Opacus
PIXELS
- 128
- Posts
- 17
- Years
- The Netherlands
- Seen Jan 6, 2010
Last edited:
Bleh, I wish this forum had a zoom feature for images. Analyzing pixel art here is such a hassle. It's no wonder this forum is so devoid of valid critique.
Anyay, it's a decent effort, Opacus, but I think maybe your priorities are out of whack a little bit. First of all, if I may:
I think you're sending some mixed messages in regards to things like lighting and dithering. You SAY volumetry is important, but in your example you apply this janky, half-assed lighting that goes all over the place and makes everything confusing for everyone trying to learn from your tutorial. Also, it really sounds like you're limiting everyone by telling them that things like anti-aliasing or dithering or the color black are unnecessary. These things should probably be a matter of preference as well as doing what the situation calls for.
Also, you mention hue-shifting, but you demonstrate a lack of understanding as to what it's for. I mean, I know how on Pixelation when you look at pieces by all the really skilled people it can be kind of easy to formulate this stereotype that if it doesn't gradate to purple, it's not artistic enough, but there are reasons that people do things like that. You probably ought to explain such principles, or at least direct people to someone who can.
It's just that looking at your tutorial, you're saying stuff that's true, but you're not demonstrating it, and people aren't likely going to set their standards that high because of it, especially somewhere like PC where people are probably less concerned with artistic integrity and personal ambition than they are with getting praise or working on games that they'll never finish. I might be less harsh on you if you were content with your own work, but you yourself refer to your examples as 'crap', which is probably a really unwise thing to say when you're trying to set an example.