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[Scripting Question] Custom status condition not showing hurt message

  • 4
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    2
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    • Seen Apr 24, 2025
    I've made a new status condition called Anxiety. The user is unable to move and it can't be cured on its own without using an item, though this is intended for use by NPCs to give to the player. Everything works as expected, but it doesn't show the message that it should upon the end of the turn where it states that the user has taken damage.
    [PokeCommunity.com] Custom status condition not showing hurt message
    The codes I've used is based on both burn so they take damage in the end, and freeze so they're unable to move.
    Spoiler: "Status" Script

    Spoiler: "Battle_EndOfRoundPhase" Script

    Spoiler: "Battler_Statuses" Script

    Spoiler: "Battler_UseMoveSuccessChecks" Script

    Spoiler: "MoveEffects_BattlerOther" Script


    It even shows up in the debug log, so I'm not exactly sure where it's going wrong here either.
    [PokeCommunity.com] Custom status condition not showing hurt message
     
    It turns out it was simpler than I thought..
    I just had to edit the Weather and Status script within the Gen9 pack. Needless to say, it works as expected now.
    [PokeCommunity.com] Custom status condition not showing hurt message
     
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