Dyskinesia
Second-rate hack
- 82
- Posts
- 9
- Years
- Age 26
- Ohio
- Seen May 12, 2019
I know that the general consensus on Fakemon is that unless they're done incredibly well, you shouldn't put them in a fan game at all. I was wondering what your guy's opinions on new moves are, though.
I've been throwing around ideas in my head about ways of making team building interesting around the level 60-100 range in the games where it can get stale in traditional games. Z moves and Mega evolution are alright, but in reality they just make Pokémon stronger, and don't really contribute new mechanics to the game.
Reborn has battlefield effects, which was another idea I have been considering, but that's kinda their thing so I don't want to steal it, or at least impliment it quite to that level.
So the idea I've been tossing around most recently has been simply expanding movesets so that Pokémon are getting more versatile still even after they've finished evolving. This could be done by giving them access to moves that they wouldn't traditionally get that already exist, or even adding in completely new ones. There's a lot of room for mechanics that would fit within the Pokémon engine that aren't really explored, and I personally think they'd be pretty cool.
Here are some examples I was thinking of:
- A move that switches control of the two trainer's Pokémon for X amount of turns. Can't switch out during those turns, or use the move again.
- A move that swaps movesets of two Pokémon currently in the battle.
- A move that allows you to attack the opponent's Party Pokémon
- A super-ditto move that lets you transform into any of the opponent's party pokemon
etc etc etc
I know these ones in particular deal a lot with the opponent's party Pokémon and stuff, but there's a lot more options for interesting moves that can be explored as well.
So what do you guys think? Are you for or against movepool additions in fan games?
I've been throwing around ideas in my head about ways of making team building interesting around the level 60-100 range in the games where it can get stale in traditional games. Z moves and Mega evolution are alright, but in reality they just make Pokémon stronger, and don't really contribute new mechanics to the game.
Reborn has battlefield effects, which was another idea I have been considering, but that's kinda their thing so I don't want to steal it, or at least impliment it quite to that level.
So the idea I've been tossing around most recently has been simply expanding movesets so that Pokémon are getting more versatile still even after they've finished evolving. This could be done by giving them access to moves that they wouldn't traditionally get that already exist, or even adding in completely new ones. There's a lot of room for mechanics that would fit within the Pokémon engine that aren't really explored, and I personally think they'd be pretty cool.
Here are some examples I was thinking of:
- A move that switches control of the two trainer's Pokémon for X amount of turns. Can't switch out during those turns, or use the move again.
- A move that swaps movesets of two Pokémon currently in the battle.
- A move that allows you to attack the opponent's Party Pokémon
- A super-ditto move that lets you transform into any of the opponent's party pokemon
etc etc etc
I know these ones in particular deal a lot with the opponent's party Pokémon and stuff, but there's a lot more options for interesting moves that can be explored as well.
So what do you guys think? Are you for or against movepool additions in fan games?