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- Seen Jan 4, 2021
Hello! I'm new to competitive battling and have tried to build my own team. I have used a bit of help from Smogon and tried out the team on Pokemon Online and it did pretty well most of the time. I did run into some problems, but I'll address those after I show you my team. NOTE: I would put pictures up but apparently I'm not allowed to until I post more than 15 times.
1. Forretress @ Leftovers
Ability: Sturdy
EV's: 252 Hp / 176 Def / 80 SpD
Nature: Relaxed
- Toxic Spikes
- Spikes
- Rapid Spin
- Gyro Ball
This set is pretty self-explanatory. Forretress sets up Toxic Spikes/Spikes and gets rid of enemy hazards with Rapid Spin.
2. Celebi @ Leftovers
Ability: Natural Cure
EV's: 252 Hp / 232 SpD / 24 Spe
Nature: Calm
- Psychic
- U-Turn
- Recover
- Perish Song
This a specially defensive Celebi. With Perish Song, he can stop set-up sweepers and U-Turn out. Psychic can also hit Fighting-Types and a lot of others hard. Recover is used after it has accumulated damage from walling. The 24 EV's invested in speed are to out-speed a lot of other Pokemon.
3. Heatran @ Leftovers
Ability: Flash Fire
EV's: 252 SpD / 248 Hp / 8 Spe
Nature: Calm
- Lava Plume
- Earth Power
- Protect
- Stealth Rock
Heatran is also specially defensive. He works really well with Forretress and Celebi, absorbing the Fire-Type attacks and then either using Stealth Rock predicting the switch or going for Earth Power on some Pokemon. With Toxic Spikes, I don't need Toxic and have protect instead to do a bit of scouting or racking up hazard damage.
4. Rotom-W @ Sitrus Berry
Ability: Levitate
EV's: 252 Hp / 252 SpA / 4 SpD
Nature: Modest
- Hydro Pump
- Hidden Power (Ice)
- Thunderbolt
- Protect
My special attacker.
5. Gliscor @ Toxic Orb
Ability: Poison Heal
EV's: 252 Hp / 184 Def / Spe
Nature: Impish
- Swords Dance
- Ice Fang
- Earthquake
- Taunt
Gliscor is my bulky attacker. It can switch into Earthquake's aimed at Heatran with no risk and start setting up Swords Dance's. It can also prevent set-up sweepers with Taunt.
6. Salamence @ Leftovers
Ability: Intimidate
EV's: 252 Hp / 128 Def / 128 SpD
Nature: Hardy
- Wish
- Draco Meteor
- Fire Blast
- Dragon Tail
Salamence is my team's supporter which catches a lot of opponents by surprise. Wish is its main responsibility to restore the Hp of its teammates. I didn't put that much time into the EV spread, so I know it's not that good.
Well, that's my team. The main problem I have is set-up sweepers as I only really have two counters and if I don't predict their switch into play, they can get 1-2 stat boosts before I can stop them. Another problem is Choice Scarf Heatran. It out-speeds my Heatran and almost always switches when I send out my Gliscor into a counter (They keep doing this until they find an opening to take down my Gliscor and then I have no other counters against the Heatran except Rotom-W). If you see any other problems, let me know what and how to fix it.
Thank you for taking a moment to look at my team. Any feedback is very much appreciated.
1. Forretress @ Leftovers
Ability: Sturdy
EV's: 252 Hp / 176 Def / 80 SpD
Nature: Relaxed
- Toxic Spikes
- Spikes
- Rapid Spin
- Gyro Ball
This set is pretty self-explanatory. Forretress sets up Toxic Spikes/Spikes and gets rid of enemy hazards with Rapid Spin.
2. Celebi @ Leftovers
Ability: Natural Cure
EV's: 252 Hp / 232 SpD / 24 Spe
Nature: Calm
- Psychic
- U-Turn
- Recover
- Perish Song
This a specially defensive Celebi. With Perish Song, he can stop set-up sweepers and U-Turn out. Psychic can also hit Fighting-Types and a lot of others hard. Recover is used after it has accumulated damage from walling. The 24 EV's invested in speed are to out-speed a lot of other Pokemon.
3. Heatran @ Leftovers
Ability: Flash Fire
EV's: 252 SpD / 248 Hp / 8 Spe
Nature: Calm
- Lava Plume
- Earth Power
- Protect
- Stealth Rock
Heatran is also specially defensive. He works really well with Forretress and Celebi, absorbing the Fire-Type attacks and then either using Stealth Rock predicting the switch or going for Earth Power on some Pokemon. With Toxic Spikes, I don't need Toxic and have protect instead to do a bit of scouting or racking up hazard damage.
4. Rotom-W @ Sitrus Berry
Ability: Levitate
EV's: 252 Hp / 252 SpA / 4 SpD
Nature: Modest
- Hydro Pump
- Hidden Power (Ice)
- Thunderbolt
- Protect
My special attacker.
5. Gliscor @ Toxic Orb
Ability: Poison Heal
EV's: 252 Hp / 184 Def / Spe
Nature: Impish
- Swords Dance
- Ice Fang
- Earthquake
- Taunt
Gliscor is my bulky attacker. It can switch into Earthquake's aimed at Heatran with no risk and start setting up Swords Dance's. It can also prevent set-up sweepers with Taunt.
6. Salamence @ Leftovers
Ability: Intimidate
EV's: 252 Hp / 128 Def / 128 SpD
Nature: Hardy
- Wish
- Draco Meteor
- Fire Blast
- Dragon Tail
Salamence is my team's supporter which catches a lot of opponents by surprise. Wish is its main responsibility to restore the Hp of its teammates. I didn't put that much time into the EV spread, so I know it's not that good.
Well, that's my team. The main problem I have is set-up sweepers as I only really have two counters and if I don't predict their switch into play, they can get 1-2 stat boosts before I can stop them. Another problem is Choice Scarf Heatran. It out-speeds my Heatran and almost always switches when I send out my Gliscor into a counter (They keep doing this until they find an opening to take down my Gliscor and then I have no other counters against the Heatran except Rotom-W). If you see any other problems, let me know what and how to fix it.
Thank you for taking a moment to look at my team. Any feedback is very much appreciated.