Ok so...
First of all... Why the hell would you ever put the game in that level of reality? Did you read my comment on how the apparent 'cities' in-game will barely surmount to the MORE REALISTIC portrayal of cites in the anime/movie/manga? No... I am not stating that manga is anywhere connected to the game. But the movies/anime should.
Like I have mentioned... The graphics for versions of the game was very limited due to it being played on DSi or any nintendo products it can be played on. Graphics was only at its current level at best from X/Y and onwards. I mean HOW THE HELL WOULD YOU EVER SIMPLIFY the changes of the laws of gravity in the Distortion world in-game? We were not playing Platinum on a PSP to have near 3D simulations graphics *the 360 degree omni-pad was only added to further support the 3d effect of areas in X/Y, especially the gyms*.
The limit of the graphics can be best viewed when walking on the Skyarrow Bridge or the Driftveil Bridge. The angles of the character does not change but only changes in zoom level. Even when walking/running on the bridge you need only to press up and the character still travels on curved corners, it can even be interpreted that the section of the areas are the ones moving and not the character.
I already said the manga, anime, and games were in their own separate continuities, with no overlaps between them. With specials notwithstanding the games and anime/movies aren't connected to each other because they take place in completely different universes. Ash doesn't exist in the games. The characters that do exist in both the games and the manga often have completely different characterizations, like Brock and Sabrina, and serve completely different roles, like Brock following the main character around. Because of this, they can't take place in the same universe because they can't be in two places at once serving two different roles at once. The same problem applies for places; the Torn World and Reverse World can't be the same thing because literally the only things the two places have in common are being linked to Giratina and having warped gravity. Land is formed totally differently in both places, the Reverse World is shown to have normal plants and flowers while the Torn World is a barren wasteland for the most part, and both worlds operate differently from each other. The Reverse World is simply the anime version of the Torn World, and it's much different from the Torn World that exists in the games. That's all I'm gonna state on the subject. Also what do you mean the graphics were limited? You ever played a game like Okamiden? Of course they couldn't pull off realistic graphics, but to say the games are much too limited to portray the Reverse World correctly is wrong.
And the place where one pops-up to the Reverse/Distortion world is proportional and completely connected to where it popped out in the real world. In the game, you had craggy terrain because you popped off the real world through a cave at the base of a mountain. In the movie, it only showed having buildings in the Distortion/Reverse world since they were warped out of the real world in a city, and icy columns which Giratina ended up repairing in the end was proportional to the way they were once again warped out of the real world after Giratina sucked them with a vortex when their cruise was on reflective lake water nearby glacier formations by the valley to the Reverse World then followed by Zero who absorbed Giratina's power to MAKE DISTORTION/REVERSE WORLD PORTALS. Giratina cannot make distortion/reverse world portals that has the real world to the other side where it is wanting to go, which is why it needed Shaymin to connect it to the real world. It can only summon portals that has the distortion/reverse world on the other side, it another words, Giratina can only travel in a linear/one way.
First of all Giratina actually can make portals whenever it wishes in the movie. It was blocked from doing so because Dialga trapped it in a time loop during the start of the movie. Whenever it went forward to a portal it looped back to where it was. It needed Shaymin to break the time loop; once this happens Giratina regains the ability to make portals freely to and from the Reverse World. The Giratina in Platinum also has this ability, as it's shown creating a portal and yanking Cyrus in. But you're still forgetting one key detail that I already pointed out; all the portals had to be made on a reflective surface. The portal in the city was made on a reflective piece of metal; the portal in the river was made on the water, the portal on the glacier was made on the ice, which reflects light enough to be used as a portal. The portals to the Torn World that appear in Platinum weren't made on reflective surfaces; the first portal was made on the ground, which is non reflective, and the second appeared in a dark cavern, which also was non reflective. And while they both featured dry terrain, it wasn't a complete reflection of the places the portals were. Mt. Coronet is snowy; only the very top is not coated in a layer of snow, and there is a network of caverns beneath the top of the mountain. This would have shown up in the Torn World; there were several layers below the top which should have had a cave tileset, and the top of the mountain where there isn't any snow is a small area.
Oh and the 'natural flora' are not natural at all... They were illusions/mirages caused by distortions... No natural flora grows or shrink because you are near or far from it.
Uh.... you sure? You can be right next to some of them and not only do they not vanish they're impassible. When you walk past the ones that do vanish they come right back after you pass over them, or at least I think they do. I do agree they aren't normal though; they look like no plants that have yet been showcased in the normal Pokemon world, and they grow and disappear.
Secondly, Turnback Cave is where the link between the Pokémon world and the Distortion World is weaker. This is evident to the pillar behind Giratina/Giratina's portal respectively on either D/P/Pt.
''This is... That where life sparkles... That where life has faded... A place where two worlds overlap...'' (sourced on Pokemon Platinum.)
It is also more believable to assume that Spear Pillar is also where the link between dimensions is also weaker, when it appeared before Cyrus, angry for having intent to destroy the universe in-game.
Turnback Cave is definitely along a nexus of some sort, but that may be because the portal exists there. Given how the portal at Spear Pillar visibly distorts the area around it even with it having been open a brief moment, it wouldn't surprise me at all that the portal's mere existence may make that place unstable and prone to spacial warps. Think about it; the entire route that contains Turnback Cave vanishes up until you appear there with Cynthia after you exit the Torn World, and then vanishes upon your leave of it up until you beat the Elite Four. That isn't normal at all. Turnback Cave itself is even more unstable, and it contains the portal itself. Come to think of it the Lost Cave in Six Island exhibits similar behavior...
As for Spear Pillar also being along a similar nexus... well it might be possible, albeit only for that specific instance. The area right above where the portal is where Arceus resides, so I wouldn't imagine opening a portal here would be very easy. But because Palkia and Dialga were that close together and Cyrus was tearing reality apart.... perhaps it might leave enough of a hole for Giratina to show up and drag Cyrus to the Torn World. I wouldn't imagine it would be very interested in doing it again though; after all Arceus wouldn't exactly be too happy if it opened a portal there again.
Well this is a pretty good argument and idea, with only issues for the color-blind... Yes, I know Mystery Dungeon had colored texts but the players of the main Pokemon version games was overpopulated in comparison to the people that played this series(es).
Actually FireRed and LeafGreen had colored text too, albeit only in the international releases. The girls had red text, and the boys had blue text. There's also code hidden in there for all sorts of colors like cyan, purple, pink... so picking a color that a colorblind person wouldn't have a problem with wouldn't be too much of an issue. A mention about colorblindness though; it doesn't necessarily mean the person sees the world in black and white. It just means a person can't see a specific color like red or green; it shows up as a shade of gray.
Of course you shouldn't pack in manga with the anime/movies. The events of the main manga who everyone only cares about is only made by 2 people, Hidenori Kusaka and Satoshi Yamamoto*illustrator*, then published by some firm no where affiliated to GameFreak, not even Junichi Masuda, etc. is even mentioned in the manga to have at least supervised it. Some parts from the story are based on Kusaka's thoughts of the Pokémon video games such as the weapons' designs or the areas where wild Pokémon live. The movies AND animes however has directly links and also credits Junichi Masuda, etc. who ALSO WORKED IN THE GAME. The storyboard of the movieS is approved by Junichi and the others *mostly mentioned Satoshi Tajiri, Ken Sugimori *creators* and Tsunekazu Ishihara WHO MANAGES ALL THE GAMES, FRANCHISE AND TCG*, so don't you think they should also be connected then too? You only ever see the some credits in the manga to Masuda in both Japanese and English just mentioning something like ''based of the work of Junichi Masuda/Masuda Junichi'' not even a mention to Tsunekazu, so I suspect that they only had lend Hidenori the rights for copyright. In the movies and, all 4 of them are mentioned in the credits as something to either be directors, creators, supervisors or producers. They are the 4 elites of the making of Pokemon after all~
I don't pack
any of them together. The anime is exclusive from the games which is exclusive from the manga. They all take place in their own universe with their own stories, characters, and general themes. Some places may be shared, some characters may be shared, but they're too different to really be part of the same continuity. It's like Sailor Moon; the anime was done by the same kind of people who did the manga, but the two are so totally different that you have to separate them and put them in separate continuities. It doesn't mean neither one happened; it just means the anime version doesn't happen in the same continuity the manga does.
Why would you shove in literal rules in the real world? So your trying to imply that the character in-game walking with a step as bigs as its height?
No, I was trying to use the space the character occupies as a rough gauge for how big the world is, using the character's sprite as a reference. The character is roughly 4' tall, so I guessed the small square the character occupies when standing is around 4'. It's not really that good of an estimate seeing as how most buildings and even your character's sprite aren't to scale...
And it is not bigger than Jubilife or any you mentioned, you were only connecting the different levels of TurnBack Cave which was visually differently interpreted in the the Reverse/Distortion World but still has the same visual meaning. Take the ice columns that was shattered in the movie, representing the falling glacier mass as a result. And even the dimensions of the cave was messed up, going back the same rooms just for repeatedly going in the same direction, this effect will also therefore have some identical effect to its Reverse/Distortion World counterpart, with the mist of TurnBack Cave interpreted as the small lake nearing Giratina which it probably used to take advantage of the weaker dimension or else the Distortion World would have its own mist/fog. I think your taking the game too literally...
If you take the Jubilife City map and compare it to the first Torn World are the player visits it's actually bigger. Even if the character doesn't really go any farther than the platforms allow it's a huge place. The area accessable through Turnback Cave is much smaller, but it's still pretty big. As for why I'm using the game maps as measurement... well it's really the best unit of measurement I have. Other than official artwork, which is only a small snapshot of an area, I really have nothing else to go on. Thus I have to rely on the maps in the game. Which is difficult, because the buildings aren't exactly to scale.
You say this but you strongly stated; ''But of course you could always go the fanon route and make up your own stories.'' Prompting; ''I'm perfectly fine with a Sailor Moon type story with Diancie.'' Even though it was on the movie I have seen and you have not. Not being confirmed means it still has possibility to exist, but it's different when given hints/facts.
I can be totally ignorant about the movie and tell you outright it's nothing like Sailor Moon. Sailor Moon is about a teenage girl who becomes a crimefighter who is secretly a reincarnated princess who has in possession with her a crystal that has the ability to blow away an entire planet and falls in love with a reincarnated prince. Adding in what you told me and the only similarities are that a princess and a powerful crystal is involved. The only place you'd find such a story is in the kingdom of Pokemon fandom.
How would you know how long it take to develop? Beside NO GAME IS PRODUCED/TRADEMARKED/COPYRIGHT LICENSED/SCRIPTED/ILLUSTRATED?Audio-ed under 1 year... It is newbie to think they can just make up a storyline have every pixel in place, add music*think of the time needed to rehearse and compose*, and do you think you can just opt for a copyright/trademark license in one day? Or do you think it this way because they trademark their pokemon creature names/title just a bit late before releasing? Therefore IT IS NOT THE TIME WHICH IS THE PROBLEM. They work IN ADVANCE, maybe even 1-2 version in advance.
I mean Leafgreen/FireRed already knew the creatures of the Hoenn region months and months before the official release for R/S/E.
It was already pre-programmed in the LG/FR PokeDex when trading between each game, which aren't even connected to each other story-wise.
The Wi-Fi connectivity was only widely introduced to all people in B/W they wouldn't have known much since Datel is a UK company and I can assure you that no one had Datel to buy publicly in game shops in that time in Japan. Even now... Japanese people are in majority of non-cheaters. Why would they take down something implemented in the original map of Unova for B/W2
Just for the sake of cheaters? if Wi-fi and serial codes was easier, why add Darkrai's island, Shaymin's Island, etc. When there was already a means of a way to connect to wi-fi then?
Well you're right in a sense- it takes longer to make a game than 1-2 years these days in its entirety. Planning, designs, music composition, those take a while. But the actual programming of the game can take place within a year, and that's the hardest part to do. When they make a new Pokemon game on a new game system they have to create a specialized engine for that game to run on. They have to create sprites, insert music and soundfonts, create maps with NPCs, wild Pokemon data, organize moveset and Pokedex tables, add in text strings and event flags and a whole lot of other things. Pokemon R/S, D/P, possibly B/W and X/Y were games that were running on a totally new engine, and to create such a thing is very hard to do even with a dedicated team working on it 24/7. After these.. er.. prototype.. games are made, to make a new game all they have to do is make modifications to the engine, add in new tilesets and music, and just change things around. As a result, it doesn't take as long to make them. Fr/Lg are modifications of R/S technically, a romhack of R/G updated to 16-bit standards. But continuing on, it used to be that it took at least one and a half years for a new main Pokemon game to come out, even for ones that come after the prototype games. This gave them time to program in things like event maps that might have been cut due to time restraints. This was shortened to a year's time with B2/W2, and while that worked out because it's basically a modification of B/W, X/Y came out a year after that. I think it's as barebones as it is because even if it was developed alongside B2/W2, they only had half the manpower working on an entirely new 3D engine for a 3DS Pokemon game, and a year or even two years is simply not enough time to make a good game running on that engine. X and Y were maybe the most basic Pokemon games yet, with all resources directed to the main game content. ORAS were slightly better, but that was only because the engine was already developed; they just had to add in new models and new maps and new music.
As for Wifi, that was a thing all the way back in D/P. With the Nintendo DS came internet connectibility, and stuff like the GTS actually originated with Diamond and Pearl. It wasn't directly accessible to everyone because you needed a special router to connect to the internet with, but it was used quite a bit. It also was the era in which Pokegen came out, which could easily be used to generate custom Pokemon and could even export codes to an Action Replay device.
But as for the reason in which stuff like Flower Paradise and Newmoon Island weren't released... while cheating could have been a factor, it's more because of something called the Tweaking Glitch. In Gen IV there's an oversight with the Bike and how the overworld loads; if you ride along the edge of one of the 32x32 spaces the game generates at a certain speed, you can glitch how the world loads and load a void instead. Then if you position yourself in a certain space, reload the graphics, and press down, you can enter a void within the Jubilife TV building, and going to a certain place, saving, and then reloading the game allows you to end up in Newmoon Island or Flower Paradise and capture Darkrai and Shaymin respectively. This was partially corrected in Platinum because they added event flags keeping the two Pokemon from appearing, but within Diamond and Pearl it's still possible to obtain these two event Pokemon if you know what you're doing. As for why serial codes weren't a thing, it might not have been possible yet. There was no way to actually store data on the DS, so perhaps it just wasn't possible until the 3DS came along with its SD card. (I know the DSi had access to a SD card, but the original DS Lite didn't, and they might not have done it for compatibility reasons.)
//claps wildly... ITS LIKE YOU WERE MAKING AN ESSAY!!
And that Vocabulary!!! Mitosis?! Don't here that much out of biology class~
So what dimention is Desser City? Is it entirely different on the dimensions mentioned above?
The city seems to be the only thing around a sand for miles~
There's even apparently 2 Hoopa(s)... One outside the bottle in confined form and the Unbound form inside the Prison Bottle which pops out sometime in the movie...
Uh... thanks? Mitosis was really the only word I could think of to accurately describe that. ><
As for the city in the movie, I really have no idea. My theory was based around the games so I really have no idea how the movie will play out. It's probably not even accurate due to most not considering the numerous glitches in Pokemon games, but since I'm a geek for game anomalies and really think the idea of there being a reality distorting Pokemon is cool, I went with that. The idea of there being two Hoopa seems neat though. I wonder how that works? Does one go in and the other go out? Do they switch places?
Hmmmmm~ Let me seee... What was it that you told me again? ''But of course you could always go the fanon route and make up your own stories. I'm perfectly fine with a Sailor Moon type story with Diancie; heck I'd read the heck out of it if it existed.'' I have read your past comment on someone's thread how you also made fun of them, not even satisfied that you corrected them already, but I got a message that what I wrote was a bit harsh so I deleted... You must have came and replied when I edited and then poofed out when I finished. Oh and I had other added points... You only picked this one out from the one's I added.
I must have because when I made the post there was two entries in bold that sounded like shouting... by the way what was that post about me making fun of somebody? I make so many posts on here I forget. ._.
You know next to nothing about the movie but still just had to judge and mock~ Nice~
And 'entire country' is only limited to the land Carbink inhabit within the forest.
Mock? How? What did I say on here that was mocking? I said if you weren't happy with the official storylines and events (or lack thereof) you could always make up your own. I do this all the time with games I play; I notice things or hear things and start making up crazy theories because they're more fun than what I'm officially given. Like Genesis: officially he's just... there. I think he's turning into a glitch Pokemon, because it's just more fun to deal with than what the official story is and actually makes him less of a prick.