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Delayed Looking Script Help (like you watching Gary in FR/LG)

Sierraffinity

Desperately trying to retire from ROM hacking
  • 1,069
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    17
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    Delayed Looking Script Tutorial (like you watching Gary in FR/LG)

    This tutorial is, obviously, how to make a "delayed looking script".

    I think that this only works for FR/LG.

    What you need:
    A Pokémon Fire Red/Leaf Green ROM (obviously)
    A Pokémon Advance script editor
    Some scripting knowhow

    How to do this:
    1. Open up the script that you want to make a delayed look on.
    Code:
    message @farewell 0x6
    applymovement 0xFF @look
    applymovement 0x03 @bye
    waitmovement 0x0
    
    #org @look
    #raw 0x1C
    #raw 0x1B
    #raw 0x2D
    #raw 0x1C
    #raw 0x30
    #raw 0xFE
    
    #org @bye
    #raw 0x10
    #raw 0x13
    #raw 0x13
    #raw 0x11
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0xFE
    You see that part at pointer $look ?

    You have this:

    #org @look
    #raw 0x1C
    #raw 0x1B
    #raw 0x2D
    #raw 0x1C
    #raw 0x30
    #raw 0xFE

    #raw 0x1C:This is like a pause 0x1C for the movements themselves.
    #raw 0x1B:And this is like a pause 0x1B.
    #raw 0x2D and #raw 0x30 :Those are the delayed movements.

    Delayed Movements:
    Spoiler:


    You can have a lot of delayed movements, but you need to have #raw 0x1C and #raw 0x1B at the beginning and #raw 0x1C before any other delayed looks.

    Ex.
    Spoiler:


    Or:
    Spoiler:


    If you don't get what I'm saying, post here and I'll try to clarify it.
    If I have something wrong, tell me and I'll fix it.

    Also, be sure to check out my hack located in my sig.

    See ya later!

    diegoisawesome :)
     
    Last edited:
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