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6th Gen Diancie's Story

  • 306
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    Years
    • Seen Dec 14, 2016
    Hello everyone. I just finished watching this video on youtube:

    https://www.youtube.com/watch?v=bmySX0qm2aA

    I am so blown away at the story Hoopa brought to the Pokemon Universe, and the many types of speculation behind it's powers and why it does what it does. That brings me to my point:

    What the hell was Diancie's story?

    All I know about Diancie is that it created diamonds using carbon in the air, and it's essentially a mutated Carbink. Someone in the game seems to be looking for a Diancie, but I learned nothing as of who or why this mystery character wants a Diancie. Another thing is that if you transfer Diancie, you get it's mega stone, but why? So many questions about Diancie, and the best thing I got is. . . . . next to nothing really. While Hoopa left us with so much crazy story starting from X/Y and branching deeply into Hooen, Diancie gave me nothing. Diancie has always been a boring and meaningless addition to the roster of Legends in this generation. Granted, it is strong as hell. But why can't I find a great story behind this cool looking yet boring Pokemon?

    Any links or descriptions of Diancie's story is greatly appreciated. And no, I did not watch any movies featuring Diancie.
     
    Diancie is the only Pokemon to have royalty within the branches of wild Pokemon, well maybe Vespiquen too~
    Diancie is essentially the queen bee of the Carbink kind.

    Diancie's movie is like Shaymin's movie, vice versa~
    Shaymin's movie was not really Shaymin but was of Giratina.
    Shaymin's story on the movie was that it was only late for the Gracidea bloom, its travels made it bump along with Satoshi/Ash.
    It was only dragged by Giratina's portal when trying to drag back Dialga to the Reverse World because of the previous battle *Palkia vs Dialga vs Darkrai* that affected its world*Reverse World* in the previous movie, which shouldn't have happened*meeting of the space and time deities* but was shown why through the Arceus Jewel of Life movie.

    As Shaymins are hinted to be legendaries/mythicals in their multitudes, as Latios/Latias in their own respective movie (herd of Latios/Latias flying by near the end of the movie), I also find Diancie this way. Having a Diancie for every Carbink territories. Well because if there aren't multiple Diancies, it would mean that all wild Carbink in world lives in that forest. Because it shows that when the Heart Diamond expires, all gems in the territories starts to rot. Plus, one of the senior Carbink at the start hinted that Diancie will soon have the strength like her mother's, so that means Diancie's mother was also another Diancie, being able to generate the Heart Diamond. Therefore, there are multitude Diancies just like Shaymin.
    Diancie's primary role in the movie in my opinion, is to be the sole reason why Xerneas becomes the tree of life again to both show the audience some of its back story as it also shows Yveltal as a cocoon. And ends with both just having conflicting destinies.

    Xerneas starts out all free, but ends as a stasis*state of inactivity* of a tree. Yveltal starts off as a stasis of a cocoon but is seen in the end flying off to the distance. Free as a bird~ Irony~

    Because if anyone notices...It's centered around Yveltal and Xerneas NOT Diancie. The movie is to show Diancie LOOKING FOR XERNEAS*fairy aura*, which results in a fight between Xerneas and Yveltal. While at the same time, Xerneas just happens to end up in the forest where the cocoon is, which again happens to be just on another of one of the tunnels from Diancie's network of tunnels. So Diancie follows Xerneas' trails when it was far away the forest which holds Yveltal cocoon, but nearing the end of the movie, Xerneas goes back to the forest.
    The movie is hinting the balance of life and destruction which I am pretty sure will be the main topic of the Zygarde movie.
    Probably some unknown group had captured Yveltal sometime after it flew off in the Diancie's movie and they are harvesting the tree of life *Xerneas* to rouse the attention of Zygarde because the balance of life and destruction*affecting the environment* is being destroyed.

    I think Xerneas and Yveltal switches after a couple of decades, when Xerneas is awake its the era of life and if Yveltal is awake, the era of destruction. All about having balance... Can't have too much of a good thing or a bad thing.
     
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    Diancie's just one of those legendaries that doesn't have a whole lot of backstory/lore associated with it in the games. Many legendaries do though because they're often part of the main game plot and/or are based on real life mythology, like the Creation Trio (in-game lore), Hoopa (real life mythology), or the Weather Trio (both).

    But then you have stuff like Shaymin and the Kanto bird trio have little lore and have no real life mythological inspiration.

    Diancie is basically just an embodiment of beauty. It's legendary because it's considered so beautiful and is so rare. Not a whole lot you can do with that really.
     
    What was Hoopa's origin in X and Y? I don't recall seeing anything Hoopa-esque in X and Y
     
    I dont have Hoopa, nor do I cheat. But Youtube shows that its a man in Parfum Palace... It has the avatar for a backpacker.

    Which one? Cause the only backpackers in Parfum Palace that I found say:

    "Don't try to sleep in the king's bed. It's ir-regal! Ha ha! Hey! Are you trying to use Mean Look on me?"

    "You need a pretty amazing king to build a palace like this."

    "Whoa"

    and

    "What's special about this place isn't just the beauty of the architecture itself. It's about how the paintings and sculptures work in harmony with the surroundings"
     
    Which one? Cause the only backpackers in Parfum Palace that I found say:

    "Don't try to sleep in the king's bed. It's ir-regal! Ha ha! Hey! Are you trying to use Mean Look on me?"

    "You need a pretty amazing king to build a palace like this."

    "Whoa"

    and

    "What's special about this place isn't just the beauty of the architecture itself. It's about how the paintings and sculptures work in harmony with the surroundings"

    You need to have brought Hoopa in your party.

    https://youtu.be/dooLZJKwbgk
    Just search it on uTube.
     
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    As far as I know, Diancie doesn't have much of a storyline attached to it; an old man was seeking one out in both X and Y and in ORAS, and when he sees you own one he doesn't feel comfortable taking it from you and asks you care for it. What this man's connection to Diancie is is unknown to me; he seems to be looking for one to keep, but lets you keep the one you have even if you're willing to give it to him. I can't imagine she would have that much lore attached to her though. Her power to create diamonds is very nice and certainly worthy of legend, but it's not exactly on par with creating the world or being able to cause nightmares by being nearby. It might be different though if you were talking to a Pokemon about it.
     
    As far as I know, Diancie doesn't have much of a storyline attached to it; an old man was seeking one out in both X and Y and in ORAS, and when he sees you own one he doesn't feel comfortable taking it from you and asks you care for it. What this man's connection to Diancie is is unknown to me; he seems to be looking for one to keep, but lets you keep the one you have even if you're willing to give it to him. I can't imagine she would have that much lore attached to her though. Her power to create diamonds is very nice and certainly worthy of legend, but it's not exactly on par with creating the world or being able to cause nightmares by being nearby. It might be different though if you were talking to a Pokemon about it.

    I think for this one... It is better to reflect its back story through the movie rather than the in-game event.
    It is the same for Shaymin, 3 legendary birds, Manaphy and this time, Diancie.
    There in-game event was vague but their movies gave hints to their back story.

    1. Shaymin's connection with Gracidea and Seed Flare used to make dimensions to the real world which also what Giratina wanted so Shaymin can summon a portal that has the strength to support Giratina, who can only make reverse world dimensions. Reverse world only is seen to be reflections from reflective surfaces like the surface of the lake, train windows, etc. Giratina cannot escape Reverse World after Arceus banished it.
    2. Articuno/Moltres/Zapdos connection with the weather which ultimately brings the guardian Lugia.
    3. Manaphy's Sea Temple and why it can befriend any type of pokemon as it says on its entries.
    4. Diancie's story as the queen bee/ruler of the Carbinks and the Heart Diamond*Diancie's pink diamond* as a large diamond created by Diancie, which is used to sustain the land and provide the Carbink territory with energy and tranquility...

    And I don't think Diancie is legendary just because it is soo beautiful. But I also think because it sustains the land through the Heart Diamond. So many lives are dependent on Diancie herself, and well also the fact there will only be one for every Carbink territory, so is rare.

    All which wasn't hinted in anyway in their in-game events.
     
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    I think for this one... It is better to reflect its back story through the movie rather than the in-game event.
    It is the same for Shaymin, 3 legendary birds, Manaphy and this time, Diancie.
    There in-game event was vague but their movies gave hints to their back story.

    1. Shaymin's connection with Gracidea and Seed Flare used to make dimensions to the real world which also what Giratina wanted so Shaymin can summon a portal that has the strength to support Giratina, who can only make reverse world dimensions. Reverse world only is seen to be reflections from reflective surfaces like the surface of the lake, train windows, etc. Giratina cannot escape Reverse World after Arceus banished it.
    2. Articuno/Moltres/Zapdos connection with the weather which ultimately brings the guardian Lugia.
    3. Manaphy's Sea Temple and why it can befriend any type of pokemon as it says on its entries.
    4. Diancie's story as the queen bee/ruler of the Carbinks and the Heart Diamond*Diancie's pink diamond* as a large diamond created by Diancie, which is used to sustain the land and provide the Carbink territory with energy and tranquility...

    And I don't think Diancie is legendary just because it is soo beautiful. But I also think because it sustains the land through the Heart Diamond. So many lives are dependent on Diancie herself, and well also the fact there will only be one for every Carbink territory, so is rare.

    All which wasn't hinted in anyway in their in-game events.
    The games have a completely different continuity from the anime and movies; locations, characters, and even the functions of moves are completely exclusive between the two unless the same character and story appears in both games, and even then they're often completely different. You brought up the Reverse World which doesn't exist in the game canon; instead we have the Distortion World (or Torn World if you prefer) that looks and functions completely different from the Reverse World in the movie, and many Pokemon have telepathy in the anime that aren't shown to possess that ability in the games (like Lugia; it talks in Pokemon 2000; it just roars at you in Soulsilver.) Just because it happened in the movie doesn't mean it happened in the games. Gamewise, there's no known land of Carbink and Diancie. There's just the few rare mutations of Carbink that really aren't elaborated on that much, and while Diancie are legendary and even have access to a Mega Evolution there's still so much that we don't know about them. I wish they had their own area like Deoxys, Shaymin and Darkrai did; even that small detail would add a lot of lore to them.

    But of course you could always go the fanon route and make up your own stories. I'm perfectly fine with a Sailor Moon type story with Diancie; heck I'd read the heck out of it if it existed.
     
    The games have a completely different continuity from the anime and movies; locations, characters, and even the functions of moves are completely exclusive between the two unless the same character and story appears in both games, and even then they're often completely different. You brought up the Reverse World which doesn't exist in the game canon; instead we have the Distortion World (or Torn World if you prefer) that looks and functions completely different from the Reverse World in the movie, and many Pokemon have telepathy in the anime that aren't shown to possess that ability in the games (like Lugia; it talks in Pokemon 2000; it just roars at you in Soulsilver.) Just because it happened in the movie doesn't mean it happened in the games. Gamewise, there's no known land of Carbink and Diancie. There's just the few rare mutations of Carbink that really aren't elaborated on that much, and while Diancie are legendary and even have access to a Mega Evolution there's still so much that we don't know about them. I wish they had their own area like Deoxys, Shaymin and Darkrai did; even that small detail would add a lot of lore to them.

    But of course you could always go the fanon route and make up your own stories. I'm perfectly fine with a Sailor Moon type story with Diancie; heck I'd read the heck out of it if it existed.

    You do realise that the movie was made by the same people that made the game right?
    All Im doing is interpreting what they gave out in the movie of Diancie, etc.
    So that's newbie of you to think Im making things up. So you better READ AND HAVE EXPLANATIONS TO MOST, IF NOT ALL THAT I WILL INTERPRET FOR YOUR UNDERSTANDING.
    The Reverse World DOES function as it does in the game. Remember when Ash was walking on buildings that was upside down in the movie? The natural human compass was messed up as it was in Platinum.
    Prior to entering the Distortion World, Cynthia tells you the lore*story* that the Distortion World is the REVERSE of the space/time the character within the game lives in.
    Distortion World and Reverse World still is subjectively has the same meaning. Besides if you know well, Japanese movie titles are straightforward while the English titles are more complex. Reverse World is a more straightforward definition of Distortion World.
    I mean the Japanese for Reverse is very much identical to the homo phonics *how it's pronounce* to the English word Reverse.

    And don't even make an argument on how the Reverse/Distortion world in the movie had buildings while the in-game doesn't or how in-game is different to anime/movie/manga..
    The graphics was limited for a game in DS, etc. at that time and would have been complex to travel to with the side-winding/moving platforms. Besides... The number of buildings in-game in apparent 'cities' is soooo small that they will barely pass the title of a town , village. shire, hamlet, etc. in comparison to the movie's or anime's or manga's portrayal of soo many housing and buildings viewed while the character(s) travel in their respective 3 domains mentioned previously. Well except for the in-game's Hearthome City which has a cathedral, but the small population craps this up. The only 'REAL CITIES' is Lumiose City and Castelia City.

    And communicating through telepathy is to mean that a person can understand something through their mind even though the pokemon doesn't physically know the language to move their mouth and make physical sounds. Telepathy is to use their telepathic/psychic power for people to understand them. I mean the point of having/using telepathic/psychic powers is that you don't do anything physically, but through mentally.
    Talking is to physically move the mouth to communicate. Lugia did not move its mouth while it was communicating telepathically.
    To go further, if a person is communicating through a machine *Stephen Hawking* it is not talking, but communicating electronically, etc.
    Besides would you really want literally talking pokemon in game? How awkward sounding will that be? *Luuuuuuggggiiiaaa!* * Pikachu's was a fan service* And think of the fee GameFreak have to pay for voice actors if they can just make pokemon cries through synthesizers.

    If your trying to refer that the manga is anywhere 'more real', how in the world was Bill once mutated to a Rattata?, etc.
    Or how unrealistic is it that people die there because they are overpowered by creatures that isn't biologically/mentally connected to their trainers.

    Furthermore, the space you travel within the game is limited. Is it really impossible to go off course, off the areas given to travel within the map on the surrounding forest, islands, etc.? If you are arguing on the game's reliability that is... So you really shouldn't be limiting the places just because it's not mentioned in the game and are mentioned in anime/movie/manga.
    A great example is that the island where Shaymin was in D/P/Pt was no where visible in the map until you activate the event item, not to mention Darkrai's Island...

    And event items were canceled and replaced from Black/White onwards with event dates/serial codes as GameFreak felt that Action Replay, etc. can just glitch the game to receive the event item anytime. So they had problems with potential mythicals being produced every time one resets the game and activates the AR code to get the event item again, with infinite potential cycles causing en masse production of mythicals.

    So I take it you really believe that in-game, every time Lugia flaps its wings, there's gonna be a 40 day storm, or that every time Entei howls, there's always a volcano born somewhere in the Pokemon World. I mean it's mentioned on the game so IT MUST BE TRUE RIGHT?! Tsk~
    So why else is the trainer allowed to catch them, if they are gonna cause widespread destruction, among others not mentioned? Why not just destroy them then or not catch them at all? *Exactly why singular powerful beings that manipulates elements are just let go in the anime/movie* Tsk~

    And do you ever notice why Ash, etc. Do not take out their PokeDex and scan when meeting mythicals/legendaries in anime/movie?
    It is because if they do it will misinform the audience watching and defeat the purpose of meeting them if they have ridiculous lores with them and will have the audience asking something like ''Why did Ash scanned Shaymin but not Lugia?'' , I mean another mentioned in the PokeDex in-game is that Lugia can flatten houses with a light fluttering of its wings... Now... How would a trainer ever even be able to catch that huh? Even for regular dangerous pokemon like Muk who is said to kill life it crawls on the in-game PokeDex has an altered PokeDex entry for the anime, BECAUSE IT WILL MISINFORM.

    Yes ok, you can argue that Ash never ages in the anime/movie *In manga, the main characters changes every arc to match the characters in-game*. But I think that will be more because they add familiarity to people, meaning less people are intimidated by a very huge cast of main/supporting characters they have to remember just for one arc*chapter based off the game versions*, not to mention why would you want children to go through that much trouble of remembering, after all that's what Pokemon franchise is targeted for.

    Lastly, ponder why the anime have stopped showing pokemon battles that involves fish-bodied pokemon or move surf, unless its near a water source*lake, river, sea, etc.* or even rock slide which needs to actually have rocks already placed at the top of the enemy is only shown and are limited to cave episodes or rocky terrains among all the pokemon/trainers they have encountered starting from Pokemon R/S/E anime series? Because I personally feel and think that they have considered its connection with the game and would be illogical. What is the use of a portal opening move in-game, especially when it only showed that Seed Flare only makes portal to the real world from the movie. What then happens to the effect of Seed Flare if its used and the Pokemon is already in the real world? The answer MAYBE is that it becomes an attack, as shown in-game. I mean Giratina knew that Seed Flare can open a portal to the real world, specifically why it was chasing Shaymin when it entered Giratina's world and Shaymin also knew that using the move would allow it to escape back. *I am not telling you either to use Seed Flare in the Distortion World in Platinum and hope for a portal to pop-up*.

    So... You fully understand all the movies you watch right? And not just what is physically happening, but also audibly through what is being explained? I mean YOU DO KNOW WHAT THE HEART DIAMOND WAS FOR WHEN THEY EXPLAINED IT RIGHT, IN THE MOVIE?
    If not... Google your heart out. That will just prove I wasn't actually making things up~
    If Im making a prediction/opinion I start with 'I think, in my opinion, etc.' Unless otherwise stated, I AM INTERPRETING.
    So don't take it soo seriously to the point of mocking other people
     
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    The Reverse World DOES function as it does in the game. Remember when Ash was walking on buildings that was upside down, the natural human compass was messed up as it was in Platinum.
    Prior to entering the Distortion World, Cynthia tells you the lore that the Distortion World was the REVERSE of the space/time the character within the game lives in.
    Distortion World and Reverse World still is subjectively has the same meaning. Besides if you know well, Japanese movie titles are straightforward while the English titles are more complex. Reverse World is a more straightforward definition of Distortion World.
    I mean the Japanese for Reverse is very much identical to the homo phonics *how it's pronounce* to the English word Reverse.

    And don't even make an argument on how the Reverse/Distortion world in the movie had building while the in-game doesn't.
    The graphics was limited for a game in DS, etc. at that time and would have been complex to travel to with the side-winding/moving platforms. Besides... The number of buildings in-game in apparent 'cities' is soooo small that they will barely pass the title of a town, , village. shire, hamlet, etc. in comparison to the movie's or anime's or manga's portrayal of soo many housing and buildings viewed while the character(s) travel in their respective 3 domains mentioned previously.

    And speaking through telepathy is to mean that a person can understand something through their mind even though the pokemon doesn't physically know the language to move their mouth and make physical sounds. Telepathy is to use their psychic power for people to understand them. I mean the point of having/using telepathic/psychic powers is that you don't do anything physically, but through mentally.
    Besides would you really want literally talking pokemon in game? How awkward sounding will that be? And think of the fee GameFreak have to pay for voice actors if they can just make pokemon cries through synthesizers.

    If your trying to refer that the manga is anywhere 'more real', how in the world was Bill once mutated to a Rattata?, etc.
    Or how unrealistic is it that people die there because they are overpowered by creatures that isn't biologically/mentally connected to their trainers.

    Furthermore, the space you travel within the game is limited. Is it really impossible to go off course of the map given to travel on the surrounding forest, islands, etc.? If you are arguing on the game's reliability. So you really shouldn't be limiting the places just because it's not mentioned in the game.
    A great example is that the island where Shaymin was in D/P/Pt was no where visible in the map until you activate the event item, even Darkrai's Island.

    And event items were canceled and replaced with event dates/serial codes as GameFreak felt that Action Replay, etc. can just glitch the game to receive the event item anytime. So they had problems with potential mythicals being produced every time one resets the game and activates the code to get the event item again, with infinite potential cycles causing en masse production of mythicals.

    Oh and I'd loved to know the theory you have with the Hoopa rings and the many legendaries in the game.
    No, it doesn't. It really doesn't. There are no buildings or any sense of normal flora in the Torn World shown in Platinum Version. In fact the two locations are totally different. Land isn't formed as it is in the Reverse World; it's small islands, often turned at strange angles, with strange sunflower like plants that sometimes just vanish when you come near them. It's true that gravity doesn't function right in either dimension but in the Torn World it's even more nonsensical than the Reverse World. In the Reverse World gravity might be less strong in certain places, or warp around certain objects, but you can walk around the more solid places. In the Torn World gravity just behaves as it pleases; you're constantly going sideways, falling upside down, heck even surfing up a waterfall flowing horizontally. Also the Reverse World is affected by spacial distortions in the normal world; this isn't so in the Torn World. The Torn World actually has the opposite effect, distorting the real world whenever a portal is made. This is shown in your first visit to the Torn World; the Spear Pillar is warping all around the portal, with the normally straight pillars curving towards it, and that's not even going into Sendoff Spring, which just vanishes and appears when it wants to. And of course the portals themselves are different, with Reverse World portals being restricted to reflective surfaces, and Torn World portals showing up wherever Giratina wills it regardless of the surface being reflective or not.

    Since you don't want to go into why there aren't any buildings (which actually would have been possible, and there actually is a valid reason why there wouldn't be any buildings in the specific areas you visit since you're on top of a mountain with some sparse ruins in it the first time and inside a cave the second time) I won't delve into that too much.

    As for telepathic Pokemon, who said anything about voice bites? Everyone in the games speak through text; a telepathic Pokemon would work the same way. All you would need to do is change the color of the text and possibly put some apostraphes or parentheses on there and bam! You have a Pokemon talking with you through telepathy. Pokemon already make noises through text so having one talk wouldn't be that hard to implement, and it would be pretty astonishing if one actually did speak to you because none of them have done that before. None of them. Even the ones where it would actually make sense for them to do so, like Mewtwo. Besides why would they make noise to begin with? Telepathy is silent.

    As for the manga, that's a whole other can of worms that's also mutually exclusive from the game's continuity. Each version, be it manga or anime or the games themseves, run on their own specific canon and continuity. There's different writers and characters in each one, and as a result each one is pretty isolated in its own universe. I don't consider either of the three canons to be welded together; it wouldn't make any sense because even though several characters exist in all three versions they're so different they might as well be different people. As a result, it only makes sense that each different entry is isolated from the others. So none of them are really more "canon" than the other. They're all irreconcilably different.

    As for the space is limited... if you're going on a technical aspect the areas you venture to in the Torn World are actually pretty dang big. Take your character; they're around 4 feet tall. Since your character takes up one block, it's also pretty safe to estimate the block you're standing in is roughly around 4 feet in area. The first area you go in in the Torn World is huge, bigger than some maps (even big cities like Jubilife and Hearthome, though that's only because the cities themselves are not to scale) and is also quite deep since you go down 5 levels. It's only the islands themselves that are small. As for leaving the area, well you can technically do that if you have a walk-through walls cheat on. You'll just run into a black void after a while. The map is only so big in size; once you leave it you just run into an area called the Mystery Zone, which is pretty much just an empty void. There probably is more to the Torn World than we're shown; the developers just didn't put in more areas in it for us to explore. I wish they did, since it's a truly amazing place.

    As for places that don't show up in the game, well I never said they didn't exist. I said there was no known country with Diancie and Carbink. Meaning, it might still exist, we're just not shown it. Event areas like Newmoon Island are still shown even if nobody tells you about them in game or most people don't get to see them, because they still have their own unique map with unique NPCs and a unique Pokemon that isn't available anywhere else. If it never appears in the games in any form, via text or something else, then it's not shown and not confirmed either way.

    As for events... it's more complicated than that. Pokemon games used to be in development for several years; these days they develop them every year. One year is just barely enough to put together a Pokemon game, even with a full team working on it. As a result special event areas like Faraway Island, Hall of Origin, Navel Rock and Flower Paradise just get thrown to the wayside because there's not enough time to program them in. It takes a lot of work to make a map, create NPCs around it, instill flags and encounters, and there's just not enough resources to include it in the short timeframe that they have, especially considering very few people will actually get to see it. Serial codes and Wifi events are just easier to implement, and that's the route they go. It's not a matter of cheating because they implemented Liberty Island in Black and White even with the rampant cheating going on in Gen IV, and Gen VI didn't have an available cheating device for several months due to it being on the 3DS, where one didn't exist yet. I think the game suffers for it, because those places, small as they may be, really add to the lore a legendary Pokemon has, and it makes the experience more special than just simply being handed an event Pokemon through the mailman. I was disappointed because Diancie didn't have a special place attached to it, and I would have loved for it to have its very own special area.

    As for Hoopa, well since you asked... Hoopa seems to be Palkia's answer to Celebi. Celebi has the ability to move through time freely, with Dialga being the absolute master of time. Palkia is the master of space, and Hoopa has the ability to warp through and manipulate space, with that ability increasing when it's unsealed from its Prison Bottle. I think it has something to do with there being alternate timelines for sure, since its abilities not only allow it to move through spacial dimensions and places but to transport objects and even living beings through them through its rings. Perhaps it traveled through different dimensions causing havoc... transporting Pokemon and items to places they shouldn't be, causing problems, and possibly damaging the dimensions themselves through doing so. Reality in Timeline A (R/B/Y/G/S/C) is porous at best, with unknown beings and reality crashes being a frequent occurrence, and in Timeline B (R/S/E/Fr/Lg/D/P/Pl/Ss/Hg/B/W/B2/W2) the situation isn't that much better, with the recently discovered applications of the Pomeg Glitch, items coming from nothing, and even a false Sinnoh lying beyond the void. I think Hoopa may have went to these places and caused some kind of catastrophe, straining reality and causing each timeline to undergo mitosis, creating a new timeline with separate versions of the Pokemon World each time. At some point in Timeline C (X/Y/OR/AS) it was captured, and its powers were sealed away in a Prison Bottle. Then over time people forgot about Hoopa's powers, and it remained in Timeline C causing minor problems with vanishing items and places, but not causing anything too reality breaking. Timeline C is in a fragile situation, as there are already several paradoxes concerning items and Mega Evolutions that have disappeared in the future, and if a remake is made in Gen VII with new Pokemon being introduced in the past the situation will only get worse. Since in this gen Hoopa is revealed and is reunited with its Prison Bottle... maybe once again we'll face a temporal crisis, seeing as how Hoopa can again be restored to full power.

    You do realise that the movie was made by the same people that made the game right?
    All Im doing is interpreting what they gave out in the movie of Diancie, etc.
    So that's newbie of you to think Im making things up. So you better READ AND HAVE EXPLANATIONS TO MOST, IF NOT ALL THAT I WILL INTERPRET FOR YOUR UNDERSTANDING AND REPLY SO I CAN DESTROY THAT ATTITUDE YOU HAVE TOWARDS OTHER PEOPLE WHICH I HAVE SEEN ON YOUR PAST COMMENTS.
    Well that's just rude. I never said you were making things up; you came up with that conclusion yourself. I have seen the movie with Shaymin in it, several times in fact. I've seen how the Reverse World is handled, how Shaymin is on its way to the Gracidea blooming, and I've seen how freaking awesome Giratina looks in its Origin Forme. Come to think of it I really should watch that movie again; it's been a while and seeing Piplup panic out while going through a low gravity zone is freaking adorable. But that's beside the point; there's no need to go all caps and yell at people because you don't agree with them or think they're trying to mock you. Calm down. As for the same people doing both the movies and the games that isn't true. They're from the same company, yes, but it's not the same group of people doing both the games and the anime. There's different writers involved, and there's different people doing the spriting, animations, engine work and other things that make up both the anime and the games.

    So... You fully understand all the movies you watch right? And not just what is physically happening, but also audibly through what is being explained? I mean YOU DO KNOW WHAT THE HEART DIAMOND WAS FOR WHEN THEY EXPLAINED IT RIGHT, IN THE MOVIE?
    If not... Google your heart out. That will just prove I wasn't actually making things up~
    If Im making a prediction/opinion I start with 'I think, in my opinion, etc.' Unless otherwise stated, I AM INTERPRETING.
    So don't take it soo seriously to the point of mocking other people
    I've never seen the movie with Diancie in it. I would like to, but unfortunately I didn't catch it when Cartoon Network aired it and to my knowledge they haven't shown it since. The only things I know about it are from you and others talking about it, and it's not very much to go on. In a way it's salt in the wound that Game Freak took the time to make an entire country for Diancie that never shows in the games, and instead just hands it to you.
     
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    No, it doesn't. It really doesn't. There are no buildings or any sense of normal flora in the Torn World shown in Platinum Version. In fact the two locations are totally different. Land isn't formed as it is in the Reverse World; it's small islands, often turned at strange angles, with strange sunflower like plants that sometimes just vanish when you come near them. It's true that gravity doesn't function right in either dimension but in the Torn World it's even more nonsensical than the Reverse World. In the Reverse World gravity might be less strong in certain places, or warp around certain objects, but you can walk around the more solid places. In the Torn World gravity just behaves as it pleases; you're constantly going sideways, falling upside down, heck even surfing up a waterfall flowing horizontally. Also the Reverse World is affected by spacial distortions in the normal world; this isn't so in the Torn World. The Torn World actually has the opposite effect, distorting the real world whenever a portal is made. This is shown in your first visit to the Torn World; the Spear Pillar is warping all around the portal, with the normally straight pillars curving towards it, and that's not even going into Sendoff Spring, which just vanishes and appears when it wants to. And of course the portals themselves are different, with Reverse World portals being restricted to reflective surfaces, and Torn World portals showing up wherever Giratina wills it regardless of the surface being reflective or not.

    Since you don't want to go into why there aren't any buildings (which actually would have been possible, and there actually is a valid reason why there wouldn't be any buildings in the specific areas you visit since you're on top of a mountain with some sparse ruins in it the first time and inside a cave the second time) I won't delve into that too much.

    Ok so...
    First of all... Why the hell would you ever put the game in that level of reality? Did you read my comment on how the apparent 'cities' in-game will barely surmount to the MORE REALISTIC portrayal of cites in the anime/movie/manga? No... I am not stating that manga is anywhere connected to the game. But the movies/anime should.
    Like I have mentioned... The graphics for versions of the game was very limited due to it being played on DSi or any nintendo products it can be played on. Graphics was only at its current level at best from X/Y and onwards. I mean HOW THE HELL WOULD YOU EVER SIMPLIFY the changes of the laws of gravity in the Distortion world in-game? We were not playing Platinum on a PSP to have near 3D simulations graphics *the 360 degree omni-pad was only added to further support the 3d effect of areas in X/Y, especially the gyms*.
    The limit of the graphics can be best viewed when walking on the Skyarrow Bridge or the Driftveil Bridge. The angles of the character does not change but only changes in zoom level. Even when walking/running on the bridge you need only to press up and the character still travels on curved corners, it can even be interpreted that the section of the areas are the ones moving and not the character.

    And the place where one pops-up to the Reverse/Distortion world is proportional and completely connected to where it popped out in the real world. In the game, you had craggy terrain because you popped off the real world through a cave at the base of a mountain. In the movie, it only showed having buildings in the Distortion/Reverse world since they were warped out of the real world in a city, and icy columns which Giratina ended up repairing in the end was proportional to the way they were once again warped out of the real world after Giratina sucked them with a vortex when their cruise was on reflective lake water nearby glacier formations by the valley to the Reverse World then followed by Zero who absorbed Giratina's power to MAKE DISTORTION/REVERSE WORLD PORTALS. Giratina cannot make distortion/reverse world portals that has the real world to the other side where it is wanting to go, which is why it needed Shaymin to connect it to the real world. It can only summon portals that has the distortion/reverse world on the other side, it another words, Giratina can only travel in a linear/one way.

    Oh and the 'natural flora' are not natural at all... They were illusions/mirages caused by distortions... No natural flora grows or shrink because you are near or far from it.

    Secondly, Turnback Cave is where the link between the Pokémon world and the Distortion World is weaker. This is evident to the pillar behind Giratina/Giratina's portal respectively on either D/P/Pt.

    ''This is... That where life sparkles... That where life has faded... A place where two worlds overlap...'' (sourced on Pokemon Platinum.)

    It is also more believable to assume that Spear Pillar is also where the link between dimensions is also weaker, when it appeared before Cyrus, angry for having intent to destroy the universe in-game.

    As for telepathic Pokemon, who said anything about voice bites? Everyone in the games speak through text; a telepathic Pokemon would work the same way. All you would need to do is change the color of the text and possibly put some apostraphes or parentheses on there and bam! You have a Pokemon talking with you through telepathy. Pokemon already make noises through text so having one talk wouldn't be that hard to implement, and it would be pretty astonishing if one actually did speak to you because none of them have done that before. None of them. Even the ones where it would actually make sense for them to do so, like Mewtwo. Besides why would they make noise to begin with? Telepathy is silent.

    Well this is a pretty good argument and idea, with only issues for the color-blind... Yes, I know Mystery Dungeon had colored texts but the players of the main Pokemon version games was overpopulated in comparison to the people that played this series(es).

    As for the manga, that's a whole other can of worms that's also mutually exclusive from the game's continuity. Each version, be it manga or anime or the games themseves, run on their own specific canon and continuity. There's different writers and characters in each one, and as a result each one is pretty isolated in its own universe. I don't consider either of the three canons to be welded together; it wouldn't make any sense because even though several characters exist in all three versions they're so different they might as well be different people. As a result, it only makes sense that each different entry is isolated from the others. So none of them are really more "canon" than the other. They're all irreconcilably different.

    Of course you shouldn't pack in manga with the anime/movies. The events of the main manga who everyone only cares about is only made by 2 people, Hidenori Kusaka and Satoshi Yamamoto*illustrator*, then published by some firm no where affiliated to GameFreak, not even Junichi Masuda, etc. is even mentioned in the manga to have at least supervised it. Some parts from the story are based on Kusaka's thoughts of the Pokémon video games such as the weapons' designs or the areas where wild Pokémon live. The movies AND animes however has directly links and also credits Junichi Masuda, etc. who ALSO WORKED IN THE GAME. The storyboard of the movieS is approved by Junichi and the others *mostly mentioned Satoshi Tajiri, Ken Sugimori *creators* and Tsunekazu Ishihara WHO MANAGES ALL THE GAMES, FRANCHISE AND TCG*, so don't you think they should also be connected then too? You only ever see the some credits in the manga to Masuda in both Japanese and English just mentioning something like ''based of the work of Junichi Masuda/Masuda Junichi'' not even a mention to Tsunekazu, so I suspect that they only had lend Hidenori the rights for copyright. In the movies and, all 4 of them are mentioned in the credits as something to either be directors, creators, supervisors or producers. They are the 4 elites of the making of Pokemon after all~

    As for the space is limited... if you're going on a technical aspect the areas you venture to in the Torn World are actually pretty dang big. Take your character; they're around 4 feet tall. Since your character takes up one block, it's also pretty safe to estimate the block you're standing in is roughly around 4 feet in area. The first area you go in in the Torn World is huge, bigger than some maps (even big cities like Jubilife and Hearthome, though that's only because the cities themselves are not to scale) and is also quite deep since you go down 5 levels. It's only the islands themselves that are small. As for leaving the area, well you can technically do that if you have a walk-through walls cheat on. You'll just run into a black void after a while. The map is only so big in size; once you leave it you just run into an area called the Mystery Zone, which is pretty much just an empty void. There probably is more to the Torn World than we're shown; the developers just didn't put in more areas in it for us to explore. I wish they did, since it's a truly amazing place.

    Why would you shove in literal rules in the real world? So your trying to imply that the character in-game walking with a step as bigs as its height?
    And it is not bigger than Jubilife or any you mentioned, you were only connecting the different levels of TurnBack Cave which was visually differently interpreted in the the Reverse/Distortion World but still has the same visual meaning. Take the ice columns that was shattered in the movie, representing the falling glacier mass as a result. And even the dimensions of the cave was messed up, going back the same rooms just for repeatedly going in the same direction, this effect will also therefore have some identical effect to its Reverse/Distortion World counterpart, with the mist of TurnBack Cave interpreted as the small lake nearing Giratina which it probably used to take advantage of the weaker dimension or else the Distortion World would have its own mist/fog. I think your taking the game too literally...
    As for places that don't show up in the game, well I never said they didn't exist. I said there was no known country with Diancie and Carbink. Meaning, it might still exist, we're just not shown it. Event areas like Newmoon Island are still shown even if nobody tells you about them in game or most people don't get to see them, because they still have their own unique map with unique NPCs and a unique Pokemon that isn't available anywhere else. If it never appears in the games in any form, via text or something else, then it's not shown and not confirmed either way.
    You say this but you strongly stated; ''But of course you could always go the fanon route and make up your own stories.'' Prompting; ''I'm perfectly fine with a Sailor Moon type story with Diancie.'' Even though it was on the movie I have seen and you have not. Not being confirmed means it still has possibility to exist, but it's different when given hints/facts.

    As for events... it's more complicated than that. Pokemon games used to be in development for several years; these days they develop them every year. One year is just barely enough to put together a Pokemon game, even with a full team working on it. As a result special event areas like Faraway Island, Hall of Origin, Navel Rock and Flower Paradise just get thrown to the wayside because there's not enough time to program them in. It takes a lot of work to make a map, create NPCs around it, instill flags and encounters, and there's just not enough resources to include it in the short timeframe that they have, especially considering very few people will actually get to see it. Serial codes and Wifi events are just easier to implement, and that's the route they go. It's not a matter of cheating because they implemented Liberty Island in Black and White even with the rampant cheating going on in Gen IV, and Gen VI didn't have an available cheating device for several months due to it being on the 3DS, where one didn't exist yet. I think the game suffers for it, because those places, small as they may be, really add to the lore a legendary Pokemon has, and it makes the experience more special than just simply being handed an event Pokemon through the mailman. I was disappointed because Diancie didn't have a special place attached to it, and I would have loved for it to have its very own special area.
    How would you know how long it take to develop? Beside NO GAME IS PRODUCED/TRADEMARKED/COPYRIGHT LICENSED/SCRIPTED/ILLUSTRATED?Audio-ed under 1 year... It is newbie to think they can just make up a storyline have every pixel in place, add music*think of the time needed to rehearse and compose*, and do you think you can just opt for a copyright/trademark license in one day? Or do you think it this way because they trademark their pokemon creature names/title just a bit late before releasing? Therefore IT IS NOT THE TIME WHICH IS THE PROBLEM. They work IN ADVANCE, maybe even 1-2 version in advance.
    I mean Leafgreen/FireRed already knew the creatures of the Hoenn region months and months before the official release for R/S/E.
    It was already pre-programmed in the LG/FR PokeDex when trading between each game, which aren't even connected to each other story-wise.
    The Wi-Fi connectivity was only widely introduced to all people in B/W they wouldn't have known much since Datel is a UK company and I can assure you that no one had Datel to buy publicly in game shops in that time in Japan. Even now... Japanese people are in majority of non-cheaters. Why would they take down something implemented in the original map of Unova for B/W2
    Just for the sake of cheaters? if Wi-fi and serial codes was easier, why add Darkrai's island, Shaymin's Island, etc. When there was already a means of a way to connect to wi-fi then?

    As for Hoopa, well since you asked... Hoopa seems to be Palkia's answer to Celebi. Celebi has the ability to move through time freely, with Dialga being the absolute master of time. Palkia is the master of space, and Hoopa has the ability to warp through and manipulate space, with that ability increasing when it's unsealed from its Prison Bottle. I think it has something to do with there being alternate timelines for sure, since its abilities not only allow it to move through spacial dimensions and places but to transport objects and even living beings through them through its rings. Perhaps it traveled through different dimensions causing havoc... transporting Pokemon and items to places they shouldn't be, causing problems, and possibly damaging the dimensions themselves through doing so. Reality in Timeline A (R/B/Y/G/S/C) is porous at best, with unknown beings and reality crashes being a frequent occurrence, and in Timeline B (R/S/E/Fr/Lg/D/P/Pl/Ss/Hg/B/W/B2/W2) the situation isn't that much better, with the recently discovered applications of the Pomeg Glitch, items coming from nothing, and even a false Sinnoh lying beyond the void. I think Hoopa may have went to these places and caused some kind of catastrophe, straining reality and causing each timeline to undergo mitosis, creating a new timeline with separate versions of the Pokemon World each time. At some point in Timeline C (X/Y/OR/AS) it was captured, and its powers were sealed away in a Prison Bottle. Then over time people forgot about Hoopa's powers, and it remained in Timeline C causing minor problems with vanishing items and places, but not causing anything too reality breaking. Timeline C is in a fragile situation, as there are already several paradoxes concerning items and Mega Evolutions that have disappeared in the future, and if a remake is made in Gen VII with new Pokemon being introduced in the past the situation will only get worse. Since in this gen Hoopa is revealed and is reunited with its Prison Bottle... maybe once again we'll face a temporal crisis, seeing as how Hoopa can again be restored to full power.

    //claps wildly... ITS LIKE YOU WERE MAKING AN ESSAY!!
    And that Vocabulary!!! Mitosis?! Don't here that much out of biology class~
    So what dimention is Desser City? Is it entirely different on the dimensions mentioned above?
    The city seems to be the only thing around a sand for miles~
    There's even apparently 2 Hoopa(s)... One outside the bottle in confined form and the Unbound form inside the Prison Bottle which pops out sometime in the movie...

    Well that's just rude. I never said you were making things up; you came up with that conclusion yourself. I have seen the movie with Shaymin in it, several times in fact. I've seen how the Reverse World is handled, how Shaymin is on its way to the Gracidea blooming, and I've seen how freaking awesome Giratina looks in its Origin Forme. Come to think of it I really should watch that movie again; it's been a while and seeing Piplup panic out while going through a low gravity zone is freaking adorable. But that's beside the point; there's no need to go all caps and yell at people because you don't agree with them or think they're trying to mock you. Calm down. As for the same people doing both the movies and the games that isn't true. They're from the same company, yes, but it's not the same group of people doing both the games and the anime. There's different writers involved, and there's different people doing the spriting, animations, engine work and other things that make up both the anime and the games.

    Hmmmmm~ Let me seee... What was it that you told me again? ''But of course you could always go the fanon route and make up your own stories. I'm perfectly fine with a Sailor Moon type story with Diancie; heck I'd read the heck out of it if it existed.'' I have read your past comment on someone's thread how you also made fun of them, not even satisfied that you corrected them already, but I got a message that what I wrote was a bit harsh so I deleted... You must have came and replied when I edited and then poofed out when I finished. Oh and I had other added points... You only picked this one out from the one's I added.

    I've never seen the movie with Diancie in it. I would like to, but unfortunately I didn't catch it when Cartoon Network aired it and to my knowledge they haven't shown it since. The only things I know about it are from you and others talking about it, and it's not very much to go on. In a way it's salt in the wound that Game Freak took the time to make an entire country for Diancie that never shows in the games, and instead just hands it to you.

    You know next to nothing about the movie but still just had to judge and mock~ Nice~
    And 'entire country' is only limited to the land Carbink inhabit within the forest.
     
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    Ok so...
    First of all... Why the hell would you ever put the game in that level of reality? Did you read my comment on how the apparent 'cities' in-game will barely surmount to the MORE REALISTIC portrayal of cites in the anime/movie/manga? No... I am not stating that manga is anywhere connected to the game. But the movies/anime should.
    Like I have mentioned... The graphics for versions of the game was very limited due to it being played on DSi or any nintendo products it can be played on. Graphics was only at its current level at best from X/Y and onwards. I mean HOW THE HELL WOULD YOU EVER SIMPLIFY the changes of the laws of gravity in the Distortion world in-game? We were not playing Platinum on a PSP to have near 3D simulations graphics *the 360 degree omni-pad was only added to further support the 3d effect of areas in X/Y, especially the gyms*.
    The limit of the graphics can be best viewed when walking on the Skyarrow Bridge or the Driftveil Bridge. The angles of the character does not change but only changes in zoom level. Even when walking/running on the bridge you need only to press up and the character still travels on curved corners, it can even be interpreted that the section of the areas are the ones moving and not the character.
    I already said the manga, anime, and games were in their own separate continuities, with no overlaps between them. With specials notwithstanding the games and anime/movies aren't connected to each other because they take place in completely different universes. Ash doesn't exist in the games. The characters that do exist in both the games and the manga often have completely different characterizations, like Brock and Sabrina, and serve completely different roles, like Brock following the main character around. Because of this, they can't take place in the same universe because they can't be in two places at once serving two different roles at once. The same problem applies for places; the Torn World and Reverse World can't be the same thing because literally the only things the two places have in common are being linked to Giratina and having warped gravity. Land is formed totally differently in both places, the Reverse World is shown to have normal plants and flowers while the Torn World is a barren wasteland for the most part, and both worlds operate differently from each other. The Reverse World is simply the anime version of the Torn World, and it's much different from the Torn World that exists in the games. That's all I'm gonna state on the subject. Also what do you mean the graphics were limited? You ever played a game like Okamiden? Of course they couldn't pull off realistic graphics, but to say the games are much too limited to portray the Reverse World correctly is wrong.

    And the place where one pops-up to the Reverse/Distortion world is proportional and completely connected to where it popped out in the real world. In the game, you had craggy terrain because you popped off the real world through a cave at the base of a mountain. In the movie, it only showed having buildings in the Distortion/Reverse world since they were warped out of the real world in a city, and icy columns which Giratina ended up repairing in the end was proportional to the way they were once again warped out of the real world after Giratina sucked them with a vortex when their cruise was on reflective lake water nearby glacier formations by the valley to the Reverse World then followed by Zero who absorbed Giratina's power to MAKE DISTORTION/REVERSE WORLD PORTALS. Giratina cannot make distortion/reverse world portals that has the real world to the other side where it is wanting to go, which is why it needed Shaymin to connect it to the real world. It can only summon portals that has the distortion/reverse world on the other side, it another words, Giratina can only travel in a linear/one way.
    First of all Giratina actually can make portals whenever it wishes in the movie. It was blocked from doing so because Dialga trapped it in a time loop during the start of the movie. Whenever it went forward to a portal it looped back to where it was. It needed Shaymin to break the time loop; once this happens Giratina regains the ability to make portals freely to and from the Reverse World. The Giratina in Platinum also has this ability, as it's shown creating a portal and yanking Cyrus in. But you're still forgetting one key detail that I already pointed out; all the portals had to be made on a reflective surface. The portal in the city was made on a reflective piece of metal; the portal in the river was made on the water, the portal on the glacier was made on the ice, which reflects light enough to be used as a portal. The portals to the Torn World that appear in Platinum weren't made on reflective surfaces; the first portal was made on the ground, which is non reflective, and the second appeared in a dark cavern, which also was non reflective. And while they both featured dry terrain, it wasn't a complete reflection of the places the portals were. Mt. Coronet is snowy; only the very top is not coated in a layer of snow, and there is a network of caverns beneath the top of the mountain. This would have shown up in the Torn World; there were several layers below the top which should have had a cave tileset, and the top of the mountain where there isn't any snow is a small area.

    Oh and the 'natural flora' are not natural at all... They were illusions/mirages caused by distortions... No natural flora grows or shrink because you are near or far from it.
    Uh.... you sure? You can be right next to some of them and not only do they not vanish they're impassible. When you walk past the ones that do vanish they come right back after you pass over them, or at least I think they do. I do agree they aren't normal though; they look like no plants that have yet been showcased in the normal Pokemon world, and they grow and disappear.

    Secondly, Turnback Cave is where the link between the Pokémon world and the Distortion World is weaker. This is evident to the pillar behind Giratina/Giratina's portal respectively on either D/P/Pt.

    ''This is... That where life sparkles... That where life has faded... A place where two worlds overlap...'' (sourced on Pokemon Platinum.)

    It is also more believable to assume that Spear Pillar is also where the link between dimensions is also weaker, when it appeared before Cyrus, angry for having intent to destroy the universe in-game.
    Turnback Cave is definitely along a nexus of some sort, but that may be because the portal exists there. Given how the portal at Spear Pillar visibly distorts the area around it even with it having been open a brief moment, it wouldn't surprise me at all that the portal's mere existence may make that place unstable and prone to spacial warps. Think about it; the entire route that contains Turnback Cave vanishes up until you appear there with Cynthia after you exit the Torn World, and then vanishes upon your leave of it up until you beat the Elite Four. That isn't normal at all. Turnback Cave itself is even more unstable, and it contains the portal itself. Come to think of it the Lost Cave in Six Island exhibits similar behavior...

    As for Spear Pillar also being along a similar nexus... well it might be possible, albeit only for that specific instance. The area right above where the portal is where Arceus resides, so I wouldn't imagine opening a portal here would be very easy. But because Palkia and Dialga were that close together and Cyrus was tearing reality apart.... perhaps it might leave enough of a hole for Giratina to show up and drag Cyrus to the Torn World. I wouldn't imagine it would be very interested in doing it again though; after all Arceus wouldn't exactly be too happy if it opened a portal there again.

    Well this is a pretty good argument and idea, with only issues for the color-blind... Yes, I know Mystery Dungeon had colored texts but the players of the main Pokemon version games was overpopulated in comparison to the people that played this series(es).
    Actually FireRed and LeafGreen had colored text too, albeit only in the international releases. The girls had red text, and the boys had blue text. There's also code hidden in there for all sorts of colors like cyan, purple, pink... so picking a color that a colorblind person wouldn't have a problem with wouldn't be too much of an issue. A mention about colorblindness though; it doesn't necessarily mean the person sees the world in black and white. It just means a person can't see a specific color like red or green; it shows up as a shade of gray.

    Of course you shouldn't pack in manga with the anime/movies. The events of the main manga who everyone only cares about is only made by 2 people, Hidenori Kusaka and Satoshi Yamamoto*illustrator*, then published by some firm no where affiliated to GameFreak, not even Junichi Masuda, etc. is even mentioned in the manga to have at least supervised it. Some parts from the story are based on Kusaka's thoughts of the Pokémon video games such as the weapons' designs or the areas where wild Pokémon live. The movies AND animes however has directly links and also credits Junichi Masuda, etc. who ALSO WORKED IN THE GAME. The storyboard of the movieS is approved by Junichi and the others *mostly mentioned Satoshi Tajiri, Ken Sugimori *creators* and Tsunekazu Ishihara WHO MANAGES ALL THE GAMES, FRANCHISE AND TCG*, so don't you think they should also be connected then too? You only ever see the some credits in the manga to Masuda in both Japanese and English just mentioning something like ''based of the work of Junichi Masuda/Masuda Junichi'' not even a mention to Tsunekazu, so I suspect that they only had lend Hidenori the rights for copyright. In the movies and, all 4 of them are mentioned in the credits as something to either be directors, creators, supervisors or producers. They are the 4 elites of the making of Pokemon after all~
    I don't pack any of them together. The anime is exclusive from the games which is exclusive from the manga. They all take place in their own universe with their own stories, characters, and general themes. Some places may be shared, some characters may be shared, but they're too different to really be part of the same continuity. It's like Sailor Moon; the anime was done by the same kind of people who did the manga, but the two are so totally different that you have to separate them and put them in separate continuities. It doesn't mean neither one happened; it just means the anime version doesn't happen in the same continuity the manga does.

    Why would you shove in literal rules in the real world? So your trying to imply that the character in-game walking with a step as bigs as its height?
    No, I was trying to use the space the character occupies as a rough gauge for how big the world is, using the character's sprite as a reference. The character is roughly 4' tall, so I guessed the small square the character occupies when standing is around 4'. It's not really that good of an estimate seeing as how most buildings and even your character's sprite aren't to scale...

    And it is not bigger than Jubilife or any you mentioned, you were only connecting the different levels of TurnBack Cave which was visually differently interpreted in the the Reverse/Distortion World but still has the same visual meaning. Take the ice columns that was shattered in the movie, representing the falling glacier mass as a result. And even the dimensions of the cave was messed up, going back the same rooms just for repeatedly going in the same direction, this effect will also therefore have some identical effect to its Reverse/Distortion World counterpart, with the mist of TurnBack Cave interpreted as the small lake nearing Giratina which it probably used to take advantage of the weaker dimension or else the Distortion World would have its own mist/fog. I think your taking the game too literally...
    If you take the Jubilife City map and compare it to the first Torn World are the player visits it's actually bigger. Even if the character doesn't really go any farther than the platforms allow it's a huge place. The area accessable through Turnback Cave is much smaller, but it's still pretty big. As for why I'm using the game maps as measurement... well it's really the best unit of measurement I have. Other than official artwork, which is only a small snapshot of an area, I really have nothing else to go on. Thus I have to rely on the maps in the game. Which is difficult, because the buildings aren't exactly to scale.

    You say this but you strongly stated; ''But of course you could always go the fanon route and make up your own stories.'' Prompting; ''I'm perfectly fine with a Sailor Moon type story with Diancie.'' Even though it was on the movie I have seen and you have not. Not being confirmed means it still has possibility to exist, but it's different when given hints/facts.
    I can be totally ignorant about the movie and tell you outright it's nothing like Sailor Moon. Sailor Moon is about a teenage girl who becomes a crimefighter who is secretly a reincarnated princess who has in possession with her a crystal that has the ability to blow away an entire planet and falls in love with a reincarnated prince. Adding in what you told me and the only similarities are that a princess and a powerful crystal is involved. The only place you'd find such a story is in the kingdom of Pokemon fandom.

    How would you know how long it take to develop? Beside NO GAME IS PRODUCED/TRADEMARKED/COPYRIGHT LICENSED/SCRIPTED/ILLUSTRATED?Audio-ed under 1 year... It is newbie to think they can just make up a storyline have every pixel in place, add music*think of the time needed to rehearse and compose*, and do you think you can just opt for a copyright/trademark license in one day? Or do you think it this way because they trademark their pokemon creature names/title just a bit late before releasing? Therefore IT IS NOT THE TIME WHICH IS THE PROBLEM. They work IN ADVANCE, maybe even 1-2 version in advance.
    I mean Leafgreen/FireRed already knew the creatures of the Hoenn region months and months before the official release for R/S/E.
    It was already pre-programmed in the LG/FR PokeDex when trading between each game, which aren't even connected to each other story-wise.
    The Wi-Fi connectivity was only widely introduced to all people in B/W they wouldn't have known much since Datel is a UK company and I can assure you that no one had Datel to buy publicly in game shops in that time in Japan. Even now... Japanese people are in majority of non-cheaters. Why would they take down something implemented in the original map of Unova for B/W2
    Just for the sake of cheaters? if Wi-fi and serial codes was easier, why add Darkrai's island, Shaymin's Island, etc. When there was already a means of a way to connect to wi-fi then?
    Well you're right in a sense- it takes longer to make a game than 1-2 years these days in its entirety. Planning, designs, music composition, those take a while. But the actual programming of the game can take place within a year, and that's the hardest part to do. When they make a new Pokemon game on a new game system they have to create a specialized engine for that game to run on. They have to create sprites, insert music and soundfonts, create maps with NPCs, wild Pokemon data, organize moveset and Pokedex tables, add in text strings and event flags and a whole lot of other things. Pokemon R/S, D/P, possibly B/W and X/Y were games that were running on a totally new engine, and to create such a thing is very hard to do even with a dedicated team working on it 24/7. After these.. er.. prototype.. games are made, to make a new game all they have to do is make modifications to the engine, add in new tilesets and music, and just change things around. As a result, it doesn't take as long to make them. Fr/Lg are modifications of R/S technically, a romhack of R/G updated to 16-bit standards. But continuing on, it used to be that it took at least one and a half years for a new main Pokemon game to come out, even for ones that come after the prototype games. This gave them time to program in things like event maps that might have been cut due to time restraints. This was shortened to a year's time with B2/W2, and while that worked out because it's basically a modification of B/W, X/Y came out a year after that. I think it's as barebones as it is because even if it was developed alongside B2/W2, they only had half the manpower working on an entirely new 3D engine for a 3DS Pokemon game, and a year or even two years is simply not enough time to make a good game running on that engine. X and Y were maybe the most basic Pokemon games yet, with all resources directed to the main game content. ORAS were slightly better, but that was only because the engine was already developed; they just had to add in new models and new maps and new music.

    As for Wifi, that was a thing all the way back in D/P. With the Nintendo DS came internet connectibility, and stuff like the GTS actually originated with Diamond and Pearl. It wasn't directly accessible to everyone because you needed a special router to connect to the internet with, but it was used quite a bit. It also was the era in which Pokegen came out, which could easily be used to generate custom Pokemon and could even export codes to an Action Replay device.

    But as for the reason in which stuff like Flower Paradise and Newmoon Island weren't released... while cheating could have been a factor, it's more because of something called the Tweaking Glitch. In Gen IV there's an oversight with the Bike and how the overworld loads; if you ride along the edge of one of the 32x32 spaces the game generates at a certain speed, you can glitch how the world loads and load a void instead. Then if you position yourself in a certain space, reload the graphics, and press down, you can enter a void within the Jubilife TV building, and going to a certain place, saving, and then reloading the game allows you to end up in Newmoon Island or Flower Paradise and capture Darkrai and Shaymin respectively. This was partially corrected in Platinum because they added event flags keeping the two Pokemon from appearing, but within Diamond and Pearl it's still possible to obtain these two event Pokemon if you know what you're doing. As for why serial codes weren't a thing, it might not have been possible yet. There was no way to actually store data on the DS, so perhaps it just wasn't possible until the 3DS came along with its SD card. (I know the DSi had access to a SD card, but the original DS Lite didn't, and they might not have done it for compatibility reasons.)

    //claps wildly... ITS LIKE YOU WERE MAKING AN ESSAY!!
    And that Vocabulary!!! Mitosis?! Don't here that much out of biology class~
    So what dimention is Desser City? Is it entirely different on the dimensions mentioned above?
    The city seems to be the only thing around a sand for miles~
    There's even apparently 2 Hoopa(s)... One outside the bottle in confined form and the Unbound form inside the Prison Bottle which pops out sometime in the movie...
    Uh... thanks? Mitosis was really the only word I could think of to accurately describe that. ><

    As for the city in the movie, I really have no idea. My theory was based around the games so I really have no idea how the movie will play out. It's probably not even accurate due to most not considering the numerous glitches in Pokemon games, but since I'm a geek for game anomalies and really think the idea of there being a reality distorting Pokemon is cool, I went with that. The idea of there being two Hoopa seems neat though. I wonder how that works? Does one go in and the other go out? Do they switch places?

    Hmmmmm~ Let me seee... What was it that you told me again? ''But of course you could always go the fanon route and make up your own stories. I'm perfectly fine with a Sailor Moon type story with Diancie; heck I'd read the heck out of it if it existed.'' I have read your past comment on someone's thread how you also made fun of them, not even satisfied that you corrected them already, but I got a message that what I wrote was a bit harsh so I deleted... You must have came and replied when I edited and then poofed out when I finished. Oh and I had other added points... You only picked this one out from the one's I added.
    I must have because when I made the post there was two entries in bold that sounded like shouting... by the way what was that post about me making fun of somebody? I make so many posts on here I forget. ._.

    You know next to nothing about the movie but still just had to judge and mock~ Nice~
    And 'entire country' is only limited to the land Carbink inhabit within the forest.
    Mock? How? What did I say on here that was mocking? I said if you weren't happy with the official storylines and events (or lack thereof) you could always make up your own. I do this all the time with games I play; I notice things or hear things and start making up crazy theories because they're more fun than what I'm officially given. Like Genesis: officially he's just... there. I think he's turning into a glitch Pokemon, because it's just more fun to deal with than what the official story is and actually makes him less of a prick.
     
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