• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Our friends from the Johto Times are hosting a favorite Pokémon poll - and we'd love for you to participate! Click here for information on how to vote for your favorites!
  • Serena, Kris, Dawn, Red - which Pokémon protagonist is your favorite? Let us know by voting in our grand final favorite protagonist poll!
  • PokéCommunity supports the Stop Killing Games movement. If you're a resident of the UK or EU, consider signing one of the petitions to stop publishers from destroying games. Click here for more information!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Scripting Question] Custom status condition not showing hurt message

  • 4
    Posts
    3
    Years
    • Seen Jun 28, 2025
    I've made a new status condition called Anxiety. The user is unable to move and it can't be cured on its own without using an item, though this is intended for use by NPCs to give to the player. Everything works as expected, but it doesn't show the message that it should upon the end of the turn where it states that the user has taken damage.
    [PokeCommunity.com] Custom status condition not showing hurt message
    The codes I've used is based on both burn so they take damage in the end, and freeze so they're unable to move.
    Spoiler: "Status" Script

    Spoiler: "Battle_EndOfRoundPhase" Script

    Spoiler: "Battler_Statuses" Script

    Spoiler: "Battler_UseMoveSuccessChecks" Script

    Spoiler: "MoveEffects_BattlerOther" Script


    It even shows up in the debug log, so I'm not exactly sure where it's going wrong here either.
    [PokeCommunity.com] Custom status condition not showing hurt message
     
    It turns out it was simpler than I thought..
    I just had to edit the Weather and Status script within the Gen9 pack. Needless to say, it works as expected now.
    [PokeCommunity.com] Custom status condition not showing hurt message
     
    Back
    Top