• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Conquest protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Question] Critical Error importing Tilesets

  • 8
    Posts
    5
    Years
    I just merged 2 very long tilesets and made into one. It's dimensions are 256*91000 pixels.
    very time I try to import these tilesets into my game, it shows a critical error C0000005 at address.
    And after this message shows up, my RPGXP closes... please help!!!
     
    Well, I have heard people use 120,000 pixels long tilesets, and even I personally used one with 100,000 pixels. But mines are still ~92,000 pixels and still it doesnt work!😣😣
    Please help @Maruno!
     
    I don't see any point in having such long tilesets, except to block your project...

    Being long, your project (especially RPG Maker) takes a lot of time to load, which (I think) makes it crash, especially if your PC doesn't have a lot of Ram...

    But well, it's up to you...
     
    Back
    Top