Custom Hearthstone Cards

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    So, you've played many rounds of Hearthstone, right? This thread is for you to design your own cards that you wish would be in the game. Lore-compliace isn't strictly necessary but would be welcome. Here's mine for starters.

    Intervention

    Class: Paladin

    Type: Secret

    Text: When one of your minion dies, revive that minion with double the health and deal it's damage to the opposing hero.

    Cost: 4

    Lord Tresh

    Class: Rogue

    Type: Minion

    Text: Battlecry: Gets your hero's current health. Replaces your hero next turn

    Cost: 7

    Stats: 4/3

    Flush Out

    Type: Cheat

    Text: Put all minion cards on your opponents hand to the field. Quota 7< >3

    Cost: 6

    Note: Cheats are a special class of spells that have the chance of randomly replacing one of your cards as it is drawn and usually has a specific quota you have to satisfy before you can play it. Three special slots outside the standard 30 are set aside for these special cards. In the example above, the card Flush Out can only be used when your opponent has at least 7 cards in hand and you have only 3 and below.
     
    These custom cards feel very broken to be honest... nice attempt at making them, but I would personally never play them or put them in my deck.
    Also, if you're making custom cards I suggest you should use the Hearthstone Card Generator which most people on Custom Hearthstone Reddit use since it's a lot easier to look at and understand than just plain text.

    Made your customs cards into cards themselves since it was somewhat bothering me to just look at text alone.

    [PokeCommunity.com] Custom Hearthstone Cards

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    [PokeCommunity.com] Custom Hearthstone Cards
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    [PokeCommunity.com] Custom Hearthstone Cards
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    Ok, I'll admit that I wasn't thinking entirely straight when thinking about these cards. Still, the idea behind Lord Tresh was that he would indeed be a difficult but awesome card to play. One silence and he's useless. Furthermore, he does gain a powerful weapon when he replaces your hero. I guess I just forgot to mention it in the text. And yeah, I guess Intervention should've been a spell instead. :P Furthermore, cheats would indeed be powerful spells and the quota system is in the place so that you don't use them willy-nilly and some of the lesser cheats might not have quotas on them at all. But then again, creating a card that people might want to play can be hard...
     
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