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[Scripting Question] Creating "Deep Puddle" terrain type

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    9
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    So in the game i'm working on, i'm working on adding a wetland area, and what I want to do is have "puddles" of knee-high water that the player has to wade through. Sort of like the Great Marsh from Sinnoh, if that helps. I've been reading up on terrain tags and whatnot, and I think I know how to add a terrain that creates a new encounter type, for example, but all I want this terrain type to do really is make your character look like they're partially submerged in water. Sort of like how your character looks when they're standing in grass (not the really tall grass where all you can see is your hat). Also, do any of you know how to make it look like your character's running/walking animation through the grass (and in the deep puddle) stays partially hidden while moving? Right now it looks like the character walks on top of grass when they move, which looks okay, but it'll look really bad for the water I think. I've been looking through the scripts but can't find anything about your character being "submerged" in grass. Any help would be appreciated :D
     
    I thought that flagging it as a bush would cause encounters...but nope, turns out I was wrong, haha! I'll try that fix you suggested and let you know if it works. Thanks :D

    Edit: Yup works like a charm!
     
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