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- Seen Jan 16, 2017
I came up with some new stuff, but I'm having difficulty coding it. Can anybody assist? (All of my ideas are public domain.)
Abilities:
- Huge Hail: doubles hail damage to all applicable battlers when the Pokemon is on the field during a hailstorm.
o does not duplicate stack.
- Virulence: doubles poisoned status damage on all opponents when this Pokemon is on the field.
o does not duplicate stack.
- Web Spinner: activates Sticky Web when this Pokemon enters battle.
- Wind Dance: activates Tailwind when this Pokemon enters battle.
- Pollen Cloud: Activates Safeguard when this Pokemon enters battle.
- In Memoriam: The Pokemon's stats increase based on the number of fainted teammates.
o works like Huge Power or Fur Coat, rather than as a stat stage boost.
o 3 stages: 1 teammate fainted, 3 fainted, and 5 fainted
* 1st stage: Def and Sp.Def increase by 12.5% each.
* 2nd stage (replaces 1st stage): Def and Sp. Def increase by 33.3% each.
* 3rd stage (stacks with 2nd stage): Speed increases by 50%.
- Spike Shedder: drops a layer of spikes on the opponent's side of the field when this Pokemon faints.
o Drops 2 layers if the Pokemon is at full HP when KO'd.
- Denial: reverses opponents' stat increases if boosting moves are used when this Pokemon is on the field.
Moves:
- Type Shift: Activates a field effect of the same name.
o Type Shift effect turns all x4 weaknesses into x1/2 resistances for 5 turns.
* Turns x8 weaknesses into neutral hits for 5 five turns.
o Has no effect on x2 weaknesses.
- Fiesta (from Pokemon Sage): sets stackable, HP-healing treats around the Pokemon's team.
o 3 layers maximum.
o 1 layer is consumed per teammate switch-in.
o Each layer restores 25% of the teammate's max health when consumed.
o Treats are not consumed if the teammate's health is full when switching in.
o Activates before damaging entry hazards.
o Can be removed from the player's side by Rapid Spin.
o Can be removed from the field by Defog.
Abilities:
- Huge Hail: doubles hail damage to all applicable battlers when the Pokemon is on the field during a hailstorm.
o does not duplicate stack.
- Virulence: doubles poisoned status damage on all opponents when this Pokemon is on the field.
o does not duplicate stack.
- Web Spinner: activates Sticky Web when this Pokemon enters battle.
- Wind Dance: activates Tailwind when this Pokemon enters battle.
- Pollen Cloud: Activates Safeguard when this Pokemon enters battle.
- In Memoriam: The Pokemon's stats increase based on the number of fainted teammates.
o works like Huge Power or Fur Coat, rather than as a stat stage boost.
o 3 stages: 1 teammate fainted, 3 fainted, and 5 fainted
* 1st stage: Def and Sp.Def increase by 12.5% each.
* 2nd stage (replaces 1st stage): Def and Sp. Def increase by 33.3% each.
* 3rd stage (stacks with 2nd stage): Speed increases by 50%.
- Spike Shedder: drops a layer of spikes on the opponent's side of the field when this Pokemon faints.
o Drops 2 layers if the Pokemon is at full HP when KO'd.
- Denial: reverses opponents' stat increases if boosting moves are used when this Pokemon is on the field.
Moves:
- Type Shift: Activates a field effect of the same name.
o Type Shift effect turns all x4 weaknesses into x1/2 resistances for 5 turns.
* Turns x8 weaknesses into neutral hits for 5 five turns.
o Has no effect on x2 weaknesses.
- Fiesta (from Pokemon Sage): sets stackable, HP-healing treats around the Pokemon's team.
o 3 layers maximum.
o 1 layer is consumed per teammate switch-in.
o Each layer restores 25% of the teammate's max health when consumed.
o Treats are not consumed if the teammate's health is full when switching in.
o Activates before damaging entry hazards.
o Can be removed from the player's side by Rapid Spin.
o Can be removed from the field by Defog.