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Create Anything Thread!

I think that legendaries would better be left to the end of the 'dex here. Maybe I will think about your ideas when we reach #140 or something like that, but we should start off with more basic pokemon now.
 
Heres the starters(and they are correctly numbered.I'm correctly numbering the legendarys later.)
001
Name: Uisoshi
Height: 1 foot
Weight: 2lb
Class (eg. caterpie's class is "CATERPILLAR POKEMON"): Caterpiller pokemon
Type(s): Bug/Grass
Interesting fact (up to fifty words): This pokemon can see up to 500 miles at any time.
Rough JPG drawing OR description of what it looks like: An small green bug.It looks sort of like an caterpiller.
Some of the moves it can learn: String shot, forsight, tackle, harden
Habitat (eg. grasslands, mountains, rare): Forest
*Evolves from: N/A
*Evolves to: Unshoui
*Evolves at level: 12
002
Name: Unshoui
Height: 3 feet and 1 inch
Weight: 5lb
Class (eg. caterpie's class is "CATERPILLAR POKEMON"): Millipede pokemon
Type(s): Bug/Grass or Bug/Poison
Interesting fact (up to fifty words): The 1000 legs are poison and the pokemon is made of acid.
Rough JPG drawing OR description of what it looks like: Its made out of acid.It has the shape of an millipede except for the back of it which is slighty larger due to that is where it contains more acid.
Some of the moves it can learn: Acid, Leer, Poison shot, and poison powder.
Habitat (eg. grasslands, mountains, rare): Forest
*Evolves from: Uisoshi
*Evolves to: N/A
*Evolves at level: N/A

003
Name: Sidonile
Height: 5 Feet
Weight: 14lb
Class (eg. caterpie's class is "CATERPILLAR POKEMON"): Bite pokemon
Type(s): Water
Interesting fact (up to fifty words): Its scales are sharp enough to cut an building made out of wood.
Rough JPG drawing OR description of what it looks like: It looks like an crocdile.But the scales are sharp and slighty silver.
Some of the moves it can learn: Leer, Bite, Bubble, and Slash
Habitat (eg. grasslands, mountains, rare): Swamp
*Evolves from: N/A
*Evolves to: N/A
*Evolves at level: N/A
004
Name: Flameryu
Height: 20 feet
Weight: 24lb
Class (eg. caterpie's class is "CATERPILLAR POKEMON"): Fire Dragon
Type(s): Fire/Dragon
Interesting fact (up to fifty words): It is very hot when this pokemon is angry.It can be as hot as 100 more degrees, but it only gets hotter when this pokemon is nearby.
Rough JPG drawing OR description of what it looks like: An pokemon that looks like flygon but this pokemon has an longer tail and has longer claws.
Some of the moves it can learn: Ember, Leer, Tackle, Scratch, and roar.
Habitat (eg. grasslands, mountains, rare): Caves
*Evolves from: N/A
*Evolves to: N/A
*Evolves at level: N/A
 
Leocoob the lion cub pokemon
*Starter*
Type : Fire
Attacks : Scratch, Growl, Ember, Take down, flamethrower and Blastburn
Description: built like a reddish lion cub, tail has a flame at the end like Charmander, large brown eyes and small yet visible fangs.
Evolves into : Leomane

Leomane The young Lion Pokemon
Description : built like a lion, rangy mane, flame tail, large brown eyes, largish fangs
Type: Fire / Dark
Attacks : Scratch, Growl, Ember, faint attack, roar, flamethrower and Blastburn
Evolves to Leolord
 
I'll make up some random attack

Rock shower
PP: 5-12
Type: Rock
Power: 20
Accuracy: 100%
Effects: Opposing pokemon summons a rock shower for 1-5 turns. Rock and Ground atacks are powered up while Fighting and Normal type attacks are weakened
 
Hmmm? Mwar? How's about some attacks?
ShadowFire
PP:15
Type:Fire/Ghost
Power:80
Accuracy:100
Effects:Damage is dealt between the Fire and Ghost elements, using the Special Attack/Attack of the user, and STABbing where appropriate. Signature move of the Foxarce family. May burn or lower Sp.Def.

Fire Tower
PP:20
Type:Fire
Power:60
Accuracy:--
Effects:Large pillars of fire attack from all angles. It never misses.

Fire Claw
PP:15
Type:Fire
Power:85
Accuracy:95
Effects:Powerful slashing attack using flaming claws. It may cause a burn.
 
Random Pokemon to start with...

Name: Retron
Height: 1'5"
Weight: 19.1 lbs
Class: Star
Type: Psychic
Info: Retron is basically a space alien--it came from the planet Retrios. It tends to be curious about the world yet quite timid at the same time. Also, its helmet serves as a good defense. In battle, the helmet vibrates as its brainwaves are transformed into electrical and psychic attacks.
Picture: click here
Attacks: Confusion, Vibrate*, Double Team, Spark, Headbutt
Habitat: Urban
Evolves from: none
Evolves to: Alphos (level 15)

Name: Alphos
Height: 3'1"
Weight: 33.7 lbs
Class: Martian
Type: Psychic
Info: Alphos has a lot of energy and likes to use physical attacks in battle. Part of this is due to the starlight it gathers on its antennae and the solar energy it gathers on its helmet. It also gets along quite well with people and likes to hang around cities.
Picture: click here
Attacks: Psybeam, Thunderbolt, Rainbow Beam*, Mega Punch, Rocket Punch*, Mega Kick
Habitat: Urban
Evolves from: Retron (level 15)
Evolves to: Neuric (level 30)

Name: Neuric
Height: 4'8"
Weight: 68.4 lbs
Class: Android
Type: Psychic/Dark
Info: When Alphos evolves into Neuric, it strips itself of almost all its physical strength, making it too weak to even walk. However, this also sharply boosts its psychic powers, which it relies on for almost everything it does. In fact, most Neuric die shortly after losing their powers.
Picture: click here
Attacks: Psychic, Pulsar Wave*, Dark Star*, Psycho Boost, Psybolt*, Energy Surge*
Habitat: Urban
Evolves from: Alphos (level 30)
Evolves to: none

Name: Tansu
Height: 1'6"
Weight: 2.1 lbs
Class: Tiny Plant
Type: Grass
Info: Tansu's favorite pastime is burying itself in different kinds of soil. However, at times they tend to get greedy by finding a good patch of soil, then looking for a better patch and forgetting where the old patch was. They they cry due to frustration.
Picture: click here
Attacks: Bullet Seed, Absorb, Growth, Charm, Sweet Scent, Ingrain
Habitat: Forest
Evolves from: none
Evolves to: Shamisu (level 26)

Name: Shamisu
Height: 2'6"
Weight: 18.3 lbs
Class: Clover
Type: Grass
Info: Though some people believe Shamisu to bring good luck, it is often found to be selfish and boring. It usually just likes to enjoy the sunshine then "politely" ask its trainer to water it or carry it around (but not in a Pokeball). But it's otherwise quite kind...
Picture: click here
Attacks: Mega Drain, Petal Dance, Cotton Spore, Rain Dance, Sunny Day, Flowerbeam*
Habitat: Forest
Evolves from: Tansu (level 26)
Evolves to: Aquasu (level 42)

Name: Aquasu
Height: 3'6"
Weight: 22.7 lbs
Class: Glow Plant
Type: Grass/Psychic
Info: Aquasu lives in the dark areas of the forest, where it takes on a sort of glow. Aquasu prefers darkness, especially when executing its hypnotic attacks. In fact, Aquasu relies on its hypnotic powers to win battles against a strong opponent--it is too delicate to risk getting hit.
Picture: click here
Attacks: Hypnosis, Psychic, Chloro Blast*, Eclipse*, Faint Attack, Giga Drain, Glare
Habitat: Forest
Evolves from: Shamisu (level 42)
Evolves to: none

There's more coming up! Well basically, these are part of my own Pokedex... Oh, and as for the attacks with asterisks next to them...

Name: Vibrate
Type: Electric
Pwr: ---
Acc: 100%
PP: 35
Effect: lowers Special Defense

Name: Rainbow Beam
Type: Light*
Pwr: 90
Acc: 100%
PP: 10
Effect: may raise Special Attack

Name: Rocket Punch
Type: Fighting
Pwr: 80
Acc: 100%
PP: 5
Effect: strikes first

Name: Pulsar Wave
Type: Psychic
Pwr: 95
Acc: 100%
PP: 10
Effect: may paralyze foe

Name: Dark Star
Type: Dark
Pwr: 85
Acc: 95%
PP: 15
Effect: high critical hit rate

Name: Energy Surge
Type: Electric
Pwr: ---
Acc: ---
PP: 25
Effect: raises Special Attack/Speed

Name: Flowerbeam
Type: Grass
Pwr: 80
Acc: 90%
PP: 10
Effect: may hit twice

Name: Chloro Blast
Type: Grass
Pwr: 130
Acc: 100%
PP: 10
Effect: 2-turn attack

Name: Eclipse
Type: Dark
Pwr: ---
Acc: ---
PP: 5
Effect: changes weather; powers up Dark/Dragon attacks; weakens Grass/Light* attacks

Yes, I did create a Light-type:

Element: Light
Type: Special
Light attacks are good against: Water, Fighting, Ground, Ghost, Dark
Light attacks are bad against: Grass, Psychic, Dragon, Steel, Light
Attacks good against Light-type: Grass, Psychic, Rock, Dragon, Dark
Attacks bad against Light-type: Fighting, Ground, Bug, Ghost, Light
 
Last edited:
Heres several attacks.

Name: Dark Wave
Type: Dark
Pwr: 120
Acc: 90
PP: 10
Effect: Inflicts confusion on the pokemon.

Name: Liquid Wing
Type: Water
Pwr: 90
Acc: 69
PP: 20
Effect: N/A

Name: Fire Surf (HM 12)
Type: Fire
Pwr: 100
Acc: 80
PP: 15
Effect (in battle): N/A
Effect (Out of battle): You can ride on top of lava.
 
Type: Light Type
Light Type Attacks Good Against: Dark, Psychic, Rock
Types of Attacks Good Against Light Type Pokemon: Dark, Poison, Dragon
Light Type Attacks Bad Againts: Light, Ice
Types of Attacks Bad Against Light Type Pokemon: Ice, Steel
Light Type Attacks Do Nothing Against: Steel, Grass

Attacks:
Light Ray
Type: Light
Power: 100
Accuracy: 95
PP: 5
Affects: Both opponents
Effect: Confusion, 25% of the time
Description: Shoots blinding rays of intense light.

Beam of Light
Type: Light
Power: 120
Accuracy: 90
PP: 5
Affects: Single opponent
Effect: Confusion, 5% of the time
Description: Shoots a beam of immense light

Immense Light
Type: Light
Power: 150, does less if you have less HP
Accuracy: 100
PP: 5
Affects: All other pokemon in battle
Effect: N/A
Description: Summons immense brightness from the sun.

Blinding Flash
Type: Light
Power: N/A
Accuracy: 95
PP: 15
Affects: Single opponent
Effect: Confusion, 100%
Description: Confuses opponent with a quick flash of light.

Deadly Flash
Type: Light
Power: N/A
Accuracy: 100
PP: 5
Affects: Single Opponent
Effect: Paralyzation, 100%
Description: Immobilizes opponent with a quick flash of deadly light.

Solar Shield
Type: Light
Power: N/A
Accuracy: N/A
PP: 5
Affects: User
Effect: Attack damage is reduced by 25%
Description: Uses the power of sunlight to guard user.

Iron Fist
Type: Steel
Power: 90
Accuracy: 100
PP: 5
Affects: Single opponent
Effect: Causes opponent to flinch, 100%
Description: Punches opponent with incredible power.

Dragon Tail
Type: Dragon
Power: 75
Accuracy: 100
PP: 15
Affects: Single opponent
Effect: Causes opponent to flinch, 25%
Description: Uses the pokemon's tail to sweep the opponent off their feet.

Immense Toss
Type: Fighting
Power: 150
Accuracy: 45
Effect: Causes opponent to flinch, 20%
Description: Uses immense power to toss the opponent powerfully.

Persuade
Type: ???
Power: N/A
Accuracy: 75, accuracy is higher if you have less HP
PP: 5
Effect: Causes opponent to flinch, 100%
Description: Tries to persuade opponent to not attack.

False Mercy
Type: ???
Power: N/A
Accuracy: 45, 90 when in critical condition
PP: 10
Effect: Causes opponent to flinch, 100%
Description: Asks the opponent for mercy.
 
Let's see... Um, how about this? It's a new move and type I made up.

Angel Type
Weakness: Dragons and Ghost
Strong/Resistant: Psychic, Dark and Steel

Special Moves
Angel Rush
Type: Angel
Accuracy: 45
Power: 120
PP: 5
Single Opponent
Destcription: Strikes the foe first. If sucessful, it could KO an opponent.

Haloes Alight
Type: Angel
Accuracy: 95
Power: 100
PP: 10
Two Opponents
Destcription: Strikes the foe(s) with an intense halo. It can cause a burn.

Disappear/Reappear
Type: ???
Acurracy: 100
Power: N/A
PP: 5
Opponents: N/A
Destcription: You either choose wether your Pokemon disappear or reappear (reappear is for use only when Pokemon is disappeared). It allows itself to evade attacks.

Spirit Power
Type: Angel
Accuracy: 50
Power: 200
Opponents: All except user
Destcrisption: An extremely powerful move that is very low on accuracy. It can KO all targets (in double battle) in one hit.
 
A few attacks I think are interesting:

Egg dance
Type: Normal
Accuracy: n/a
Power: n/a
PP: 10
Description: A harmonious dance with bouncing eggshells.
Description2: Raises the user's Defense and Sp. Defense by one level.

Misty shape
Type: Ghost
Accuracy: 85
Power: n/a
PP: 30
Description: Uses ghostly energy to give foes a chill.
Description2: Ghost attacks can hit normal type foes. Effect ends when the target switches out.

Boring motions
Type: Normal
Accuracy: n/a
Power: n/a
PP: 5
Description: The user stands still and hides their face to disguise the way they're feeling.
Description2: For 5 turns, both your and your opponent's pokemon become normal type. Effect ends upon switching out.

Silk wrap
Type: Bug
Accuracy: n/a
Power: n/a
PP: 15
Description: Wraps the user in silk bandages to heal minor injuries.
Description2: User recovers 25% of maximum hp.

Acid burn
Type: Poison
Accuracy: 45
Power: 10
PP: 25
Description: Hurls blobs of stinging sludge to weaken an opponent's defenses.
Description2: Attacks 2-5 times, and lowers the target's defense by one level per hit.

Cannonball blast
Type: Steel
Accuracy: 85
Power: 120
PP: 5
Description: Huge pieces of shrapnel are hurled towards foes at intense speeds.
Description2: User must recharge on following turn.

Midnight
Type: Dark
Accuracy: n/a
Power: n/a
PP: 5
Description: Cloaks the field in a blanket of darkness.
Description2: Turns the field into 'night' type conditions for 5 turns. Solarbeam takes 2 turns to charge, recovery from Synthesis and Morning sun is reduced by half, healing from Moonlight is maximized. Power of darkness and ghost attacks increases, power of grass attacks decreases. Sunny day cancels effects.
 
Today's Specialty: "Evil" Pokemon

Name: Voodoom
Height: 2'0"
Weight: 18.6 lbs
Class: Demon
Type: Dark/Poison
Info: Voodoom are natural troublemakers. They often appear in "gangs" and vandalize cities and such, especially at night. They also like to burn things, especially with their Dark Fire attack. They can, however, make friends well and occasionally help out wild Pokemon in trouble. So they're not totally evil.
Picture: click here
Attacks: Faint Attack, Dark Fire*, Grudge, Revenge, Beat Up, Bone Club
Habitat: Cave
Evolves from: none
Evolves to: Necromant (level 25)

Name: Necromant
Height: 7'7"
Weight: 130.0 lbs
Class: Vampire
Type: Dark/Poison
Info: Its "cape" is also a set of wings. It often lives among Zubat but hunts alone. Sometimes it wreaks havoc by sucking people's blood at night, or if it's not hungry it just gives them nightmares. Good thing not many exist in the wild...
Picture: click here
Attacks: Dark Fire*, Wing Attack, Leech Bite*, Hypnosis, Nightmare, Bonemerang
Habitat: Cave
Evolves from: Voodoom (level 25)
Evolves to: none

Name: Ravena
Height: 4'7"
Weight: 52.6 lbs
Class: Harpy
Type: Dark/Flying
Info: Ravena often spend their time in dark forests, spying on passersby. Coming across one brings about misfortune and fear. In battle they prefer physical attacks but pull off a good Night Wave too. Again, good thing not many exist in the wild... But their screech is a good warning sign.
Picture: click here
Attacks: Aerial Ace, Slash, Night Wave*, Screech, Fury Swipes, Curse
Habitat: Forest
Evolves from: Murkrow (level 30 if female)
Evolves to: none

Name: Spyrant
Height: 3'3"
Weight: 49.0 lbs
Class: Thief
Type: Dark/Flying
Info: Spyrant doesn't care about property or trespassing--he takes what he wants without asking, then flees without a sound. He especially does this at night because his feathers blend in with the darkness. He almost always leaves behind a black feather whenever he steals something...
Picture: click here
Attacks: Beat Up, Thief, Agility, Quick Shift*, Faint Attack, False Swipe
Habitat: Forest
Evolves from: Murkrow (level 30 if male)
Evolves to: none

Attacks with asterisks:

Name: Dark Fire
Type: Fire
Pwr: 85
Acc: 100%
PP: 15
Effect: Dark-types get STAB from this attack

Name: Leech Bite
Type: Poison
Pwr: 45
Acc: 100%
PP: 20
Effect: drains half damage; may poison or badly poison

Name: Night Wave
Type: Dark
Pwr: 90
Acc: 100%
PP: 10
Effect: may confuse foe

Name: Quick Shift
Type: Normal
Pwr: ---
Acc: ---
PP: 15
Effect: swiches out; your turn doesn't end
 
I've Got Me a Pokemon

I've created a Pokemon in my mind, but haven't got a picture of it. When I get the time to obtain a program for that, I'll make one. But, here is a description:

Name: Scionus
Height: 5 feet
Weight: 250 pounds
Type: Steel/Dragon
Description: Entire body is covered with platinum armor scales and both golden phoenix feathers and abyssal black feathers; in patches. Has two arms and two legs, almost like a human body. From both arms, it has two blades, which come from top and bottom, to form a look like this {}. Also, has one blade from each leg, coming from the back of leg. From the back, it has six foldable blades, along with 4 phoenix wings, which are dual-colored golden and black. The blades from the arms are about 2 feet long. The ones from the legs are about 1 1/2 feet. The blades from the back are about 2 1/2 feet when folded, almost 4 feet when fully extended. The wings possess a wingspan of about 8 feet. On its head, two long antennas come from the top and hang back. Its eyes are a shining green, and its mouth has fang-like teeth.
 
Name: Handicap
Type: Fighting
Power: 50
PP: 10
Effect: Disables your opponent, allwoing you to strike first next turn. Fails if used in succession. 2/10 chance of paralyzing.

Name: Tree Climb
Type: Grass
Power: 100
Accuracy: 90
PP: 5
Effect: Much like Fly and Bounce. Climbs a tree one turn if in tall grass arena (not normal grass) and strikes the next. May confuse the owner (it's a TALL tree).

Name: Mail Delivery
Type: Normal
Power: 150
Accuracy: 100
PP: 1
Effect: If the Pokemon is holding mail, the mail is hurled at the foe.

Name: Overflow
Type: Fire
Power: --
Accuracy: --
PP: 5
Effect: If the foe uses a fire move, the move is interrupted by Overflow and the damage is done to the opponent instead of you.

Name: Ant Swarm
Type: Ground (Trapinch-only move)
Power: 10-20
Accuracy: always hits
PP: 10
Effect: Releases a swarm of ants into the arena that attacks any Pokemon in battle except Trapinches. Lasts until you flee from battle and stays on even if you call back the affected Pokemon. Does 10-20 damage each turn until you flee or the battle ends. Any Pokemon that goes into the arena except Trapinches are affected.

Name: Mind Control
Type: Psychic
Power: --
Accuracy: --
PP: 5
Effect: [works only in double battles] For five turns one of the opponent's Pokemon is controlled by the user and is made to attack its partner. Power and accuracy vary depending on the move used by the controlled Pokemon.

I have an idea for a Pokemon....

Name: Rivese
Type: Water/dragon
Pokedex data: This Pokemon is commonly found in the lakes and rivers of China. Many mistake it for a Chinese river spirit.
Appearance: Very, very tall wehn standing on hind legs, long and snaky with blue scales, wings for swimming, four legs and a seaweed-like tuft of hair at the tip of its tail.
Shiny Version: It is red instead of blue.
 
Last edited:
Yeah...I never understood why this was a stickied thread. XD OK, I'm going to un-stick this as of now, but should this topic become super super duper popular again...I guess I might sticky it again...XD

*un-sticks*

~Kelsey
 
FLARE BEAM
------------
PP: 5
TYPE: Dragon
POWER: 120
ACCURACY: 80
Blasts out a powerful beam that may burn and/or paralyze.

PSYBLAST:
-----------
PP: 5
POWER: 105
ACCURACY: 100
A blast of psychic energy which damages the foe.

*sigh* these are actually in my game ^_^

An ability: Wings -- it acts as a 3rd type of FLYING -- for example Flygon would be Ground/Dragon and have Wings and would be just as if it would've been Ground/Dragon/Flying... it would also have a 3x weakness to ice... >_< This ability is also in my game. ^_^

...as for Pok?mon...
it has no name, but it would be the Mewtwo/Lugia/Ho-oh/Rayquaza of the 4th series as I've imagined it.

A Dragon/Steel Pok?mon, secluded, with no link to the game's main quests whatsoever, a Pok?mon that was created long ago by humans w/ summoning magic -- a sort of magical golem actually -- made by a council of wise ppl w/ the help of Ho-oh to defend the Dragon Pok?mon, but was never used b/c Dragons were fully wiped out and the golem lost its purpose and was put back to sleep and hidden away.

Ability: Wings

STATS AT LVL 100 @ NEUTRAL PERSONALITY

HP: 300
ATK: 350
DEF: 200
SPD: 100 O_O
SP.ATK: 350
SP.DEF: 200

Moveset @ lvl 70

Flare Beam
Iron Tail
Doom Desire
Wish

Doom Desire and Wish... well... it's been blessed w/ the power of the stars and it's got magical powers... O_O

Through move tutor/growth to lvl 100:

Cosmic Power, Destiny Bond, Meteor Mash, Steel Wing, Dragonbreath, Dragon Claw.

...plus its typing makes it very resistant, Steel and Dragon covering eachother's weaknesses. ^_^
 
Last edited:
Control Loss
TYPE: Normal
PP: 10
POWER:-
ACCURACY: 100

When used the foe will lose control of his Pokemon. This will cause the Pokemon to attack on his own for 3-5 turns.

Critical Mass
TYPE: Fire
PP: 5
POWER:100
ACCURACY: 95

A powerful fire move that if it doesn't destroy the first time will destroy the second time.
 
Today's Special: Abilities

Some interesting abilities Pokemon might have:

Beckon--higher chance of encountering Pokemon you haven't caught yet

Dry Ice--prevents thawing of frozen Pokemon

Drowziness--foe sleeps longer

Hatch--user gains experience while walking

Empathy--always has same remaining HP as partner

Hyper Ball--higher Pokeball capture rate; also may pick up Pokeballs

Impatience--unaffected by attacks that don't hit right away (i.e. Solarbeam, Future Sight, Perish Song)

Love Spell--able to infatuate same-gender or genderless Pokemon

Mercenary--demands more money after a trainer battle

Steel Body--HP can't be drained

More coming soon...
 
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