 252 sp att/252 spd/4 hp
Lava Plume/Flamethorwer
Earth Power
Dragon Pulse
Dark Pulse
Likes to be there for Fire Fangs and other fire moves that could harm little SHedinja
Blissey w/Leftovers
Nature: Bold
EV: ?
Ablitity: Natural Cure
Softboiled
Thunderbolt
Aromatherapy
ICe Beam
Likes to be there for Shadow Ball and to take hits.
Claydol
Nature: Bold
Ability: Levitate
EV: ?
Sunny Day
SOlor Beam
Earth Power
Ice Beam
AKA Mr new Sunshine on those Sandstorm days. Also fun to walk into Earthquakes.
Electivire
Nature: Jolly
Ability: Motor Drive
EV: 252 att/252 spd/4 hp
Earthquake
Fire Punch
Ice Punch
Thunder Punch
So what you guys think. I really like Shedinja to walk in on things like OUtrage and do some damage or just annoy. Then if something that could do damage then switch to somebody to take the hit. Still I have no idea about natures or EV spread. ANy suggestions?
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