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Creating custom Pokemon cries better-alternative to Sound Driver.

  • 140
    Posts
    15
    Years
    • Seen Oct 16, 2024
    Okay, so I've noticed that, back in the day, Junichi Masuda created a program called, "Sound Driver," meant for devloping the files that make up the music & cries for the original Pokemon games.

    ...Well, I recently was trying to find an alternative to this program. And thus, here's a guide. Please give credit to me.:

    1. Download:

    Audacity: https://sourceforge.net/projects/audacity/files/audacity/1.2.6/audacity-win-1.2.6.exe/download

    Add-on for Audacity that allows it to export projects as mp3 files:
    https://lame.buanzo.com.ar/
    (Choose the ZIP option. The dll file it'll ask to locate when exporting as MP3 in Audacity should be in the folder. I would suggest extracting the folder before the to-mp3 export.)

    WIDI Professional (Free to try, but unless you buy, only works with 10 seconds of audio, which should be fine for cries only-VERY expensive if you're gonaa buy it):
    https://download.cnet.com/3001-2140_4-56577.html?spi=124d6427f6855145a2d6a19dd3c81c31

    GXSCC (Don't worry-it's in English):
    https://www.geocities.co.jp/SiliconValley-SanJose/8700/P/GXSCCB236/AcceptE.htm

    ...Okay, so first, use a microphone & Audacity to record making a screech or something.
    Next, export it as an mp3.
    Then, convert it to a mid file with WIDI.
    Then, use GXSCC so it'll start playing in an 8-bit style.
    While that's going on, use Audacity when you use a headphone port-to-headphone port cable to connect the connected-to-your-computer speakers to your computer...
    ...to basically record what's playing in GXSCC. Then, export THAT as an mp3 file.

    ...And yeah, requires some stuff, & definetely not perfect, but hopefully it'll be good enough for implementing cries & stuff into fangames that are somewhat similar to the actual ones...

    -PM260
     
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