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[Approved] D&D one-shot

Lycanthropy

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  • At several times during the GT I plan this one-shot for whoever is interested. I was thinking of starting with three set time slots that people can join (with preferably five players per game), and opening more if there's more demand. The one-shot should play in 3-4 hours and shall be played on roll20.com (requires an account but is free to use) with a voice call on Discord. People who are uncomfortable talking are free to use roll20's in-game chat.

    For character creation any official D&D 5th edition source material is allowed. I'll be around during the GT to help anyone who's struggling with making their character.

    As for scoring, I think it's the easiest to make this game score points for participating. I can maybe do an achievement-based system where people score points from beating the boss, find all loot or do a generally cool thing, but such a thing might be confusing and distracting people from enjoying the game.

    To-do:
    ✔ summary of the most important rules of D&D
    ✔ bit of css
    ✔ loading everything into roll20
    ~ preparing the module
     
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    Lycanthropy

    [cd=font-family:Special Elite;font-size:16px;color
    11,037
    Posts
    10
    Years
  • The Wild Sheep Chase

    A Dungeons & Dragons adventure


    Welcome to The Wild Sheep Chase, a short adventure for Dungeons and Dragons fifth edition that plays itself in just a few hours. Dive into the world of fantasy and play as a fighter, wizard, cleric or any of the other classes. Lycanthropy, yours truly, will act as the Dungeon Master and tell the story, your story.

    The party takes a short break between their adventures to enjoy a picnic in the field. Of course, a quiet and peaceful picnic was something they could only have hoped for...

    What is D&D?

    Dungeons and Dragons, or D&D, is a fantasy tabletop roleplaying game. In other words, it is a game in which you pretend to be a character in a magical world and go on an adventure. You decide what your character does and how they react. You can actually try to do anything (within reason of course) and occasionally rolls of a die determines the whether you succeed your actions or not.
    One person, the Dungeon Master (DM), that would be me, tells the story and plays for the monsters and NPCs you come across. I'll tell you whether your actions succeed and how the world reacts to it.

    A classical pen-and-paper game would of course be difficult to pull off when playing with people from all over the world. Instead we will use the beautiful online software provided on roll20.net (an account is required, but it's free). We will also host a voice call on Discord (also free), where I will literally tell the story. If you are not comfortable talking, don't fret, just hop on and listen in and use the in-game text chat of roll20 to tell us what you want to do.

    How to play?

    The Dungeons and Dragons game has a lot of rules, only the first Player's Handbook by itself counts over 300 pages. It may look scary, but in reality it's not that bad. Lots of rules are only important to certain classes, only one of which is interesting to you, and most of what's left is highly situational. If you're able to grasp the basic concepts described below, you're good to go. If anything is unclear, just ask me and I'll gladly explain.

    Adventuring
    When you're not locked inside combat, you're free act for your character as you see fit. You can freely talk to each other or NPCs, cast spells and use your skills. Occasionally, you need to make die rolls to check whether your actions succeed. When you come across enemies or challenge an NPC, you enter combat.

    Combat
    During combat, everyone (players, monsters and NPCs) takes turns to perform their actions. During each turn, you can do the following things in any order:
    > Move Action: You can walk up to a number of squares your speed allows.
    > Action: This includes making an attack, casting a spell, moving again, etc.
    > Bonus Action: A minor act such as switching your weapon. Some spells require only a Bonus Action to cast and some classes grant other powers that take a Bonus Action as well.
    In combat you'll usually want to reduce the opponent's HP to zero other otherwise render them unable to battle, while preventing exactly that from happening to you. When combat is over, you get back to adventuring.

    Making your character

    The two most important choices when making a character are your race and your class. Your class is basically your job. Your class majorly determines what powers you can choose from. Wizards can cast fireballs, fighters a great at handling all weaponry, while rogues excel at trickery and subterfuge.
    The world of D&D houses many well known fantasy races, such as humans, elves and dwarves, as well as tortles, tabaxi and many other obscure options. Your race grants you bonuses to certain stats and occasionally other powers.

    Pick one race and one class, along with a background, think a bit on your character backstory and personality traits, and you're readyto play the game. For this one-shot, you'll need a 4th level character. Any of the officially published D&D 5th edition source material is allowed.

    Please make sure your character is ready to go before the game starts! If you are unsure how to make a character of have any questions, you're always free to hit me up here on the forums or on Discord (Lycanthropy#8817), and I'll gladly walk you through.

    Sign-up

    To sign up, simply state your interest along with your Discord username and the time slots you are available to play. Every adventure is played with a party of about five players. If there is more interest, I'd be happy to open up more time slots.
    We will be playing at the following times (note that the end times are only estimates, completing the campaign might take longer or shorter):

    Friday July 27th: 6:30 PM - 10:30 PM

    Monday July 31st: 9:00 AM - 1:00 PM

    Tuesday August 1st: 1:30 PM - 5:30 PM

    All times are in CEST! You can use this handy tool to see when we're playing in your local time.

     
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