Zeffy
g'day
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*insert serious face*
Couple of things to ponder about which is important in this phase:
Prompt - A Pokémon native in the Kalos region
The last few design-a-Pokémon contests didn't really have a prompt since there were nothing relevant that could be thought of during that point in time. However, the dawn of GENERATION 6 (!!) is approaching. Given that a new type has been confirmed to be added, I think we should make use of it. Not much is known about the Fairy type yet, which makes it wonderful a wonderful prompt that will not exactly limit the participants to a very small scope yet it also gives them an idea of what to actually start with.
Format and Contest details
By format, I mean the format of the contest. Here are links of the past contests for reference (1, 2) It'll save us more time if we follow their formats however if you have another idea then we should take it up for consideration, too!
Judging and Prizes
The judging of entries will go hand-in-hand with the format of the contest itself. In the past though, it was basically a point system. The participants only had to fill out each category for their designed Pokémon and each category had corresponding points, with a total of 100 points after every category is combined.
Unless one of us is willing to donate at least one tier for the winner (and I don't, my budget is low enough as it is lol), the only prize we can actually give are emblems and bragging rights XD
Thread format
We should go simple and not too flashy. Simplicity is beauty after all! This is actually pretty easy, I think, given that both of as at least has basic knowledge about PC CSS :3
If there's anything else that I missed, just tell me because I'm pretty sure that I missed something XD
I made a thread design thing. I cp'd the info from last year's thread as a placeholder :3 Check it out guys!
Please take note that front and back sprites are required. We won't be judging your art by skills, as long as it conveys what you wanted your Pokemon to look like. If the sprite isn't enough to convey what you wanted to show, then a detailed description along with the sprites is recommended.
A format for submission will be provided below. Not only will this make judging easier, it can also make things look neater. Enclose your entry in a spoiler tag.
After everything has been done, all you need is to submit your Pokémon. We will be accepting your entries from the time this thread goes up until 11:59 PM September 29, 2012 (Eastern Daylight Time).
[spoiler]<insert non-shiny front sprite of your Pokémon here>
[b]Name[/b]:
[i]<Type 1>[/i] / [i]<Type 2>[/i]
[b]Evolution[/b]:
[b]Ability[/b]: <Ability 1> or <Ability 2>
[b]Dream World Ability[/b]:
[b]Gender Ratio[/b]: <male ratio percent> / <female ratio percent> (otherwise, put Genderless)
[b]Art and Sprites[/b]: <front sprite> <shiny front sprite> <back sprite> <shiny back sprite> <other art>
[h2]Game Data[/h2]
[b]Egg Group[/b]:
[b]Steps to Hatch[/b]:
[b]Effort Points Given[/b]:
[b]Capture Rate[/b]:
[b]Base Happiness[/b]:
[b]Growth Rate[/b]:
[b]Wild Held Item[/b]: (put none if your Pokémon has no held item in the wild)
[b]Base Stats[/b]: <HP/Attack/Defense/Special Attack/Special Defense> Total: <add up all the base stats and put the result here>
[h2]PokéDex Data[/h2]
[b]PokéDex Entry[/b]: '<place entry here>'
[b]Species[/b]:
[b]Color[/b]:
[b]Height[/b]:
[b]Weight[/b]:
[h2]Learnset[/h2]
[b]Level Up Moves[/b]:
<level> or Start | <move>
[b]Egg Moves[/b]:
(must be in alphabetical order, additionally if your Pokémon doesn't have any tutor moves put "<Pokémon's name> has no egg moves.")
[b]Tutor Moves[/b]:
(must be in alphabetical order, additionally if your Pokémon doesn't have any tutor moves put "<Pokémon's name> has no tutor moves.")
[b]Technical and Hidden Machines[/b]:
(must be in numerical order)
<insert TM number here> | <move>[/spoiler]
If you are unsure of what to put in any of the fields, here is a run down of everything that you need to know about each specific fields:
Primary Information
Name
Type
Evolution
Ability
Dream World Ability
Gender Ratio
Art and Sprites
Game Data
Egg Group
Steps to Hatch
Effort Points Given
Capture Rate
Base Happiness
Growth Rate
Wild Held Item
Base Stats
PokéDex Data
PokéDex Entry
Species
Color
Height
Weight
Learnset
Level-Up Moves
Egg Moves
Tutor Moves
Technical and Hidden Machines
For all intents and purposes, here's an example of an entry that we will accept.
Name: Pikachu
Electric
Evolution: Pichu - (friendship) - Pikachu - (Thunderstone) - Raichu
Ability: Static or Lightningrod
Dream World Ability: None
Gender Ratio: 50% male / 50% female
Art and Sprites:
Steps to Hatch: 5355
Effort Points Given: 2 Speed
Capture Rate: 190
Base Happiness: 70
Growth Rate: Medium Fast
Wild Held Item: Light Ball
Base Stats: 35 / 55 / 30 / 50 / 40 / 90 Total: 300
Species: Mouse Pokémon
Color: Yellow
Height: 1'4" (0.4m)
Weight: 13.2lbs (6.0kg)
Start | Growl
Start | Thundershock
5 | Tail Whip
10 | Thunder Wave
13 | Quick Attack
18 | Electro Ball
21 | Double Team
26 | Slam
29 | Thunderbolt
34 | Feint
37 | Agility
42 | Discharge
45 | Light Screen
50 | Thunder
Egg Moves:
Bestow
Bide
Charge
DoubleSlap
Encore
Endure
Fake Out
Flail
Lucky Chant
Present
Reversal
Thunder Punch
Tackle
Volt Tackle
Wish
Tutor Moves:
Covet
Helping Hand
Iron Tail
Knock Off
Magnet Rise
Signal Beam
Sleep Talk
Snore
Thunder Punch
Technical and Hidden Machines:
06 | Toxic
10 | Hidden Power
16 | Light Screen
17 | Protect
18 | Rain Dance
21 | Frustration
24 | Thunderbolt
25 | Thunder
27 | Return
28 | Dig
31 | Brick Break
32 | Double Team
42 | Facade
44 | Rest
45 | Attract
48 | Round
49 | Echoed Voice
56 | Fling
57 | Charge beam
70 | Flash
72 | Volt Switch
73 | Thunder Wave
86 | Grass Knot
87 | Swagger
90 | Substitute
93 | Wild Charge
94 | Rock Smash
HM04 | Strength
![[PokeCommunity.com] Design-a-Pikachu (Design-a-Pokémon planning) [PokeCommunity.com] Design-a-Pikachu (Design-a-Pokémon planning)](https://i622.photobucket.com/albums/tt307/giddinsmack/Pikachu_animated.gif)
![[PokeCommunity.com] Design-a-Pikachu (Design-a-Pokémon planning) [PokeCommunity.com] Design-a-Pikachu (Design-a-Pokémon planning)](https://i622.photobucket.com/albums/tt307/giddinsmack/Pikachu_animated.gif)
![[PokeCommunity.com] Design-a-Pikachu (Design-a-Pokémon planning) [PokeCommunity.com] Design-a-Pikachu (Design-a-Pokémon planning)](https://i622.photobucket.com/albums/tt307/giddinsmack/Pikachu_animated.gif)
![[PokeCommunity.com] Design-a-Pikachu (Design-a-Pokémon planning) [PokeCommunity.com] Design-a-Pikachu (Design-a-Pokémon planning)](https://i622.photobucket.com/albums/tt307/giddinsmack/Pikachu_animated.gif)
![[PokeCommunity.com] Design-a-Pikachu (Design-a-Pokémon planning) [PokeCommunity.com] Design-a-Pikachu (Design-a-Pokémon planning)](https://i622.photobucket.com/albums/tt307/giddinsmack/Pikachu_animated.gif)
Couple of things to ponder about which is important in this phase:
![[PokeCommunity.com] Design-a-Pikachu (Design-a-Pokémon planning) [PokeCommunity.com] Design-a-Pikachu (Design-a-Pokémon planning)](https://i12.photobucket.com/albums/a205/Airashii_Enjuku/Animated%20Images/kawai.gif)
The last few design-a-Pokémon contests didn't really have a prompt since there were nothing relevant that could be thought of during that point in time. However, the dawn of GENERATION 6 (!!) is approaching. Given that a new type has been confirmed to be added, I think we should make use of it. Not much is known about the Fairy type yet, which makes it wonderful a wonderful prompt that will not exactly limit the participants to a very small scope yet it also gives them an idea of what to actually start with.
![[PokeCommunity.com] Design-a-Pikachu (Design-a-Pokémon planning) [PokeCommunity.com] Design-a-Pikachu (Design-a-Pokémon planning)](https://i12.photobucket.com/albums/a205/Airashii_Enjuku/Animated%20Images/kawai.gif)
By format, I mean the format of the contest. Here are links of the past contests for reference (1, 2) It'll save us more time if we follow their formats however if you have another idea then we should take it up for consideration, too!
![[PokeCommunity.com] Design-a-Pikachu (Design-a-Pokémon planning) [PokeCommunity.com] Design-a-Pikachu (Design-a-Pokémon planning)](https://i12.photobucket.com/albums/a205/Airashii_Enjuku/Animated%20Images/kawai.gif)
The judging of entries will go hand-in-hand with the format of the contest itself. In the past though, it was basically a point system. The participants only had to fill out each category for their designed Pokémon and each category had corresponding points, with a total of 100 points after every category is combined.
Unless one of us is willing to donate at least one tier for the winner (and I don't, my budget is low enough as it is lol), the only prize we can actually give are emblems and bragging rights XD
![[PokeCommunity.com] Design-a-Pikachu (Design-a-Pokémon planning) [PokeCommunity.com] Design-a-Pikachu (Design-a-Pokémon planning)](https://i12.photobucket.com/albums/a205/Airashii_Enjuku/Animated%20Images/kawai.gif)
We should go simple and not too flashy. Simplicity is beauty after all! This is actually pretty easy, I think, given that both of as at least has basic knowledge about PC CSS :3
If there's anything else that I missed, just tell me because I'm pretty sure that I missed something XD
I made a thread design thing. I cp'd the info from last year's thread as a placeholder :3 Check it out guys!
Spoiler:
Introduction
The Design-a-Pokémon eXtravagant is an event in which participants can design their own sort of Pokémon! They shall be deciding on their name, type, PokéDex entry, and moveset among other things. Once they are finished, they can submit their entries and hope that their creation will lead them to victory!Event Details
There are essentially four categories that needs to be completed before you can submit your Pokémon. These are: Primary Information, Game Data, PokéDex Data, and Learnset. If you need any help in filling up these categories, below you will find a detailed explanation of each of them.Please take note that front and back sprites are required. We won't be judging your art by skills, as long as it conveys what you wanted your Pokemon to look like. If the sprite isn't enough to convey what you wanted to show, then a detailed description along with the sprites is recommended.
A format for submission will be provided below. Not only will this make judging easier, it can also make things look neater. Enclose your entry in a spoiler tag.
After everything has been done, all you need is to submit your Pokémon. We will be accepting your entries from the time this thread goes up until 11:59 PM September 29, 2012 (Eastern Daylight Time).
Submission of Entries
To submit your entries, simply follow the following format (it's best if you follow the formatting as well) and post it in this thread inside a spoiler. Once you have posted it in this thread, it will officially be eligible for judging. One entry per person only. If your initial entry post is not complete yet, please make a new post informing us when you are done with it.[spoiler]<insert non-shiny front sprite of your Pokémon here>
[b]Name[/b]:
[i]<Type 1>[/i] / [i]<Type 2>[/i]
[b]Evolution[/b]:
[b]Ability[/b]: <Ability 1> or <Ability 2>
[b]Dream World Ability[/b]:
[b]Gender Ratio[/b]: <male ratio percent> / <female ratio percent> (otherwise, put Genderless)
[b]Art and Sprites[/b]: <front sprite> <shiny front sprite> <back sprite> <shiny back sprite> <other art>
[h2]Game Data[/h2]
[b]Egg Group[/b]:
[b]Steps to Hatch[/b]:
[b]Effort Points Given[/b]:
[b]Capture Rate[/b]:
[b]Base Happiness[/b]:
[b]Growth Rate[/b]:
[b]Wild Held Item[/b]: (put none if your Pokémon has no held item in the wild)
[b]Base Stats[/b]: <HP/Attack/Defense/Special Attack/Special Defense> Total: <add up all the base stats and put the result here>
[h2]PokéDex Data[/h2]
[b]PokéDex Entry[/b]: '<place entry here>'
[b]Species[/b]:
[b]Color[/b]:
[b]Height[/b]:
[b]Weight[/b]:
[h2]Learnset[/h2]
[b]Level Up Moves[/b]:
<level> or Start | <move>
[b]Egg Moves[/b]:
(must be in alphabetical order, additionally if your Pokémon doesn't have any tutor moves put "<Pokémon's name> has no egg moves.")
[b]Tutor Moves[/b]:
(must be in alphabetical order, additionally if your Pokémon doesn't have any tutor moves put "<Pokémon's name> has no tutor moves.")
[b]Technical and Hidden Machines[/b]:
(must be in numerical order)
<insert TM number here> | <move>[/spoiler]
If you are unsure of what to put in any of the fields, here is a run down of everything that you need to know about each specific fields:
Primary Information
Name
They say a person's name can tell you something about that person. The same applies to Pokémon! When choosing a name, try to be creative but don't go overboard with it. The names of some Pokémon are based from what they were based from. For example, Squirtle comes from 'squirrel' and 'turtle' because it looks like a turtle with a squirrel's tail.
Type
When choosing your Pokémon's type, it's best to base it off of what they look like or what their abilities are. There are also Pokémon which have two types; more commonly known as 'dual-types'. You can create your own type combinations and be creative!
Evolution
When you hear the word Pokémon, it's almost always accompanied by evolution. Being one of Pokémon's key features, giving your own Pokémon an evolution is a sure-fire way of being creative. If you want to be more creative, then you can opt out evolution! When creating evolutions, however, keep in mind a few things: is my Pokémon not strong enough that it needs a bigger, stronger form? Does my Pokémon look too strong that it may need some pre-evolutions? How is my Pokémon going to evolve, through level-up, friendship, or some tail-biting ritual? You are not required to give your Pokémon an evolution or a pre-evolution. Be creative! Don't shy away from making evolutions since you don't need to give specific details about them.
Ability
A Pokémon can have a total of two (2) abilities, each having a 50/50 chance of appearing when met in the wild. Your Pokémon's ability(ies) should correspond to their looks, basis, types, etc. For example, giving a Fire-type Swift Swim isn't really plausible idea since Fire-type moves are weakened during rain. Also, please don't be a troll and give Wonder Guard to a Pokémon without any weaknesses. Here is a list of acceptable abilities at the moment.
Dream World Ability
Dream world abilities, as their name suggests, are abilities that a Pokémon can have when encountered in the Dream World. These are still abilities that should correspond to your Pokémon, so don't go overboard.
Gender Ratio
When deciding for gender ratios, keep in mind about your Pokémon's looks (although, looks can be deceiving *cough*Machop*cough*). There are specific gender ratios to keep in mind, though. These are 50% male / 50% Female (like Pikachu), 25% male / 75% Female (such as Azurill), 75% male / 25% female (like Growlithe), 87.5% male / 12.5% female (such as Squirtle), 100% male (such as Hitmontop), 100% female (such as Blissey), or Genderless (such as Klink). Masculinity and femininity should be considered when deciding.
Art and Sprites
Perhaps the biggest part of the competition, your Pokémon's looks. Keep in mind the information that you have inputted above. Be realistic! Defensive Pokémon could have rock-hard armor, while the frail ones could look a bit skinny. This is where your creativity needs to be squeezed! Like we've said before, we won't be judging your sprite by skills so don't worry if you don't have god-like spriting skills. Front and back sprites are required. You could also make shiny sprites or other forms of art, but those are optional.
Game Data
Egg Group
There are essentially fifteen egg groups. For more information about them, see Bulbapedia's Egg group page. Your Pokémon may be a part of two (2) egg groups. If your Pokémon cannot breed, then put it in the "Undiscovered" group. If it can breed with every Pokémon, like Ditto can, put it in the "Ditto" group.
Steps to Hatch
When determining how many steps your Pokémon needs before hatching, it's best to first determine whether your Pokémon's rarity and strength. The number could range from 1,000 to 10,000 steps. Baby Pokémon also tend to have lower counts. Finding a Pokémon with similar rarity and strength as yours and copying its number of steps is usually the best way to go about this.
Effort Points Given
Different Pokémon give different EV points depending on their highest stat.. It also depends on what stage the Pokémon is. For example, Pichu gives 1 speed point while Raichu gives three speed points. There are also cases in which the Pokémon's second highest stat is considered, such as Beedrill giving 1 attack point and 1 special defense point.
Capture Rate
This is another field in which a Pokémon's strength and rarity is considered. This number can range from 0 (meaning your Pokémon cannot be caught in the wild) to 255 (almost always a successful capture). Common and weak Pokémon such as Magikarp has a capture rate of 255. It's also best to determine this by finding a similar existing Pokémon with the same strength and rarity then copying its capture rate.
Base Happiness
Happiness affects the moves Return and Frustration, some evolutions, and availability of some in-game items. This is usually 70 and the only reason of increasing that number is if your Pokémon is really friendly. There's not much point in choosing a number lower than 70, but feel free to do so if you think it accords to your Pokémon.
Growth Rate
There are six (6) growth rate groups. These are erratic, fast, medium fast, medium slow, slow, and fluctuating. The 'erratic' (like Altaria) group require the most experience in leveling up but is overall very fast, the 'fast' (like Aipom) group levels up at the same fast rate, the 'medium fast' (like Pikachu) group is pretty much like fast but slower, the 'medium slow' (like Abra) group is much like slow but faster, the 'slow' (like Abomasnow) group levels up at the same slow rate (the opposite of fast), and the 'fluctuating' (like Breloom) group is the direct opposite of the erratic group: it requires the least amount of experience but is overall very slow. Choose which best fits your Pokémon.
Wild Held Item
Wild held items, as the name suggests, are items that your Pokémon has a chance of holding when met in the wild. Most Pokémon doesn't have this, so you aren't required to give your Pokémon one either. When choosing one, however, take note of your Pokémon's habitat and choose accordingly.
Base Stats
Base stats are essentially a Pokémon's stat at level 100 without EVs, IVs, or stat enhancements. Be realistic with this, a defensive Pokémon will usually have higher defense than offense. The stats you are providing should be balanced as well, so no 100/100/100/100/100/100 stats or we will probably ignore your entry overall.
PokéDex Data
PokéDex Entry
Every Pokémon has its own Pokédex entry, making it an essential part of creating your own Pokémon. A dex entry should include unique details about your Pokémon - something that makes it stand out. Is it able to speak telepathically or is it usually found among many of the same species? Is it often used by humans to power a laboratory, or does it change color depending on the seasons? Your entry should reflect the uniqueness of your Pokémon, even if all it does is sleep (like Munchlax and Snorlax).
Species
A Pokémon's species is usually based from its original basis, such as Pikachu being based from a mouse therefore being called the "mouse Pokémon".
Color
Take a look at your Pokémon's sprite. What is its color? Figured it out yet? Great! However keep in mind that only specific colors can be chosen. These are black, blue, brown, gray, green, pink, purple, red, white, or yellow. Chose whichever is the closest.
Height
Envision your Pokémon's height. Be wild, just as long as it corresponds with your other details. It could be as huge as Wailord or as small as Rattata.
Weight
Your Pokémon's weight should correspond its descriptions. A cloud-looking Pokémon isn't going to be as heavy as a big rock, you know.
Learnset
Level-Up Moves
Each Pokémon learns at least one move, making this another essential part of creating your own Pokémon. Keep your Pokémon's special traits in mind when listing its moves. Is it a frightening Pokémon that growls to keep humans at bay? If so, a move such as Roar would be fitting! You will be required to make a full list of the moves your Pokémon can learn, including the level each move is learned at. Make sure to include the "starting" moves your Pokémon knows as soon as it is hatched or received, as those are also very important. Additionally, make sure to be creative and realistic with your movesets!
Egg Moves
These are moves your Pokémon learns from specific breeding that it cannot normally learn on its own. Again, creativity and realism is highly encouraged. If you're creating a fire type Pokémon and only making it learn fire-type egg moves, things become rather uninteresting. Try to change things up while also making sure whatever move you're giving your Pokémon makes sense for it to have (so no fire types using Water Gun, for example).
Tutor Moves
Next, we have tutor moves, which are moves a Pokémon can learn through a move tutor and not through breeding or level-up. Bulbapedia has a list of available Pokemon tutors in the games, so use that link to find appropriate moves for your Pokémon to learn. Again, be creative and realistic!
Technical and Hidden Machines
Lastly, we will move on to the TM/HM moves. TM stands for Technical Machine while HM stands for Hidden Machine. There are 95 available TMs and 6 HMs as of Black and White 2 that your Pokémon can learn, which are listed on Serebii's TM/HM page for Black and White 2. Find moves that are appropriate for your Pokémon and, of course, be creative and realistic with what you choose!
For all intents and purposes, here's an example of an entry that we will accept.
Spoiler:
![[PokeCommunity.com] Design-a-Pikachu (Design-a-Pokémon planning) [PokeCommunity.com] Design-a-Pikachu (Design-a-Pokémon planning)](https://archives.bulbagarden.net/media/upload/2/22/Spr_4d_025_m.png)
Name: Pikachu
Electric
Evolution: Pichu - (friendship) - Pikachu - (Thunderstone) - Raichu
Ability: Static or Lightningrod
Dream World Ability: None
Gender Ratio: 50% male / 50% female
Art and Sprites:
![[PokeCommunity.com] Design-a-Pikachu (Design-a-Pokémon planning) [PokeCommunity.com] Design-a-Pikachu (Design-a-Pokémon planning)](https://archives.bulbagarden.net/media/upload/2/22/Spr_4d_025_m.png)
![[PokeCommunity.com] Design-a-Pikachu (Design-a-Pokémon planning) [PokeCommunity.com] Design-a-Pikachu (Design-a-Pokémon planning)](https://archives.bulbagarden.net/media/upload/5/51/Spr_4d_025_m_s.png)
![[PokeCommunity.com] Design-a-Pikachu (Design-a-Pokémon planning) [PokeCommunity.com] Design-a-Pikachu (Design-a-Pokémon planning)](https://archives.bulbagarden.net/media/upload/3/31/Spr_b_4d_025_m.png)
![[PokeCommunity.com] Design-a-Pikachu (Design-a-Pokémon planning) [PokeCommunity.com] Design-a-Pikachu (Design-a-Pokémon planning)](https://archives.bulbagarden.net/media/upload/2/20/Spr_b_4d_025_m_s.png)
Game Data
Egg Group: Field, FairySteps to Hatch: 5355
Effort Points Given: 2 Speed
Capture Rate: 190
Base Happiness: 70
Growth Rate: Medium Fast
Wild Held Item: Light Ball
Base Stats: 35 / 55 / 30 / 50 / 40 / 90 Total: 300
PokéDex Data
PokéDex Entry: 'When several of these Pokémon gather, their electricity could build and cause lightning storms.'Species: Mouse Pokémon
Color: Yellow
Height: 1'4" (0.4m)
Weight: 13.2lbs (6.0kg)
Learnset
Level Up Moves:Start | Growl
Start | Thundershock
5 | Tail Whip
10 | Thunder Wave
13 | Quick Attack
18 | Electro Ball
21 | Double Team
26 | Slam
29 | Thunderbolt
34 | Feint
37 | Agility
42 | Discharge
45 | Light Screen
50 | Thunder
Egg Moves:
Bestow
Bide
Charge
DoubleSlap
Encore
Endure
Fake Out
Flail
Lucky Chant
Present
Reversal
Thunder Punch
Tackle
Volt Tackle
Wish
Tutor Moves:
Covet
Helping Hand
Iron Tail
Knock Off
Magnet Rise
Signal Beam
Sleep Talk
Snore
Thunder Punch
Technical and Hidden Machines:
06 | Toxic
10 | Hidden Power
16 | Light Screen
17 | Protect
18 | Rain Dance
21 | Frustration
24 | Thunderbolt
25 | Thunder
27 | Return
28 | Dig
31 | Brick Break
32 | Double Team
42 | Facade
44 | Rest
45 | Attract
48 | Round
49 | Echoed Voice
56 | Fling
57 | Charge beam
70 | Flash
72 | Volt Switch
73 | Thunder Wave
86 | Grass Knot
87 | Swagger
90 | Substitute
93 | Wild Charge
94 | Rock Smash
HM04 | Strength
Participants
If you find your name listed in this list, consider this emblem yours together with the chance of getting another emblem if ever your creation is qualified for the top three! Best of luck to all.- entry 1
Last edited: