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Cripple and Destroy [UU RMT]

J-Rad

In ur comp h4xing ur interwebz
  • 1,187
    Posts
    17
    Years
    ~Basic Idea~
    K, so the basic idea of this team is to basicly guarentee a chance for some of the more fragile sweepers, who cant really switch in, to get in easily and procede to sweep. This is done by minimizing the amount of damage they take via screen support etc. So far the only challenges I have faced are sleep/taunt leads, who screw me over, for the most part.

    ~At a Glance~
    *image removed**image removed**image removed**smogon.com link removed**image removed**image removed*

    ~In-Depth~
    [PokeCommunity.com] Cripple and Destroy [UU RMT]

    Mew (Uxie) @ Light Clay
    Ability: Levitate
    EVs: 252 HP/180 Def/76 Spd
    Impish nature (+Def, -SAtk)
    - Stealth Rock
    - Reflect
    - Memento
    - Light Screen
    A pretty self-explanitory lead. Set up rocks/screens and momento to further attacks at the enemy's offense. Momento is there for two reasons. 1)To Ensure on of my Pokemon can come in without worring about taking extra damage and 2) Pretty much forces the enemy to switch letting Bellyzard/Absol set-up. If they don't switch out, I ca still set up withour worrying too much about damage as the -2 to Attack AND Sp.Attack reall helps.
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    [PokeCommunity.com] Cripple and Destroy [UU RMT]

    Mis O'Leary (Absol) (F) @ Life Orb
    Ability: Super Luck
    EVs: 4 HP/252 Atk/252 Spd
    Adamant nature (+Atk, -SAtk)
    - Sucker Punch
    - Swords Dance
    - Superpower
    - Psycho Cut
    Epic sweeper is epic. Same attack stat as scizor, and STAB on the strongeset priority move in the game adn swords dance to boost its already amazing attack stat, how is this UU? Simple. It can't switch into anything with it's paper-like defenses, Uxie/Gardevior fixes this. Superpower is there for coverage and Psycho Cut deals suprise damage to Hariyama, who likes to ruin my day. Super luck+High crit rate means I can deal massive damage if I'm lucky on the switch, but I'm pretty sureit 2HKO's normaly after a SD.
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    [PokeCommunity.com] Cripple and Destroy [UU RMT]

    Rotom (Mismagius) (M) @ Life Orb
    Ability: Levitate
    EVs: 4 HP/110 Def/144 Spd/252 SAtk
    Timid nature (+Spd, -Atk)
    - Calm Mind
    - Shadow Ball
    - Will-o-wisp
    - Hidden Power [Fighting]
    My least favorite menmber of the team. Offers will-o-whisp support to burn incoming threats and to offer more pysical defense. With a timid Nature I do lose some power, but I usualy get enough CMs in that it doesn't matter, but anyway with Timid Nature and 144 speed EVs I can out speed andything that Modest Mismagius out speeds w/ 252 speed so I can add to my frail defenses. Orginialy added becuase I need a special sweeper, but it ends up dieing most of the time. I'm most willing to swap it out for anything else.
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    [PokeCommunity.com] Cripple and Destroy [UU RMT]

    Gallade (Gardevoir) (F) @ Light Clay
    Ability: Trace
    EVs: 252 HP/136 Spd/120 SDef
    Bold nature (+Def, -Atk)
    - Will-o-wisp
    - Psychic
    - Reflect
    - Light Screen
    With it's nice speed (for UU) and nice Sp.Def, I can get up screens with her incase Uxie fails, memento for said reasons and wil-o-whisp to cover my bad defense. Does it's job well.
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    [PokeCommunity.com] Cripple and Destroy [UU RMT]

    Bahamut (Charizard) (M) @ Salac Berry
    Ability: Blaze
    EVs: 4 HP/252 Atk/252 Spd
    Adamant nature (+Atk, -SAtk)
    - Belly Drum
    - Aerial Ace
    - Thunderpunch
    - Flare Blitz Fire Punch
    Bellyzard is my initial sweeper. With +6 attack and +1 speed it is fast and powerful. With blaze Fire Punch ripps through enemies like rice paper. Aerial Ace for pysical STAB and T-Punch for waters, so Registeel can possibly sweep.
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    [PokeCommunity.com] Cripple and Destroy [UU RMT]

    Voodo Doll (Claydol) @ Leftovers
    Ability: Levitate
    EVs: 252 HP/108 Def/96 SpA/52 Spe
    Bold nature (+Def, -Atk)
    - Calm Mind
    - Rapid Spin
    - Earth Power
    - Shadow Ball
    With Dual Screens up Claydol has no problems setting up Calm Mind. Spins rocks away so Zard isn't completley destroyed by SR. I put Shadow Ball over Ice Beam for Sp.Def drop and so Hypno/Grumpig don't lol at me. Also doubles as a back-up Special Sweeper if Missy fails. Lack of recovery can be annoying at times though.

    So this is my team. Rate away!
     
    Last edited:
    K, I'll try Claydol for now, since with calm mind it can also deal some special hits along with Missy:
    Claydol@Leftovers
    252 HP / 108 Def / 96 SpA / 52 Spe
    Bold
    ~Rapid Spin
    ~Calm Mind
    ~Earth Power
    ~Shadow Ball
    This sound good? I put shadow ball over Ice Beam for the Sp.Def drop(if I get lucky) and so I can hurt Hipno/Grumpig.
     
    K, I'll test Psycic>Memento for a while. I've also been debating Nasty Plot Toxicroak>Missy, as it gives me a much needed dark resist and can be pretty descructive late-game.
     
    The reason Mismagius hasn't been effective is because your set is pretty mediocre. You're trying to cripple stuff and do an all-out sweep at the same time, which never works. Just do SubCM Mismagius @ Shadow Ball/HP Fighting/Substitute/Calm Mind with Leftovers. If you really want a more offensive set-up, use Thunderbolt >>> Will-O-Wisp.
     
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