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[Other] Decompiling pokeemerald-expansion, 1 error in decompiling and making

  • 5
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    4
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    • Seen Nov 24, 2022
    Hi all

    I tried to decompile pokeemerald-expansion using Inmortal DST tool, but seemed to run into an issue.
    After following the instructions also provided by Inmortal here: https://www.pokecommunity.com/threads/446273, I setup in this configuration: https://i.imgur.com/BbKuALi.png

    However, when the process finished in WSL, I was given the following message: https://i.imgur.com/Pj66v5K.png, of particular interest was the 3 lines before "press any key to continue"

    Afterwards, I tried making .gba file, using the instructions to build the file in: https://github.com/rh-hideout/pokeemerald-expansion/blob/master/INSTALL.md#build-pokeemerald, but was met with this message once it had finished building: https://i.imgur.com/kkJBqLE.png The last 3 lines concerned me, but despite that, the .gba file was in the "pokeemerald-expansion" directory, and seemed to function perfectly fine when I booted it up with mGBA.

    I also tried making a second decompilations with Inmortal's DST, but this time, checking the "Do a clean setup" checkbox, and continuing as I did previously, also showing the same errors as before, but still seemed to function perfectly fine.

    I haven't made any edits to any of the decomps, so I was wondering whether I should begin editing, or if this could lead to a serious problem later on, and try to resolve the issue?

    I'm very new to this, basically only just starting to get into rom hacking and recently discovering what decomps are, so I'm sorry if this is an obvious fix.
     
    I tried to decompile pokeemerald-expansion using Inmortal DST tool, but seemed to run into an issue
    You seem to be heavily confused.
    By using DST you're not decompiling anything; you're attempting to compile the project.
    Decompilation is the action of translating code from one programming language to another one that is easier to read and work with.
    That work was all done by Pret.

    Also, for anything involving that tool, you should probably post in its thread instead of creating a new one.
    but was met with this message once it had finished building: https://i.imgur.com/kkJBqLE.png The last 3 lines concerned me, but despite that, the .gba file was in the "pokeemerald-expansion" directory, and seemed to function perfectly fine when I booted it up with mGBA.
    Yeah, that's normal. The checksum will never match Pokémon Emerald's by virtue of having an awful lot of changes performed to the code of the game.
    Using make compare with the Pokeemerald-expansion is pointless.
    If the ROM is working normally, then you're good to go.
     
    You seem to be heavily confused.
    By using DST you're not decompiling anything; you're attempting to compile the project.
    Decompilation is the action of translating code from one programming language to another one that is easier to read and work with.
    That work was all done by Pret.

    Also, for anything involving that tool, you should probably post in its thread instead of creating a new one.

    Yeah, that's normal. The checksum will never match Pokémon Emerald's by virtue of having an awful lot of changes performed to the code of the game.
    Using make compare with the Pokeemerald-expansion is pointless.
    If the ROM is working normally, then you're good to go.

    Ok, thanks for the response, sorry about that confusion, I didn't mean to claim credit or anything.
     
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