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Data Unknow: Porygon2's Moveset

Castrainer

Banned
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    • Seen Apr 8, 2006
    Meh, cool title o__O

    Anyways, whast a good moveset for a Real Life (Not NB) Porygon2?
    Mine is at this state:

    Porygon2 @ Quick Claw
    [Modest: -Attk, + Sp. Attk]
    Thunderbolt
    Ice Beam
    Psychic
    ???
     
    it's still going to be recover... NB or not, it's recover, or thunderwave/toxic. You don't have much room to move around with anyway.
     
    frostweaver said:
    it's still going to be recover... NB or not, it's recover, or thunderwave/toxic. You don't have much room to move around with anyway.

    Mine's with Recover right now. I can give it Thunder Wave and Toxic too... So, meh...
     
    Generally, Porygon2 actually has no psychic but recover + thunderwave/toxic (depends on which one benefits the team the most, or if other party members got PAR or toxic)
     
    frostweaver said:
    Generally, Porygon2 actually has no psychic but recover + thunderwave/toxic (depends on which one benefits the team the most, or if other party members got PAR or toxic)

    But my Psychic, meh, kills everything (except Dark types and Higer Level Psy/Steel ones). So I think I'll give up of Quick Claw and put Leftovers, than give it T-Wave...
     
    Quick claw seems a little risky to me =\
     
    Porygon2 makes for a decent Special Tank:

    Porygon2@Leftovers
    EV: 170 HP, 170 Sp Att, 170 Sp Def
    Nature: + Sp Att, - Att
    Thunderbolt
    Ice Beam
    Recover
    Thunder Wave/Toxic
     
    why not have conversion2 for it to tank, then thunderwave, ice beam, thunderbolt? hold elft overs since conv, and thunder wave work to give time to heal for leftovers
     
    Actually, Conversion2 isn't a bad idea:

    Porygon2@Leftovers
    EV: 170 Sp Att, 170 HP, 170 Sp Def
    Nature: + Sp Def, - Att
    Conversion2
    Toxic
    Ice Beam
    Thunderbolt
     
    ya, unless they have likelets say shadow ball, and then brick break/hp fighting. knowing that if u use conversion2 against shadow ball, (the only types resistant are steel,dark, and normal) they could use a fighting move which is strong to all those types. and hp fighitng (due to me mentioning no types are immune 2 both ghost and fighting types) is now popular with shadow ball/hp ghost, it would be hard to avoid that trick. its almost like kecleon's color change except with shadow ball being used 2ice, its shadow ball, then brickbreak. and thats why its better to have thunderwave incase to lower speed, 50% chance to not attack, anddoesnt war off like confusion/attract due to switch. that way u either get a switch or time to attack/sweep
     
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