• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Conquest protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Tool: Day/Night System by AndryAndrew & HackLars - Version 1.1.0 released!!!

Status
Not open for further replies.
Hey dudes.
This looks promising and good luck with the FR version.

Hey could i possibly make a request? Could you make a fake Day/Night for FR too keep people happy in in the mean time? please :P

For example something that stops the palletes from reloading would be the best thing i could ask for besides a true Day/Night for FR

thanks in advance
link
 
when we'll understand how to make FR version we can try to keep people happy :D
 
HackLars said:
do you know what is the RTC? It's a chip, how can you compare it?
Andryandrew said:
Absolutely not... day and night are already in the game (virtually)... We just added the change of palettes.
And like Hack Lars said, RTC is a chip, it's difficult to read.
Yes, Indeed ^^ But the RAM location of where the RTC is stored is what I'm mentioning, and comparing that is quite easy :P
 
Yes, Indeed ^^ But the RAM location of where the RTC is stored is what I'm mentioning, and comparing that is quite easy :P
there's NO ram locations where RTC is stored... THIS is what i meant... In ruby the game reads periodically the RTC chip and store the result in RAM... But in Fire Red not
 
there's NO ram locations where RTC is stored... THIS is what i meant... In ruby the game reads periodically the RTC chip and store the result in RAM... But in Fire Red not

I am going to make a DaN using nothing but scripts, and ti will work perfectly. Then I'll laugh at you all while you cry in your sleep at your efforts, MUAHAHAAHHHA
 
I am going to make a DaN using nothing but scripts, and ti will work perfectly. Then I'll laugh at you all while you cry in your sleep at your efforts, MUAHAHAAHHHA
Making a day/night with level script is VERY easy and VERY bugged... And however it doesn't work in Fire Red
 
great could is am i allowed to download this and put it in my hack
 
Making a day/night with level script is VERY easy and VERY bugged... And however it doesn't work in Fire Red

Unless you are as much of a scripter as I am.
I may not know ASM very well, but I DO know the layout of the ROM well, and I know exactly how I can do this, bug free. I just need an ASM script to keep the Night time... Night time.... (Like... fro saving ht game, turning it off, and turning it on... that is all... anyone got a kink to a tut, or willing to help me?)
 
I'm very good with the script and AndryAndrew too
I don't think that you can do all with only the script (how will you change the palette? :D)
 
I'm very good with the script and AndryAndrew too
I don't think that you can do all with only the script (how will you change the palette? :D)

First off, you CAN change the pallet with writebytetooffset
I know you can, I just tried it, I'll only post a claim if I actually try it myself.
The only part of this I may need ASM for is keeping the pallet changed through a save...
 
how will you change the pallete with a script that dosnt use asm? thats simple. that magic command 0x11 aka writebytetooffset. thats what i did when testing my fake day/night. (scrapped becuase the palletes kept reloading on every screen update...)

edit: dammit omega... you beat me :D
 
how will you change the pallete with a script that dosnt use asm? thats simple. that magic command 0x11 aka writebytetooffset. thats what i did when testing my fake day/night. (scrapped becuase the palletes kept reloading on every screen update...)

edit: dammit omega... you beat me :D

That is why I might either use ASM to keep it changed, even through a save, OR, I'll just use level scripts... it CAN be done... I know it... I just don't see why people keep criticizing me, when I am just trying to find an alternative to use in the mean time until DaN is made for FR/LG
 
First off, you CAN change the pallet with writebytetooffset
I know you can, I just tried it, I'll only post a claim if I actually try it myself.
The only part of this I may need ASM for is keeping the pallet changed through a save...
oh, yes... sure writebytetooffset, why I didn't think it before?
It's a pity that writebytetooffset can write ONLY one byte... So, to change about 256 (or more) palettes, you need 512 lines... Multiply it by 3 (night, evening and morning) and get 1536 lines... Multiply also by the number of maps that there are in a game, and you'll get the huge number of "writebytetooffset" that you have to write...

I remember thethethethe made this speech once a time too... If you don't trust on me, trust on him.
 
oh, yes... sure writebytetooffset, why I didn't think it before?
It's a pity that writebytetooffset can write ONLY one byte... So, to change about 256 (or more) palettes, you need 512 lines... Multiply it by 3 (night, evening and morning) and get 1536 lines... Multiply also by the number of maps that there are in a game, and you'll get the huge number of "writebytetooffset" that you have to write...

I remember thethethethe made this speech once a time too... If you don't trust on me, trust on him.

So, scripting is my hobby. I ENJOY doing it, that is why I do it. I mean, I wouldn't be here if I wasn't interested in scripting, now would I? And also... That is not that many lines of code... M'kay? You seriously don't have to keep bringing me down on this nay more since I know it would take a lot of time. I know math. And ASM IS scripting... I am just not going to go ahead and try to make some complicated routine when I gotta just get the way to darken them. Now, if someone were to actually write a damn tut on ASM, I would do it myself.. I mean, you people act as if you know it so well, so why don't you make a tutorial and teach us? Hmm? Or is it that you really DON'T know ASM as well as you come off, and you only know just this bit? Make a tutorial, and / or stop badgering me about how you think I can't do it, because I can, your negative comments are not needed, and are simply a portrayal of how you really are, a rude person, learn2peopleskills n00b
 
I mean: how do you make the palette? You must calculate the palette code, how can you?
 
So, scripting is my hobby. I ENJOY doing it, that is why I do it. I mean, I wouldn't be here if I wasn't interested in scripting, now would I? And also... That is not that many lines of code... M'kay? You seriously don't have to keep bringing me down on this nay more since I know it would take a lot of time. I know math. And ASM IS scripting... I am just not going to go ahead and try to make some complicated routine when I gotta just get the way to darken them. Now, if someone were to actually write a damn tut on ASM, I would do it myself.. I mean, you people act as if you know it so well, so why don't you make a tutorial and teach us? Hmm? Or is it that you really DON'T know ASM as well as you come off, and you only know just this bit? Make a tutorial, and / or stop badgering me about how you think I can't do it, because I can, your negative comments are not needed, and are simply a portrayal of how you really are, a rude person, learn2peopleskills n00b
Yes, a tut... Mah, The only reason i didn't make a tut is that the ASM concept is very big... The only tut i've read in my life was for 8086 asm (not arm), and it was fifty pages long. I haven't so much time... And i'm not very well teaching...
But I think the only way to learn asm is trying, trying, trying, knocking the head against the wall... I spent about ten months to learn asm (and i know only THUMB and intel).
It's not easy, it's not rapid.
When you will able to make a routine similar our ones, maybe i will accept your insults.
And, what you mean with "you know just this bit?" ASM is a programming language, to make our routine we used all the instructions commonly used... The way the routine work depends by the ability of the programmer, only a bit by his knowing.

P.S. I'm not rude... You all started to diminish our work, i have to defend my position
 
Omega Arsenal, you have written a stupid message...Why do you want make a DaN System with a script when you can use my DaN System or Mx's DaN System?
 
Last edited:
If you want make your DaN System with your script, you must open YOUR THREAD, you can't write it in this thread :D
So, you can't say that AndryAndrew is a n00b...YOU CAN'T
 
Status
Not open for further replies.
Back
Top