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[Scripting Question] Custom Abilities, Effects, and Moves

  • 6
    Posts
    8
    Years
    • Seen Jan 16, 2017
    I came up with some new stuff, but I'm having difficulty coding it. Can anybody assist? (All of my ideas are public domain.)

    Abilities:

    - Huge Hail: doubles hail damage to all applicable battlers when the Pokemon is on the field during a hailstorm.
    o does not duplicate stack.

    - Virulence: doubles poisoned status damage on all opponents when this Pokemon is on the field.
    o does not duplicate stack.

    - Web Spinner: activates Sticky Web when this Pokemon enters battle.

    - Wind Dance: activates Tailwind when this Pokemon enters battle.

    - Pollen Cloud: Activates Safeguard when this Pokemon enters battle.

    - In Memoriam: The Pokemon's stats increase based on the number of fainted teammates.
    o works like Huge Power or Fur Coat, rather than as a stat stage boost.
    o 3 stages: 1 teammate fainted, 3 fainted, and 5 fainted
    * 1st stage: Def and Sp.Def increase by 12.5% each.
    * 2nd stage (replaces 1st stage): Def and Sp. Def increase by 33.3% each.
    * 3rd stage (stacks with 2nd stage): Speed increases by 50%.

    - Spike Shedder: drops a layer of spikes on the opponent's side of the field when this Pokemon faints.
    o Drops 2 layers if the Pokemon is at full HP when KO'd.

    - Denial: reverses opponents' stat increases if boosting moves are used when this Pokemon is on the field.

    Moves:

    - Type Shift: Activates a field effect of the same name.
    o Type Shift effect turns all x4 weaknesses into x1/2 resistances for 5 turns.
    * Turns x8 weaknesses into neutral hits for 5 five turns.
    o Has no effect on x2 weaknesses.

    - Fiesta (from Pokemon Sage): sets stackable, HP-healing treats around the Pokemon's team.
    o 3 layers maximum.
    o 1 layer is consumed per teammate switch-in.
    o Each layer restores 25% of the teammate's max health when consumed.
    o Treats are not consumed if the teammate's health is full when switching in.
    o Activates before damaging entry hazards.
    o Can be removed from the player's side by Rapid Spin.
    o Can be removed from the field by Defog.
     
    These codes will be assuming that you have Essentials v16.2, and that you have not made any edits to it. I will mention line numbers, but will show the code surrounding the code I wish you to edit. Search to be sure the code is the same before blindly applying my changes to the line numbers I give you.

    Technocrat's Ideas (some of Maicerochico's ideas are mixed in if they require similar coding)
    Spoiler:



    Maicerochico's ideas
    Spoiler:
     
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