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[Other Question] Custom tileset dilemma

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    • Seen Apr 20, 2025
    As you can read from the title, I have hit a major decision in my project and I'm unsure about the advantages and troubles it brings. I'm making a fan game with Gen V graphics and I searched around the web for custom tilesets. I have found a lot of interesting ones on Deviantart like this, this and even this. These are all most certainly Gen III based and the Gen V NPCs will be way too big, but there are all locations I would love to include in my game. I still will need to compile them into tilesets that can work with Essentials and I'll credit the creators off course for their hard work.
    This would mean I need to change back to Gen III graphics, but all the work I did on the BW tilesets I have defined in Essentials will be gone. I still am willing to use Gen V graphics, but I even can't find tiles for the Castelia Sewers or the Relic Castle. All these Gen III tiles are also made by different artists, so I have no idea if they'll clash with each other if I put them together in a game. I have found a large collection of Gen III styled overworlds of DS era characters, so I could still them in my story. I have a clean version of Essentials ready to revert my graphics back and I haven't changed my Trainertypes PBS file.
    This may be weird to bring up, but I would like to hear other people's opinions before I make my decision. I hope you can understand my dilemma and I'm eager to really start mapping in my fan game.
     
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    I have made my decision on my own and I'll say goodbye to the Gen V graphics with pain in my heart. The deciding factor was this Ride Pager script I found yesterday and that would replace HMs without the need of items. I was already on the edge of going with Gen III with the many different custom tilesets I found last week that I could use. Gen V tilesets are just too limited and Gen III maps are also smaller in scale and easier to manage.
     
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