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- Seen Feb 8, 2024
Hey guys, I'm having a little trouble scripting a move that does damage as well as disables the last move used. I've played around with it for a while, but it seems like even without the extra code if I put a base attack damage for Disable in moves.txt it just turns into a regular damaging move and doesn't add the Disable effect.
Is there any way around this? I don't believe I had this issue when I tried coding this move for another fan game in the past.
Is there any way around this? I don't believe I had this issue when I tried coding this move for another fan game in the past.